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Messages - Wolfess

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Finished Maps / Re: [1.09]HolidayIsland(complete)(Public)
« on: August 27, 2011, 05:50:26 pm »
AWW, I can not try it out now...But I hope I will be able soon because that looks nice and hot)...not like in Karelia 8)...

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U can use the Recuva - free undeleting software...)

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Other Mods/Creations / Re: Tornado Particle Update~ 6/17/11 Complete
« on: July 04, 2011, 06:50:56 pm »
We have made a version that works but the only problem is when it appears in the maps it crashes u after maybe 10 seconds the sound and evrrything on it is fine but everyone whose tested it said they crashed

It may happen if visual particle quota is over 10000 - 50000 but depends on the computer. Threre are many different things that may crush the plug-in and ORGE so be sa attentive to the script as possible. Try to delete or crop some script parts and see what happens, then you can find the part that crashes the system.

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Other Mods/Creations / Re: Tornado Particle Update~ 6/17/11 Complete
« on: June 26, 2011, 08:57:45 am »
Me 2 we still dont know why it keeps crashing FH. we had to redownload the game and everything it messed it up so bad :/

Hmpf, I think that is not possible now. I tried to make tornado too, but I stuck into problem which have no salvation at least now.Te problem is that there are two particle affectors needed for the kind of tornado to work: Vortex Affector, and Path Follower Affector. But as I tried Ive seen that they are not included as functions in the original ORGE ParticleFX plug-in. This two make your particles to go spiral and follow the programmed path. That may be one of the reasons your game crashes every time you want to compilate new particle system.

Another problem may be in syntax of the script itself, because syntax in blender and Particle Univerce [etc] 's a bit different from ORGE's...

I've googled the problem but still have no salvation yet Kov includes this affectors in the plug-in itself...

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Whooh) "Don't fallow the lights!"

Glad I've seen someone actually using the new particles...

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Screenshots / Re: Ardiga Wolfess pictures
« on: April 27, 2011, 12:14:06 pm »
 :) Thanks. Have lots of that kind, shall post some more in time...
Not all presets actually mine there's one gift-preset pic)

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Screenshots / Ardiga Wolfess pictures
« on: April 26, 2011, 08:25:38 pm »
Hello everyone! These ere some of my newest screens.
Oh that is me VVV Just click on pics for enlarge...




The moon is shining...


The stars are so high...


...and so deep...


They smell like the symphony of nightly flowers.


Drink every drop of the moonlight...


Only for the Sun to rise up again...


In all its glory and beauty...


But there is something that is hidden from its light...


And something that shades its light...


And also something that shines itself...


But whatever it is...


It will fall before the mightiness of Nature.








And moon shall rise again...

If you would like to use the pics as the wallpaper backgrounds, you are free to do it.
Enjoy!

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Game Suggestions & Ideas / Universal Font?
« on: January 23, 2011, 01:38:32 pm »
Since IT was released i was wondering if it was possible for players to communicate in their native language. The game was using the Latin only font so people f non Latin alphabetic countries had to use transition to understand each other. And its not very...umm...convenient you know...
Its bad but I have to say that in FH the picture is the same.
My suggestion is to use the Unicode fonts like Arial Unicode MS wich have more than 51000 char/s in them, to suit most of the languages. And this can increase number of game fans also BTW ;)

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