Author Topic: Fluffy Mane  (Read 2338 times)

Offline Oddonelynx

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Fluffy Mane
« on: March 05, 2021, 07:01:17 pm »

(Don't mind my shaders, they make the game look this this)
With the help of the web I was able to get the mane to look like this  :)

But once I go into the preset testing map, it transforms into a white blob.
Other players have had this problem before, so hopefully I can get a solution too!

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Offline toonanimals317

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Re: Fluffy Mane
« Reply #1 on: March 05, 2021, 08:20:48 pm »
Does it happen in game as well? I mean, after exporting the preset and putting it on a character, does it turn white? I feel like this could be an issue with the preset maker itself.

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Offline Oddonelynx

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Re: Fluffy Mane
« Reply #2 on: March 05, 2021, 11:50:30 pm »
Does it happen in game as well? I mean, after exporting the preset and putting it on a character, does it turn white? I feel like this could be an issue with the preset maker itself.


Art by QuietMacaroni

Offline Oddonelynx

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Re: Fluffy Mane
« Reply #3 on: March 09, 2021, 08:04:19 pm »
Just gonna bump this real quick

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Offline ferimeX3

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Re: Fluffy Mane
« Reply #4 on: March 09, 2021, 09:26:43 pm »
hmm I remember having the same problem once but I just cant for the sake of me remember how I fixed it =o=
Maybe you can check if you have the right file and have it in png?
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Offline Oddonelynx

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Re: Fluffy Mane
« Reply #5 on: March 09, 2021, 09:55:21 pm »
hmm I remember having the same problem once but I just cant for the sake of me remember how I fixed it =o=
Maybe you can check if you have the right file and have it in png?

Yea, it's PNG

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Offline FlyingGrass

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Re: Fluffy Mane
« Reply #6 on: March 14, 2021, 12:46:40 pm »
Code: [Select]
material preset_#_maneMat2
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   alpha_rejection greater_equal 120
   texture_unit
   {
    texture YourFluffyManeTexture.png
    tex_address_mode wrap
   }
  }
 }
}
Put that at the bottom of the preset's material file, maybe between the mane and the wings if there are wings. Replace the # with your preset's number.
This isn't the only possible look for the Fluffy Mane code, play around with it however you like! ;D

Edit: Made the code look tidier.
« Last Edit: March 15, 2021, 05:51:33 am by FlyingGrass »

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Offline Oddonelynx

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Re: Fluffy Mane
« Reply #7 on: March 14, 2021, 05:19:46 pm »
Code: [Select]
material preset_#_maneMat2
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   scene_blend alpha_blend
   alpha_rejection greater_equal 120
   texture_unit
   {

    texture YourFluffyManeTexture.png
    tex_address_mode wrap
   }
  }
 }
}
Put that at the bottom of the preset's material file, maybe between the mane and the wings if there are wings. Replace the # with your preset's number.
This isn't the only possible look for the Fluffy Mane code, play around with it however you like! ;D

Edit: Made the code look tidier.
Didn't work, now the texture won't show up at all

Art by QuietMacaroni

Offline FlyingGrass

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Re: Fluffy Mane
« Reply #8 on: March 15, 2021, 06:24:29 am »
It sounds like the fluffy mane mane has now got stripes instead of being all white? Or it's completely invisible?

Stripes could indicate a missing texture, I think. Check that the texture name in the code is the same as the file's name.

If the texture is completely invisible, turn the "alpha_rejection greater_equal" to either 100 or 50.

I've also found an empty gap in the code I posted, it didn't seem to be causing problems in testing, but I've updated my first post to fix it just in case.
« Last Edit: March 15, 2021, 06:26:49 am by FlyingGrass »

My presets.

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Offline Oddonelynx

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Re: Fluffy Mane
« Reply #9 on: March 15, 2021, 08:03:36 am »
It sounds like the fluffy mane mane has now got stripes instead of being all white? Or it's completely invisible?

Stripes could indicate a missing texture, I think. Check that the texture name in the code is the same as the file's name.

If the texture is completely invisible, turn the "alpha_rejection greater_equal" to either 100 or 50.

I've also found an empty gap in the code I posted, it didn't seem to be causing problems in testing, but I've updated my first post to fix it just in case.
The mane is completely white

Art by QuietMacaroni