@Angela,., :
Thanks Angela. But for the groups, shouldn't there be a option to customize this? I'm sure that this would make it more realistic, for example: we have a dog as the prey & a cat as a person on FH. I'm pretty sure that the cat doesn't want to eat a dog, if you could customize this, so that it would be a mouse, I'm sure the cat would wanna eat that instead.
See where I'm going? customization. However, we could have different forms of customization for this:
-Customization by map, official & custom maps (better suggestion of what to do):
Official maps could have animals in its own habitat. But this would have to mean, research on when & where. However, imagine the bugs: animals not being where they should be in, etc.
Custom maps having its prey depending on the user's selection(s) of what animals appear where & when. This would be very good for realistic roleplays, because the map can have whatever animals that was selected by the owner of the map, except the only thing it would be limited to is, how many animals will there be?
-Or the groups customize it (Not good idea though, plus would lack coding abilities of this being fully added, meaning bugs for sure): Only thing bad about this is, that you wouldn't be able to help someone out of your group, only the group could help whoever is in the group. However, this would be mean having a bug such as: Someone asking why you're attacking nothing, because they can't see it.
Now moving on to, talking about drops. Question is what would it drop? XP? Food when you get hungry? Both?
-Dropping XP: This would only mean leveling up. Good meaning you could be stronger, and quicker at killing, etc.
-Dropping food: This would mean, getting hungry, eventually hunger would kick in too: This would mean needing food to survive, realistic, but hard to do, if you're not near food. Anyways, pretty much explained in title:
-Both: Combine food and XP, and you'd get epic survival. When you kill animals, you might get food and/or XP drops. Meaning, you'll get stronger, quicker, and be able to survive without eating for a while, but wouldn't hunger mean you're character would have a temporary effect, such as weakness, slowness? Maybe, yes. However when you'd get to a certain hunger level, your character could faint.
What prey exactly? Well, you'd need to think, about caves, plains and more. However lots of prey would be very good, but would be hard to choose the best ones. Plus, would be very much research, if you don't know about them too well.
Attacking (As I mentioned earlier about sort of about attacking in the group customization, this will cover almost all mentioned above):
-Respawning: Animals should respawn when we run out of prey in a map. Yes, respawning animals would be good you know. However, do you mean 'us respawning'? Read below:
-Do we attack only, or will (some) prey?: Well in my opinion, if we got attacked, by, a bear for example, it would be great to respawn, because our character shouldn't be invincible. A health bar would be best then, and then we could respawn.