Author Topic: Load mesh animations in FH.  (Read 1488 times)

Thierry

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Load mesh animations in FH.
« on: June 22, 2011, 05:01:53 pm »
It will be a nice feature the ability to load mesh animations, like we can load sounds or particles, textures, etc.
may be useful to put animated objects in the map, like trees, moving bushes, animals or any other animated thing.

If possible, scripts to change animations in sequence or ramdomly or Just like Impressive Title.

Thanks
« Last Edit: July 11, 2011, 04:39:24 pm by Thierry »

Offline Kieva

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Re: Load animations in object maker.
« Reply #1 on: June 22, 2011, 05:37:47 pm »
Yes, that sounds like a pretty nice idea!
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." ~John 3:16

Thierry

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Re: Load animations in object maker.
« Reply #2 on: July 11, 2011, 04:30:46 pm »
i don't understand why this post is dead.
Have animations mean to have live animals, including Impressive Title animals.
That not means we will have items, but we will have more dynamic maps.

i have a lot of other ideas for FH, but i think this is a "must be done" idea, if kovu want to do it.

PD: i have changed the post title.
« Last Edit: July 11, 2011, 04:39:56 pm by Thierry »

Maplesong

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Re: Load mesh animations in FH.
« Reply #3 on: July 11, 2011, 09:26:30 pm »
i think it would be aw...SOME!