Tame, do you think you could send me your exact coding files please? That would be great. thanks! It's usually an issue with the coding if there is white parts. :S
material preset_9_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritBody_Left.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritBody_left.png
}
}
}
}
material preset_9_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritBody_Right.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritBody_Right.png
}
}
}
}
material preset_9_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritHead_Left.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritHead_Left.png
}
}
}
}
material preset_9_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritHead_Right.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritHead_Right.png
}
}
}
}
material preset_9_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 2.000000 2.000000 2.000000 2.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_4eye.png
}
}
}
}
material preset_4_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 2.000000 2.000000 2.000000 2.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 1.0 1.0 1.0 1.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_4eye.png
}
}
}
}
material preset_9_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture SpiritTail.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture SpiritTail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture SpiritHair.png
}
}
}
}