Author Topic: My first FH preset!  (Read 5527 times)

Akril

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My first FH preset!
« on: February 04, 2011, 07:33:41 am »
Hello,

Some of you may remember me from Impressive Title. I was one of the first people to start tinkering around with existing textures to make new ones, so when I finally got on Feralheart, I made a new character with a preset, with a design "quirk" that I had to try many times in order to get it to work, but it's finally working all right now.

Meet Scintilla.


Here's her file - http://www.mediafire.com/?hr3dqu08vww875o
EDIT (1-5-13): I know it's been a really long time, but when I realized that FH's preset file extension changed, I decided to upload a version of Scintilla using the new format: http://www.mediafire.com/?17egtgn0v912p9d

If you pay close attention, you may notice something special happen to her in certain kinds of light...
« Last Edit: January 06, 2013, 08:19:32 pm by Akril »

Offline Avani

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Re: My first FH preset!
« Reply #1 on: February 04, 2011, 04:22:13 pm »
Its awesome! ^^

Offline Nala_91

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Re: My first FH preset!
« Reply #2 on: February 05, 2011, 01:39:13 am »
Oh welcome back Akril
FH Texture Artist

Offline Sylph

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Re: My first FH preset!
« Reply #3 on: February 05, 2011, 01:42:46 am »
That's so cool!! : D It's really good. ^^

Akril

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Re: My first FH preset!
« Reply #4 on: February 05, 2011, 07:37:46 am »
Thanks, guys!

In retrospect, I think I was too vague in describing the "special" quality of this character, so I figured I might as well come clean:

In poorly-lit environments, the pale spots on Scintilla's body (plus her tail tip and parts of her eyes) glow in the dark.


The effect isn't as spectacular as I'd hoped, but I'm really satisfied that I finally got it to work.

Offline Kieva

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Re: My first FH preset!
« Reply #5 on: February 05, 2011, 07:48:18 am »
That's Absolutely amazing! Great work!
"For God so loved the world, that he gave his only begotten Son, that whosoever believeth in him should not perish, but have everlasting life." ~John 3:16

Offline M0N0KR0MAE

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Re: My first FH preset!
« Reply #6 on: February 06, 2011, 12:41:05 pm »
Hmm...

Is it just an optical ilusion thanks to the spots being alot brighter than the body or did you really find something in the coding?

Nevertheless, it' really cool <3

Akril

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Re: My first FH preset!
« Reply #7 on: February 06, 2011, 08:36:49 pm »
It's not an illusion -- the spots are on a different texture layer which isn't affected by shadows and has various other edits so that it always remains brighter than the rest of the body. I first encountered the glowing effect when I was playing around with the textures of items in IT. I was hoping I could fix the textures so that the spots were only visible in poor light, but I couldn't get them to work like that.

Here's Scintilla's code, if anyone's interested:

Code: [Select]
material preset_2_bodyMatL
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture preset_2body.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2bodyalpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}

material preset_2_bodyMatR
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture preset_2body.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2bodyalpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}

material preset_2_headMatR
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture preset_2head.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2headalpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}


material preset_2_headMatL
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture preset_2head.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2headalpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}

material preset_2_eyeMatL
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_2eye.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2eyealpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}


material preset_2_eyeMatR
{
receive_shadows on
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_2eye.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2eyealpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}


material preset_2_tailMat
{
receive_shadows on
technique
{
pass
{
texture_unit
{
texture preset_2tail.png
}
}

pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
lighting off
scene_blend add
texture_unit
{
texture preset_2tailalpha.png
tex_address_mode wrap
filtering trilinear
            }
         }
      }
   }
}

material preset_2_maneMat
{
receive_shadows on
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2mane.png
}
}
}
}
The textures with "alpha" in their name are the glowing parts.

Offline Halopromise

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Re: My first FH preset!
« Reply #8 on: February 06, 2011, 09:07:31 pm »
It's great, I love the color scheme too.
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Lurina

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Re: My first FH preset!
« Reply #9 on: February 06, 2011, 09:08:49 pm »
Thats really lovely. :'D Well done. ^^