I'm not sure if the game comes with material scripts for all the terrain images, so here:
http://www.mediafire.com/download/a5bggd4fj9g8s3x/TerrainMaterial.materialYou will have to make a new code/script for each image you want to use on an object, such as the default cave.
Place it in your Feralheart>> Media>> Terrains>> Textures folder. Open it up with Notepad or Notepad++ and you will see this:
material
MATERIALNAMEHERE{
receive_shadows on
technique
{
pass
{
lighting off
texture_unit
{
texture
IMAGENAME.jpg
scale 0.05 0.05
}
}
}
}
Change this to whatever you want. I would call it the name of the terrain image for example, Darkgreengrass.Change this to the image name you are using in your map. All the images are in the same folder so you can find the names for the ones you want to use. Keep the .jpg at the end because all the terrain textures are .jpg format already.If you plan on using more than one terrain texture then just simply copy the code and paste it underneath.
Once you have made a material for each of the terrain textures you want to use just click File>> Save to save it and remember the material name you have given the texture.
Open Feralheart>> Tools>> Object Maker>> Mesh load the mesh you want to change the texture to. Default cave is called
cave1.mesh so type that into the Mesh box and click Add New. Then you want to change the name in the Material box to the material you have made in the .material file:
material
DarkgreengrassOnce you have changed the objects texture you will have to save it in a new object group. Name it
GrassyCave and make the Object Group name
Terrain Objects for example. Then just go to Map Maker and find the object group and your mesh will be there.
I hope this helps