Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - SoftMoon

Pages: [1] 2
1
Meshes / Feathered Tail (Canine & Feline) mod!
« on: September 16, 2017, 04:17:59 pm »
hey guys!

so, i used my feathered tail from my old IT server and put it in FH, just to see how it'd look
i kinda like it, and thought people might like having a tail like that in their game, so it's up for download here!




(don't mind the textures, lol)

> DOWNLOAD <

cheers!


2
hey guys!

it's been a while since i've been here, woah

i recently just checked my messages and it turns out i have over 30pms asking for the codes of the preset effects and how to use them, so here you go!





YOU MUST DOWNLOAD THIS FILE BEFORE DOWNLOADING ANY OTHER EFFECT, OR YOUR GAME WILL CRASH!
> CLICK HERE <


HOW TO USE: Cell Shading
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder

2.Open your preset .material file and add this at the top
Code: [Select]
import * from "CelShading.material"
3. Still in the .material file, you'll need to add this in
Code: [Select]
pass : CelShadingDecaland this too
Code: [Select]
texture_unit decal
so basically, your mat should look like that:
Code: [Select]
import * from "CelShading.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}

> DOWNLOAD CEL SHADING HERE <






HOW TO USE: Outline
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder

2.Open your preset .material file and add this at the top
Code: [Select]
import * from "Outline.material"
3. Still in the .material file, you'll need to add this in
Code: [Select]
pass : OutlineExperimentand this too
Code: [Select]
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2

so basically, your mat should look like that:
Code: [Select]
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}

To change the color of the outline, just mess around with this line
Code: [Select]
diffuse 0.0 0.0 0.0 1.0Just think of it as RGB colors

For example:

Red
Code: [Select]
diffuse 1.0 0.0 0.0 1.0Green
Code: [Select]
diffuse 0.0 1.0 0.0 1.0Blue
Code: [Select]
diffuse 0.0 0.0 1.0 1.0Black
Code: [Select]
diffuse 0.0 0.0 0.0 1.0White
Code: [Select]
diffuse 1.0 1.0 1.0 1.0
etc etc

> DOWNLOAD OUTLINE HERE <







HOW TO USE: Outline & Cel Shading at the same time
1.Download, drag and drop the files in media>materials AND in your my_presets>preset# folder

2.Open your preset .material file and add this at the top
Code: [Select]
import * from "CelShading.material"
import * from "Outline.material"

3. Still in the .material file, you'll need to add this in
Code: [Select]
pass : CelShadingDecalthis too
Code: [Select]
texture_unit decalas well as this
Code: [Select]
pass : OutlineExperimentand this
Code: [Select]
diffuse 0.0 0.0 1.0 1.0
set $sinkScale 1
set $edgeScale 0.2

so basically, your mat should look like that:
Code: [Select]
import * from "CelShading.material"
import * from "Outline.material"
material preset_1_bodyMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_1body.jpg
tex_address_mode wrap
filtering trilinear
}
}
pass : OutlineExperiment
{
diffuse 0.0 0.0 0.0 1.0
set $sinkScale 1
set $edgeScale 0.2
}
}
}


! THE PROCESS NEEDS TO BE REPEATED FOR EACH MATERIAL !
(HeadR, HeadL, Tail, BodyR, BodyL, etc)


anyway, thanks for reading, have a good one!
Cheers!

3
Presets & Markings / Some more preset effect WIP
« on: November 27, 2015, 11:05:09 am »
Hi guys!
Today I've figured out some new preset effects were possible to make, and I wanted to share that with all of you!

But because I haven't talked in a while here you go story time for you.
Feel free to skip this if you don't want to read but mehh

I've been derping around Impressive Title and FeralHeart for a while now and y'know how I looove making presets.. So I kept making them for a long time (Around 5-6 months actually lol).
I've gotten really bored of making ghost, scrolling, invisible, metallic and simple presets. So I went on the OGRE forum, and looked around for some nice OGRE material codes that would look good on some presets.

And I found.. Those beauties

Outline / Glowy Outline

Perfect for ghost characters or radioactive-ish characters.
You can change the color if you mess around the material settings.

Cel Shading

Despite the character looking flashy like this, I can assure you that this babe looks wonderful ingame.
You can change the density of the light in the material.

