Author Topic: Glaves Textures and Converted Meshes {Cathedral/Arena}  (Read 212462 times)

Offline Glave

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Re: Glaves Textures and Converted Meshes {Hey! City Stuff!}
« Reply #310 on: August 22, 2012, 06:57:36 pm »
@Dysteria and Nala: Thanks!

@alorah: Sorry about no link for those. I think someone asked for them before and I forgot to get them up. I am so busy things tend to slip my mind. I will check on the frozen fall and see if something might be missing, that is the only thing that might cause crashing.

baltowolflover

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Re: Glaves Textures and Converted Meshes {CartLink and GingerbreadMan!}
« Reply #311 on: August 24, 2012, 02:56:38 am »
How do you make that picture down by your deviantART link right there?

Offline Glave

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Re: Glaves Textures and Converted Meshes {CartLink and GingerbreadMan!}
« Reply #312 on: August 24, 2012, 08:05:10 pm »
@Balto: Its just a screenshot that I took in Tranquility and just cropped it so it fit across the bottom. Nothing fancy.

Offline luckybirdy4

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Re: Glaves Textures and Converted Meshes {CartLink and GingerbreadMan!}
« Reply #313 on: August 26, 2012, 09:23:34 pm »
Let me know if I can be any use of assistance.Like if your looking for something in particular i'll keep my eye out for it.

Offline darkforce

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Re: Glaves Textures and Converted Meshes {CartLink and GingerbreadMan!}
« Reply #314 on: August 26, 2012, 11:18:26 pm »
Glave, I downloaded the GLCityItems.zip. I read the 'Read ME', there is a file called 'Wooden Fence' and when I try to add it to the 'My objects folor' a window comes up that says 'Wooden fence could not be found'. Then, as I loged into FH object maker I noticed some meshes were wrong like the 3way lane is actually trash pile and many textures were messed up.
Please click -----><a href="http://dragcave.net/view/jeY6C"><img src="http://dragcave.net/image/jeY6C.gif" style="border-width: 0" alt="Adopt one today!"/></a>

Offline Glave

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Re: Glaves Textures and Converted Meshes {CartLink and GingerbreadMan!}
« Reply #315 on: August 27, 2012, 12:41:41 am »
Lucky: Thanks, I will keep that in mind ;)

Dark: Hmm, I checked over the zip and everything seems to be in order. Its very possible that it is clashing with other items in your object files. For example, I had downloaded some other meshes from someone which had a 'sofa' in it. Now even thierry's sofas now become the same exact sofa. The issue lies in the nameing of the meshes. You may have to head in there and change some names around. Easiest way to do this is to change all the object names in the file. You may also need to change the image names/texture names. If your not sure how to do that, I can get something together for you, just let me know!

wolfdog01

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XD When I first saw that mossy cave in-game the first thing I said was, "-gasp- What kind of sorcery is this!? -wide-eyed-"

Offline Glave

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Thyme: XD yes, it was quite an interesting discovery from the wombat site. It took me a bit to figure out the textures for it but its a very good cave. It does require some...'special' height mapping though so be crafty :)

wolfdog01

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Re: Glaves Textures and Converted Meshes {HayBales, CartLink and GingerbreadMan!}
« Reply #318 on: September 01, 2012, 03:47:56 am »
XP thanks for the mesh, it is awesome, me and mah friend are having a blast just hanging out in it!

Offline Barish

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Re: Glaves Textures and Converted Meshes {HayBales, CartLink and GingerbreadMan!}
« Reply #319 on: September 05, 2012, 03:45:39 pm »
Amazing stuff here! A must watch for me! I will download asap! Thank you!