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« on: November 26, 2012, 05:39:00 pm »
I do not understand:(I did everything right,but tail color,I do not see it:(,glow markings,I see
can you tell me why it is so?
~Sorry for bad english~
material preset_7_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Body.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_BodyGlow.png
}
}
}
}
material preset_7_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Body.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_BodyRGlow.png
}
}
}
}
material preset_7_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Head.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_HeadGlow.png
}
}
}
}
material preset_7_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Head.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_HeadGlow.png
}
}
}
}
material preset_7_eyeMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Eye.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_EyeGlow.png
}
}
}
}
material preset_7_eyeMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture Demon7_Eye.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_EyeGlow.png
}
}
}
}
material preset_7_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture texture Demon7_Tail.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_TailGlow.png
}
}
}
}
material preset_7_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture texture Demon7_Mane.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture Demon7_ManeGlow.png
}
}
}
}
material preset_7_equipMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture texture BASETEXTURE.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture GLOWINGMARKINGS.png
}
}
}
}
material preset_7_equipMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture texture BASETEXTURE.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture GLOWINGMARKINGS.png
}
}
}
}