Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 209945 times)

Offline Samili

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Re: Converted Meshes Screenies an Links
« Reply #30 on: September 01, 2011, 03:31:36 pm »
For the human things, and any other zips, when i Open it do I put it the objects folder?
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Offline Glave

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Re: Converted Meshes Screenies an Links
« Reply #31 on: September 01, 2011, 06:25:54 pm »
@Lizzie: Yes, everything goes into FeralHeart>Media>Objects>My_Objects accept for the Stable, that one has specific instructions you should follow as it is a .object file that goes into FeralHeart>Media>Objects

You have to put the materials on each item in "Object Maker"

Offline Glave

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Re: Converted Meshes Screenies an Links
« Reply #32 on: September 03, 2011, 03:30:03 am »
Oak Tree mass meshload, see update on first post!

Offline Aerialacez

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #33 on: September 06, 2011, 01:52:29 am »
For me there is no textures in the Oak Tree Mass stuffs xD I have a material but no Textures :/ Idk if it's just me or if they are just not in there

Offline Glave

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #34 on: September 06, 2011, 04:47:33 am »
the material file for the oak trees is called "WombatOak.material" there are only four textures as all of these mats are oak trees and the one called "OakComplete" is used for pretty much all of them. "OakFoliage, OakFoliageFall, OakFoliageSummer" are all optional materials for if you wish to change ONLY THE LEAF TEXTURE of each of the trees to fit a seasonal type map. there is also "OakBark" in there as one of the trees did not use the OakComplete properly.

Hope this helped.

Offline Aerialacez

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #35 on: September 06, 2011, 09:15:39 pm »
the material file for the oak trees is called "WombatOak.material" there are only four textures as all of these mats are oak trees and the one called "OakComplete" is used for pretty much all of them. "OakFoliage, OakFoliageFall, OakFoliageSummer" are all optional materials for if you wish to change ONLY THE LEAF TEXTURE of each of the trees to fit a seasonal type map. there is also "OakBark" in there as one of the trees did not use the OakComplete properly.
No I mean like, I don't have the OakComplete, OakFoliage, OakFoliageFall, and OakFoliageSummer in the .zip   

Hope this helped.

Offline Glave

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #36 on: September 07, 2011, 09:05:27 pm »
Ah I see, you mean to say the materials aren't there. My bad!!!

I shall go and put them back in the zip and make a new download.

Offline Glave

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #37 on: September 07, 2011, 09:15:23 pm »
Okay fixed the Oak Tree bundle. Those who already downloaded just re-download and take only the four .png files out or simply place all in my_objects and replace all that are the same.

Offline Taakah

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #38 on: September 10, 2011, 12:53:05 pm »
Wow, theese are SO amazing!!!! -DOWNLOAD DOWNLOAD DOWNLOAD DOWNLOAD DOWNLOAD DOWNLOAD DOWNLOAD-

Offline Emberflame

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Re: Glaves Textures and Converted Meshes {UPDATE}
« Reply #39 on: September 10, 2011, 10:10:34 pm »
help! ): I tryed to download the oaks and swamp stuff but they all show up white!