Make it so you have to put the map in a separate folder for each map. These foulders would be in exports but I think this idea would be better than the usual copy and paste several maps into exports. It would be better than having completely different maps overwrite each other which resolves into a map eventually losing too many files. At least do it like you did with the my_presets thing where there's at least 12 different folders so we can put each map in each folder, or something similar.
Make it so we can see the items by name not number. It's suverely annoying when I'm trying to comment on someones item and they have something like a necklace or dragon instead of a hawk or keyblade. You did it with the markings somehow, why not do it with the items so it's we either see the right item or we see nothing. This ones a large pet peeve of mine but not as much as the maps.
Give us more to do than just chat. I'm not meaning combat or prey, I'm talking about events or quests like you see if you play any other multi-player game. I think this would get a lot more members if Feral-heart had a story to it or have stuff to do. Give us NPC characters to shop or take missions from, is that too much to ask. And if they did bring back the PVP, PVE, PK that kind of stuff impressive title once had, I'd have to suggest levels and special abilities to earn at each level. I'm mostly getting these ideas from playing Fiesta by Outspark and Perfect World International.
Make it so we preset INGAME! I think we could all agree on this. I got this idea when making a Ciel preset. There was sections underarm where I didn't know how to fix. If we color on the model ITSELF and then when we're done pick the fur texture from a list, it would encourage more people to make presets because of how easy it is. It would also help for those who want to make two-sided presets but don't know how.
A few map things Seriously got this idea off zoo tycoon 2. Instead of having to make the maps in gimp or photoshop, have us use some kind of brush or tool that raises and lowers terrains, create ponds, paint the textures onto the land, dry up water, you get it. And in the end, we'd place the items and portal where we want. Seriously, look at zoo tycoon 2 or something and see what I mean. Also, make it so when we're putting in walls or fences, we don't have to select item and line it up repeatedly, make it so we just have to select item, click on an area of terrain, drag the mouse, and click again to have the new wall.
Introduce the Ursa species. This is supposed to be a semi-realistic land carnivore game that stars Canines and Felines, Why not bears? They fall perfectly in the category, having each trait the two species share to keep this game a carnivore-themed semi-realistic land-animal game. It would also encourage members to widen their variety from just canines and felines and help with those people who roleplay seekers bears. The only downside is it's harder to make a domestic creature out of them but since the sound effects were a roar and howl, not a meow or bark, I don't think the game was aiming that direction. Seriously, give me one reason why there's no ursa's in the game.
A folder for saved videos. There's a screenshot folder, why not a video folder? Make it so the video producer thing in the tools menu would be able to have us save our videos in a folder when it's finished like the scheenshots are. Also, pretty much the same when ingame in the actual multi-player server or something, have there be a save option in the video in the video producer thing that's in the list of icons at the bottom of the page. It would make things MUCH easier and knock off the 'WHERE'S MY VIDEOS!?!?!' pm spam.
Creating items/meshes ingame. Instead of using blender, which wont work for e somehow, make it so we can create meshes and items in the game and even texture them ingame like the preset method I told you of. You start out with a little clay ball and shape it into whatever, then choose if it will be a weapon or item. If an item, drag it to where on the character for both canines and felines (And ursa's if they allow them soon) you want it to be located. It would require a brush and size of brush changer for pulling bits of the item out, making grooves, exc.~ And I'd be supporting if the items/meshes could be animated like the giraffe would turn it's head or the horse would kick the ground, you get it.
More sound effects and actions. It would be nice to have more realistic stuff to help get the characters expression across like a whimper or growl. And as someone mentioned before, a tail flick option or laugh would be nice. Seriously, why not start by taking the actions from IT and using them to start off. It would help in roleplay for characters to see other characters do it instead of just type it and would be great for videos. And we know everyone's been asking for it, why not some cat sound affects and actions for the warriors roleplayers.
(Will add more when I think of more)