Outline / Cartoon Outline

My god I love this one so bad. Too bad they glitch with the manes and tufts.
You can change the Outline color to whatever you like. Red, Green, Blue, Black, White, Purple.. Anything!

The only problem with those effects is that they require some more .MATERIALs, .DDSs, .CGs and other type of files that are not included in the original FeralHeart game and that they need to be added manually.

So basically.. If you want to use a preset in multiplayer, every single player online would need to have all of the files required to display the effect to see your preset and not show a marshmallow/missing texture character.

Yeah, or at least having the people who downloaded your preset have the files to display the effect so they don't have a weird yellow/black character in front of them.

So yeah, those are just a couple effects I found beautiful and wanted to see how they'd look in FH.
I can give you guys a download link for you to check the effects by yourself but idk.
What do you guys think?
Any advices, or requests? dunno

See ya' in 3 months later guys!
~Softie

4
Request/Find Meshes / Ocean/Sea meshes
« on: October 11, 2015, 10:54:30 am »
Hey everyone!

Softie comes back looking for help again uvu
I'm working on enhancing the Ocean Map in my IT server so it looks better and feels like we actually are in a Ocean or in the Sea. I've looked pretty much where I could and got some meshes that I want however I couldn't find everything, that's why I'm asking for help.

I'm looking for:
-Sea shells
-Rocks
-Anemones
-Coral
-Old boat, kinda like this

Note that I have seen Glave's SeaStuff pack and it looks promising however what is given in the pack are the textures and .OBJECT, wich I can't use. I need the simple meshes, and not converted for-FH-use meshes.

Thanks!
~Softie

5
Videos / #SELFIE |x| FeralHeart
« on: June 17, 2015, 08:37:11 pm »
https://www.youtube.com/watch?v=GAKh775_ZKI&feature=youtu.be
Well shoo. First video of all time.
The quality is horrible, sorry Dx


6
Game Discussion / Item and modification suggestions
« on: June 15, 2015, 01:17:51 pm »
I don't know where to put this xD
Please move it if I am in the wrong spot.

SO ANYWAY! I'd like to get back on creating public textures and meshes, but honestly I do not know what to do.
Fur textures? Interface? Terrain textures? Map meshes? Items? etc...
Do you have something in your mind you want to see in-game?
If so, please tell me, I'd be happy to make your object/texture come to life! ^u^

7
Request/Find Meshes / Club/Disco meshes
« on: May 14, 2015, 06:58:45 pm »
Heyo floofs!
I am currently making a club map, and I'm in need of a few meshes:

-Bar
-Chairs
-Couch
-Disco ball
-Drink (Wine, beer etc)


If you have any a link for any of those meshes, I'll greatly appreciate if you could share the link :3

~Softie

8

Welcome to my lil' corner o' goodies, floof!
Here, in this thread, deep in the infinite data of the web, I will post my texure mods, markings, maps, and presets that I made.
Every finished mod that I create will get its download link, so you can use for your FeralHeart!
Before downloading, please do note a few things:
-Do NOT claim thoses mods, maps, markings, etc, as yours.
-If you want to use one of theses mods for a pack, credit me.
-Ask me before adding one of my mods to your pack.

You've read everything? Okay awesome. Well, have fun with everything!

Index:

Post 1 ~ Introduction (Over here!)
Post 2 ~ Textures
Post 3 ~ Markings
Post 4 ~ Presets
Post 5 ~ Maps
Post 6 ~ Others

9
Game Help / Scrolling mane (Transparent tips)
« on: April 17, 2015, 10:21:49 pm »
Hello floofs!
Here I have an issue with a requested preset..
I need to give the preset's a scrolling mane, wich isn't much of a problem.
But I want the tip of the mane to be transparent (A normal mane, just like the default ones).
But.. It doesn't want to be the way I want.

The tips are basically squares etc.
Here is my current code:
Code: [Select]
material preset_2_maneMat
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    texture preset_2scroll.png
    scroll_anim 1.0 1.0
   }
  }
 }
I have a transparent texture (preset_2mane)
And the scrolling texture (preset_2scroll)

Help would be greatly appreciated.
Regards,
Softie.

10
Member Bio & Journals / Softie's bio
« on: April 12, 2015, 03:08:11 pm »

Pages: [1] 2