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Messages - ObsidianBlade

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Request Other Mods/Creations / Re: Custom Animation Request
« on: November 16, 2020, 09:32:59 pm »
I can't pull off the idle animation you want because I don't know how to edit the length and speed of which the animations play in game (if anyone knows and could tell me that would be awesome.

But what I can do is modify the animations I made and add the old dance animations to it. I only have feline ones though. If you want just let me know what dances you want put in (moonwalk or butt swing).

Doubt I'll ever make a canine animation. But I know how to edit the xml files and convert from .skeleton to .xml, so if you have a animation mod for canines that you like, I could potentially modify it to have the dances. Make sure the creators are ok with that.

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Request Other Mods/Creations / Re: OGRE/Mesh and Skeleton files to BLENDER
« on: November 16, 2020, 09:30:00 pm »
I know that you have to add a tail slider animation to your xml document.
I can send you the xml file for the tail slider animation if that is your issue.

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Other Mods/Creations / Obsidianblade's wiggle me bones animation mod
« on: November 07, 2020, 05:54:31 pm »
Replaces all locomotion animations for feline model
Replaces dance animations with 'emotes' (aggressive stance, submissive stance, and friendly head rub)

Beta test these for me, feedback appreciated

Download here: https://www.deviantart.com/xobsidianbladex/art/Wiggle-me-bones-animaiton-mod-for-FeralHeart-860045537

preview it ingame here: https://youtu.be/YiNC5TfCRTE

Another version of the mod that keeps the original dance animations (but all new locomotion, roar, stretch) https://www.deviantart.com/xobsidianbladex/art/Animation-mod-2-861979764

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They're a little sped up in game but I hope you guys will still enjoy them.
I'm currently re-making all of them but making progress slowly. But you guys will see these in game soon.

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Game Help / Re: Animations help getting them in game
« on: September 01, 2020, 05:43:29 pm »
Thank you for trying! Could you send me your copy ob blender and the xml converter so I can try to mess with them? Could you also try sending me the .skeleton (or is it .mesh) file you generated so I can try and mess with it?

Otherwise I can remake the animations better than before.

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Game Help / Re: Animations help getting them in game
« on: August 30, 2020, 10:04:22 pm »
Thank you so much! If you have time let's try both, I'll dm you the .blend file.

There are two run animations, 'Run' and 'F Run.001', 'Run' is the correct one/the one I animated.
I only edited the Run, walk, crawl, crouch idle, standing idle, jump and fall if that makes things easier for you.

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I'm glad you guys like the animations! Getting them in game though to test them out will be another issue >_>'

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Game Help / Animations help getting them in game
« on: August 30, 2020, 07:06:40 pm »
Hello I am trying to test out some animations I made in game but for the life of me I can't figure out how to get them in.

I have the blender extension for converting into ogre .mesh files working/in blender  but I can't get the mesh-to-xtml (text) tool from ogre working.

I didn't modify all of the animations and the run cycle I made is under a different name. I need to copy/paste the animations over to the new feralheart mesh files so the game dosen't crash because of the new tail slider and because of the run animation I made. However I have no way of converting my mesh files into text files that I can edit because I can't figure out how to install ogre. Everything I have tried has failed.

Is there anyone I can send my mesh files to fix them for me or is there anyone who can help me out by sending me a fully compiled/built ogre so that I can do it myself and tweak the animations as needed?

I can't get the converter to run properly either and I don't know what I'm doing wrong. I get an .xml formatted skeleton file with one animation in it when there should be several animations.
I'm using a newer version of the converter that's compatible with blender 2.8 because the older version does not recognize I have python installed (newer versions of blender have python packaged with blender) and I have no idea how to troubleshoot this.

I got the xml converter tool from another user on here but whenever I try to run the command prompt it crashes without letting me type in any commands.

I'm struggling with all of this, I'm happy to send my .blend files to anyone who can help.

Much appreciated -
ObsidianBlade

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