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Messages - Unio-Mentium

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1
Other Mods/Creations / Re: FeralHeart+ 1.13 Download
« on: March 07, 2020, 09:31:20 pm »
]

It seems to have fixed itself. It was sending me to an AdFly page that wouldn't let me progress, but after restarting the hotspot, it seems to have reset itself.

However...now, even after the fix, when entering the character selection screen, the game crashes

2
Other Mods/Creations / Re: FeralHeart+ 1.13 Download
« on: March 07, 2020, 07:57:54 pm »
It seems that the MediaFire link isn't working for me.

3
Leaving / Re: We love you!
« on: September 26, 2018, 02:56:35 am »
...I hope FeralHeart doesn't die now...

4
Quote
I created a preset for a friend's feline a while back using an older version of the texture, I thought it looked fine, I'll have to play around! Expect a feline version eventually, it's definitely something I want to do!


*Screeches and stalks*

5
Other Mods/Creations / Re: Worms' Stylized Canine Overhaul & Eyes
« on: August 17, 2018, 01:33:54 pm »
Hoping to see a Feline version too! That would be awesome! ;D

6
Game Help / Re: FeralHeart Map Crashing (Item Related)
« on: December 14, 2017, 09:19:01 pm »
Which Configs?

I've moved everything, including .objects file from the folders and it starts up fine. Moving objects one by one back into the folder to see if any particular one is causing the issue. If I have them all in there at once, the game won't even start!

UPDATE - OK, I got into the map, however, most of the objects are missing their textures, even though it's clear that they are all where they need to be, and the configs all have the correct titles, lines, etc. It's as though the game has to recognize that they're there. I have to go in manually and help it find its own config again.

7
Game Help / FeralHeart Map Crashing (Item Related)(FIXED)
« on: December 14, 2017, 06:42:20 pm »
I was remaking an old map pack and saved all of the object files for later use, however, upon adding them into the new FH Version, it crashes the game and throws the Error of

ERROR::SaveFile:loadz: WaterMillGates.cfg failed!
in the FH LOG, which makes no sense at all. I heard something about the items being compatible for 1.15, but that doesn't make sense either. Anyone have any opinions?


I took all of the main files from the 'Regular' FH, such as the RakNet.dll and such and replaced all the files in the 'Lite' FH Version, and it now works. I think it has something to do with the Lite vs. Regular.

8
Game Help / Re: Sub Folder Creation? (Path Editing)
« on: December 14, 2017, 02:36:48 am »
Torskite

Thanks for the Input! I'll give it a try. Worst thing I'll have to do is reinstall FH X)

9
Finished Maps / Re: NaomiWolf's Maps
« on: December 14, 2017, 12:57:37 am »
Very well made! Good terrain mask, and good job on the object placement, with the varying size of the trees. That's a trick I'm not sure many people utilize

10
Game Help / Sub Folder Creation? (Path Editing)
« on: December 13, 2017, 09:24:02 pm »
This is a bit of a complex question, but seeing as the creators were able to put the items into their own named folders, I'm sure there must be a way to do the following.
I have a few different 'podium' downloads that I have settled in the my_objects folder and me, being my overly organized self, wondered if there is some way to create a subfolder inside the my_objects folder that the game would be able to find?

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