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material preset_8_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 128
lighting on
scene_blend alpha_blend
specular 0.5 0.5 0.5 1 128
cull_hardware none
cull_software none
texture_unit
{
texture testball.png
}
}
pass
{
alpha_rejection greater_equal 128
lighting on
scene_blend alpha_blend
texture_unit
{
env_map spherical
texture hor.png
}
}
}
I can't seem to find what's wrong. Whenever I check in game, the eyes are completely white.