Poll

Good idea or not?

Definitely good idea.
1 (50%)
Good Idea.
1 (50%)
(Other)
0 (0%)
Bad Idea.
0 (0%)
My PC doesn't support those :C
0 (0%)

Total Members Voted: 2

Author Topic: Pixel shading/Bump mapping?  (Read 1167 times)

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Pixel shading/Bump mapping?
« on: June 30, 2011, 03:20:30 pm »
This would be very awesome in my opinion. If it's got reflections, why doesn't it have bump mapping?
For you who don't know what bump mapping/pixel shading (i keep thinking those are same :o)

http://en.wikipedia.org/wiki/Pixel_shader

http://en.wikipedia.org/wiki/Bump_mapping

I actually don't know if ogre supports those but never mind

Tamune

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Re: Pixel shading/Bump mapping?
« Reply #1 on: June 30, 2011, 08:26:08 pm »
Well I don't think you really need to go that far. I don't think any one really cares about what the ground looks like, referring to bumps and such. You can just do it with a brush in an art program you have..such as GIMP and what not. It won't be the same but it still creates bumps. I don't think Kovu would want to add something like that, I don't know. But it would be a nice feature, anywho. More realistic-ish.

P.s: I might not even know what I'm talking about. xD


As for the pixel shading, thumbs up :D