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Messages - B335

Pages: [1] 2
1
Introduction / Um, hi there!
« on: November 06, 2013, 07:11:11 am »
Hey there, I'm Vernillah! My online user-name is B335. You may of seen me before, in-game or on the forums, and that would be because I have joined a few months ago. Or something. I'm pretty shy, when it comes to the forums, that's why I haven't posted one of these things earlier. I'm slowly finding myself more comfortable to forum, as of late, and may be posting a few re-textures, sketches, role-plays, music or whatever else I feel like. Just be warned, most of the things I make is usually out of boredom, and will be quite silly! (Aka, the Nic Cage mod. x3)
Okay then, that should be enough talking on my part!
Byebye.

2
Other Mods/Creations / Re: FeralHeart+ : Preview
« on: November 02, 2013, 01:46:39 am »
This is looking amazing! Good job, friend!

3
Discussion Board / My friend's terrible jokes.
« on: October 25, 2013, 10:39:44 am »
Ok, so I have some interesting friends, who happen to love making up jokes. None of her jokes make sense, It's just the way that she acts when telling them which makes you unable to not laugh. I'll list some here.
Quote
What is a skeleton's favorite kind of fruit....
A CAPSICUM!
Quote
A chicken walks into a bar...A man says, 'Hey, aren't you a chicken?
The chicken says, 'yes'.
Quote
What is Santa's favorite kind of vegetable?
A RADISH!
Just had to get these jokes out there.

4
Art Gallery / Re: art i guess
« on: October 25, 2013, 10:21:07 am »
^^^
ilu all so much omg

5
Art Gallery / art i guess
« on: October 24, 2013, 11:36:25 am »

uhh um uhhuhummumuhumuh
i guess this started out as anatomy practice (i forgot the picture omg sorry)
and then i decided to goof around with a few brushes
and colours
um
yeah
bye

6
Big, foggy valleys! <3
And rainy forests~
And maybe even a whole heap of sand dunes? I haven't seen much of those in maps.
And I agree with Jordan, it would be so much fun finding secret little areas all throughout the maps!

7
Other Mods/Creations / Re: Nic Cage Mod
« on: October 13, 2013, 03:56:18 am »
^^^^
Hahahah, thanks. x3

8
Other Mods/Creations / Nic Cage Mod
« on: October 13, 2013, 12:53:26 am »
Have you ever wanted to be reminded of Nic Cage as you play your beloved FeralHeart? Well I have just the right kind of mod for you! Presenting; Nicholas Cages face horribly edited on the sun!

If you want to have this glorious masterpiece on your FH, here's the link.
http://www.mediafire.com/download/8lqnde6egl69rz1/sun.png
Just place it in Media>Textures>Replace sun.png

(omg i was bored okay)

9
Game Help / Re: Preset/Scripting help!
« on: October 12, 2013, 01:20:53 am »
Thanks, I'll see how it goes! ^u^
(EDIT) Unfortunately, the problem remains. I'll try to re-make the head texture, and see how that goes. But thanks anyways~

10
Game Help / Re: Preset/Scripting help!
« on: October 12, 2013, 12:46:07 am »
Of course! Here it is.
Quote
material preset_11_bodyMatL
{
    receive_shadows on
    technique
    {
        pass
        {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
            {
             texture preset_11body.png
                         tex_address_mode wrap
                         filtering trilinear
            }
        }
    }
}         texture_unit
         {
            texture preset_11body.png
         }
      }
   }
}
material preset_11_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_11body.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11body.png
         }
      }
   }
}
material preset_11_headMatL
{
        receive_shadows on
   technique
   {
      pass
      {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
{
            texture preset_11head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11head.png
         }
      }
   }
}
material preset_11_headMatR
{
   
        receive_shadows on
   technique
   {
      pass
      {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
         {
            texture preset_11head.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11head.png
         }
      }
   }
}
material preset_11_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
{
            texture preset_11eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11eye.png
         }
      }
   }
}
material preset_11_eyeMatR
{
    receive_shadows on
   technique
   {
      pass
      {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
         {
            texture preset_11eye.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11eye.png
         }
      }
   }
}
material preset_11_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
            scene_blend alpha_blend
            fog_override true
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.050000 0.050000 0.050000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            alpha_rejection greater_equal 128
            cull_hardware none
            cull_software none
            texture_unit
         {
            texture preset_11tail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_11tail.png
         }
      }
   }
}
material preset_11_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_11mane.png
         }
      }
   }
}
material preset_11_equipMatL
{
   technique
   {
      pass
      {       alpha_rejection greater_equal 128
         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}
material preset_11_equipMatR
{
   technique
   {
      pass
      {       alpha_rejection greater_equal 128
         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}

They are all saved in Png format.

I hope you can read the names from the code, as I can only currently type so much.

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