Author Topic: Getting Those Tricky Particles Up  (Read 14644 times)

Offline Ingredient

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Getting Those Tricky Particles Up
« on: January 26, 2012, 09:26:43 am »
Hello and welcome to my 3rd made tutorial :D
I will be using an Impressive World particle as an example in this tutorial.

Dont we all love the lightning aura item? Well search through the particles folder and you see a .particle with lightning in it, dont see one do you. You tried to type in Lightning01, lightning and many others right? Cant get it up in Object Maker though eh? Well no your wrong you still can. Open any .particle file up with Notepad. Might look something like this....

particle_system Lightningaura01
{
   quota   10000
   material   lightnings01
   particle_width   25
   particle_height   25
   cull_each   false
   renderer   billboard
   sorted   false
   local_space   false
   iteration_interval   0
   nonvisible_update_timeout   0
   billboard_type   oriented_common
   billboard_origin   center
   billboard_rotation_type   texcoord
   common_direction   0 -1 0
   common_up_vector   0 1 0
   point_rendering   false
   accurate_facing   false

   emitter Ring
   {
      angle   0
      direction   0 1 0
      emission_rate   5
      position   0 0 0
      velocity   0
      velocity_min   0
      velocity_max   0
      time_to_live   0.5
      time_to_live_min   0.5
      time_to_live_max   1
      duration   0
      duration_min   0
      duration_max   0
      repeat_delay   0
      repeat_delay_min   0
      repeat_delay_max   0
      width   17
      height   17
      depth   0.5
      inner_width   1
      inner_height   1
   }

   affector DirectionRandomiser
   {
      randomness   100
      scope   1
      keep_velocity   true
   }

   affector LinearForce
   {
      force_vector   0 0 0
   }
}

This is what needs to be typed up in Object Maker in the Particle tab.
Particles need material files too not just meshes. Open up a material file in Notepad as well. Search through material files for that lightnings01 or whatever it is you see.

material lightnings01
{
   technique
   {
      pass
      {
         lighting off
         scene_blend add
         depth_write off
         fog_override true
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture Lightning01.png
         }
      }
   }
}

This is what a material file should look like.

Not that you would need to worry about this but this is what you would type in that Material box under the Mesh box in Object Maker to make the image show up on the object.
This is the image the particle needs in order to work.

Now because some .material and .particle files are shared with other particles and materials you can open a new Notepad window then copy and paste part of it into it, basically separating one particle/material from the rest.

So we have found the right particle and material file, right? Well that image we need to find too. Found it yet? Copy and paste the image, .material and .particle file into Feralheart's particle folder.

Now go to Feralheart>>Tools>>Object Maker>>Effect Maker>>Particles and type in the name of that partcile. The top of that particle file said Lightningaura01 so that is what i shall type in. Click "Add New" and there it is, aint it lovely.



Feel free to leave comments or questions below.
« Last Edit: January 31, 2012, 12:20:45 am by Ingredient »
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feralheartdog

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Re: Getting Those Tricky Particles Up
« Reply #1 on: February 12, 2012, 07:21:29 pm »
Great tutorial

Offline Ingredient

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Re: Getting Those Tricky Particles Up
« Reply #2 on: February 13, 2012, 12:18:16 am »
Thanks Shanith :)

When i figured out how to do that i just wanted to share it cause i felt proud ^^
I think i should of explained what those codes and stuff do.
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Offline firephoenix96

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Re: Getting Those Tricky Particles Up
« Reply #3 on: April 08, 2012, 12:44:52 pm »
Particle>Particle Template

What should I put there?

Offline Ingredient

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Re: Getting Those Tricky Particles Up
« Reply #4 on: April 08, 2012, 02:13:57 pm »
Particle Template is where the particle is typed in ^^
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Offline Dark Greyodon

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Re: Getting Those Tricky Particles Up
« Reply #5 on: June 13, 2012, 03:02:15 am »
Nice tutorial. :) Only thing is, Notepad won't open particle files for some reason. When I go to open them, it just says "no items met your match".

CloudFish

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Re: Getting Those Tricky Particles Up
« Reply #6 on: June 13, 2012, 03:05:30 am »
Need to open material file of particle, not the particle itself, i believe.

Offline Ingredient

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Re: Getting Those Tricky Particles Up
« Reply #7 on: June 13, 2012, 09:42:50 am »
No, its the .particle file that needs to be opened to find the name ;)

Kristin, what operating system is your computer using? Like are you using Windows, mac etc.
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CloudFish

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Re: Getting Those Tricky Particles Up
« Reply #8 on: June 13, 2012, 06:50:22 pm »
Believe we got it to work.

Offline Zarorah

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Re: Getting Those Tricky Particles Up
« Reply #9 on: June 14, 2012, 05:39:25 pm »
Hey, Ingredient, got a question.

So I opened the material file for the bonfire particle from IT, got what I had to type in, and put it in the Particle Template box.  Is there a reason it's still not popping up?
[Insert some kind of image that still needs to be made here]