Author Topic: feralheart armatures/meshes?  (Read 3487 times)

Offline kyrotonia

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feralheart armatures/meshes?
« on: July 22, 2012, 11:39:54 am »
i understand if you don't want to let anyone have them, or don't in general, but is there any way to get ahold of the feralheart blenders? i don't intend to be malicious/use them for profit. i just want to experiment with blender, and make tails/manes.. mostly a scar mane. i am no pro, but if this needs locking/whatever, let me know. i just love to mesh things some days :)
EDIT: let me clarify: i know how to work blender/mesh stuff, but i need the files to make them work ingame.
« Last Edit: July 22, 2012, 12:05:42 pm by Kyrotonia »

Carmilla

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Re: feralheart armatures/meshes?
« Reply #1 on: July 22, 2012, 11:48:58 am »
Try this? I think you can create tails and more with Blender, but I've no idea, considering I am an absolute snob at creating meshes and the like.
« Last Edit: July 22, 2012, 12:08:43 pm by Carmilla »

Offline kyrotonia

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Re: feralheart armatures/meshes?
« Reply #2 on: July 22, 2012, 11:50:19 am »
nope... the problem is.. i don't have the armatures, to make the animations work :( as in, i mean a functioning tail/mane.. but thanks anyhow, at least someone tried.

Offline SilverTW

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Re: feralheart armatures/meshes?
« Reply #3 on: July 22, 2012, 12:00:17 pm »
I'd suggest searching how to make .mesh on feralheart

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Offline littlepinksprite

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Re: feralheart armatures/meshes?
« Reply #4 on: July 22, 2012, 09:40:18 pm »
In order to export files I used ogre xml converter, but I don't believe that you can import them in reverse that way. You would have to directly get Kovu's permission to get access to the .mesh versions of the .obj models. There probably is another way, but that might be rude to do it without an admins consent first. If you want to create a tail you can code it so your model wears it like an item. Although not everyone else will be able to see it, it will work with the right size so that it will fit over the model's tail and appear as if it were meant to be there.

With some trial and error, you can see I was able to make a head-replacement here: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=19117.10

EDIT: If you need any specifics on how to export blender files to mesh files let me know and I can probably help.
« Last Edit: July 22, 2012, 09:41:55 pm by Abigail »

Offline Tigg

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Re: feralheart armatures/meshes?
« Reply #5 on: July 23, 2012, 01:29:45 am »
The creator doesnt even gives those to his staff. So i doubt a user can get it.

Offline kyrotonia

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Re: feralheart armatures/meshes?
« Reply #6 on: July 23, 2012, 05:35:27 pm »
ahhhh... thanks anyway tigg :(