Author Topic: WoW Mesh issues. (Loaded with pics ;w; )  (Read 1349 times)

Offline lol_lions

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WoW Mesh issues. (Loaded with pics ;w; )
« on: June 08, 2013, 01:20:59 am »
Okay here we go. So, i have returned to map making. I am making a dragon map pack...The only problem.
I'm stuck on the sea dragons. The reason is, I have everything loaded up into one .object file for simplicity. However, I cant throw the sea dragon stuff in there because the objects are blocky! Meaning, i cant go any farther with progress :c

Heres the problems;



























Really, hay bales? :U




















All i have to say is, HELP! D:

Offline Ruby1234

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Re: WoW Mesh issues. (Loaded with pics ;w; )
« Reply #1 on: June 08, 2013, 02:52:29 am »
For the clipping issues, you need to add
Code: [Select]
alpha_rejection greater_equal 128above the texture_unit lines in the material codes.

For the other white spaces, those are missing textures, meaning you are missing a material or texture, or they are improperly named.

Offline lol_lions

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Re: WoW Mesh issues. (Loaded with pics ;w; )
« Reply #2 on: June 08, 2013, 10:41:04 pm »
Thank you! Well, this is gonna take a while >_<