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Messages - Kona

Pages: [1] 2 3 ... 9
1
Other Games / Re: GROWL | IT Server |
« on: October 27, 2015, 12:01:35 am »
Yeah, it's really quite the fun game! Would be awesome if it had a larger player base.
Though yeah, I think there's currently about 3/4 tiers of armor you can get? Wood, Stone, Iron and Bone?? Each tier higher you go the more it adds to your health/attack stat.  I think they'll be adding more in the next update too, not really sure.

2
Other Games / GROWL | IT Server |
« on: October 26, 2015, 12:08:08 am »
 
Yes, I did see that this was already advertised for once- Although seeing as that post is old and outdated now, it seems about time that someone create a new post, and hopefully get a few more members that this game deserves, considering all the hard work and effort obviously put into it.



Why should I take my time checking out this game?
This game is quite obviously well thought out and planned thoroughly before it's release. There are numerous things that set it apart from other Impressive Title servers, and keep it from being boring and cliche.

So what exactly does make this game different?
There is something to aim for...
You can level up your character by killing prey, along with gain armor and weapons that will increase your character's Attack and Health.


Each set of markings is color customize able!
You can make each of your markings, and either eye different colors! There are also numerous bodies, heads, tails and manes to help set your character apart from everyone else further!


Items and prey specific to this server...
http://growlforums.forumotion.com/f30-game-development-blog
Here you can find what will be in GROWL's next update, and see previous work done on the game!

3
Request Other Mods/Creations / Re: Claws mod?
« on: March 12, 2015, 12:01:00 am »
Might I ask you what problems the mod caused? The issues may be fixable.

4
Game Help / Re: How to slow down preset Scroll texture?
« on: January 18, 2015, 06:11:27 pm »
Oh, alright! Thank you so much!

5
Game Help / How to slow down preset Scroll texture?
« on: January 18, 2015, 06:06:19 pm »
I've looked around, and just about everything says "Just mess with it and it will change directions or speed..." But, whenever I do mess with it, doesn't matter if I make the numbers into negatives, they just increase in speed. I'd really appreciate it if someone could edit this code for me, or teach me how to slow it down. ^^
Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11headL.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11headR.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_11mane.png
                }
          }
     }
}

material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11equip.png
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_11equip.png
}
}
}
}

This is the code I'm currently using.

6
Presets & Markings / Re: Free Cat Preset.
« on: January 01, 2015, 09:04:20 am »
Thanks. ^^

7
Presets & Markings / Free Cat Preset.
« on: January 01, 2015, 08:38:38 am »
I made a Kitty-Cat Preset a while back, haven't used it, and I don't want to leave it to collect dust. Please don't claim as your own.

https://www.mediafire.com/?5b1hm1y1i0c22ii

Screenshots

8
Game Help / Re: Preset Mane Issue
« on: January 01, 2015, 07:56:18 am »
Ah, Thanks. Well, I'm going to continue messing with it, I'm hoping I can make it look at least a bit better than how it is.

9
Site/Forum Help / Re: This isn't fair.
« on: January 01, 2015, 07:53:27 am »
Don't worry, if you're persistent, and try your hardest, anything can be done. Just keep refreshing the Help pages until something pops up, or check it every 10 minutes or so! Not to mention, if you want to learn how to solve some of these things, you can look through the previous help pages for information on the topics you don't know. c:

10
Game Help / Re: Preset Mane Issue
« on: December 31, 2014, 06:56:54 am »
My issue with it is it seems to be outlining it with black or something. The little parts that stick out of the whole mane, look... pointy, and very un-like the ones that aren't Preset-Related.

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