Long story short, I've recently gotten back into map-making, and finding meshes can be a serious pain. The biggest roadblock I've run into on my quest, though, is not being able to find suitable meshes for the landscapes I want to create. Is there a way for an FH player to turn the .object files that come with maps into meshes they can put into their own maps?
I know what you're thinking: I'm trying to find an easy way to steal meshes. Not really the case, my plan is mostly gather meshes from maps I had in the past, along with public meshes that are no longer on the market for various reasons. Anyone who comes to see these maps could easily point out that the meshes are stolen, and if I'm honest, I don't feel like dealing with accusations of theft now or ever. Especially not if they're true. Seems like a whole lot of hassle that I don't have the energy to deal with.
I guess this idea comes from a little hypothesis I have, but since I don't know a thing about game design, I'm not sure if this is actually true. Those .object files are probably encrypted in some way or another. Are the models and textures somehow contained in this encrypted mess in order to make the objects properly show? Probably sounds dumb if I'm wrong, but I wonder if this is the case, and if there's a program that can decrypt them? Maybe I'm just being hopeful that I can actually get access to the meshes in my "can you help me find these meshes"-type-thread that I did forever ago, but I can't lie that I'm deeply curious about there potentially being programs that can recover useable map objects from .object files.