material preset_#_bodyMatL{ technique { pass { texture_unit { texture preset_#body.png } } }}material preset_#_bodyMatR{ technique { pass { texture_unit { texture preset_#body.png } } }}material preset_#_headMatL{ technique { pass { texture_unit { texture preset_#head.png } } }}material preset_#_headMatR{ technique { pass { texture_unit { texture preset_#head.png } } }}material preset_#_eyeMatL{ technique { pass { cull_hardware none cull_software none texture_unit { texture preset_#eye.png } } }}material preset_#_eyeMatR{ technique { pass { cull_hardware none cull_software none texture_unit { texture preset_#eye.png } } }}material preset_#_tailMat{ technique { pass { texture_unit { texture preset_#tail.png } } }}material preset_#_maneMat{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 1#8 texture_unit { texture preset_#mane.png } } }}
material preset_#_bodyMatR{ technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { anim_texture Preset_#Body1.png Preset_#Body2.png Preset_#Body3.png 0.5 tex_address_mode wrap filtering trilinear rotate_anim 0.00 } } }}material preset_#_headMatL{ technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5 tex_address_mode wrap filtering trilinear rotate_anim 0.00 } } }}material preset_#_headMatR{ technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { anim_texture Preset_#Head1.png Preset_#Head2.png Preset_#Head3.png 0.5 tex_address_mode wrap filtering trilinear rotate_anim 0.00 } } }}material preset_#_eyeMatL{ technique { pass { cull_hardware none cull_software none texture_unit { texture preset_#Eye.png } } }}material preset_#_eyeMatR{ technique { pass { cull_hardware none cull_software none texture_unit { texture preset_#Eye.png } } }}material preset_#_tailMat{ technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.010000 0.010000 0.010000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 texture_unit { anim_texture Preset_#Tail1.png Preset_#Tail2.png Preset_#Tail3.png 0.5 tex_address_mode wrap filtering trilinear rotate_anim 0.00 } } }}material preset_#_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture preset_#Mane.png } } }}material preset_#_equipMatL{ technique { pass { texture_unit { texture preset_#equip.png } } }}material preset_#_equipMatR{ technique { pass { texture_unit { texture preset_#equip.png } } }}