Author Topic: The running.  (Read 4286 times)

Offline Kamaete

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Re: The running.
« Reply #10 on: April 09, 2011, 03:13:55 pm »
I agree Masilen. Matching running cycles would improve everything! (Well, not everything but it'd be a good improvement.)  

I think... since I run to get to places and it already takes a long time (in my 30,000 map TTATT) that maybe there should be levels of speed?  You start out walking, press shift for a trot, shift for a run, shift for super run, shift walk again.  
...In my pants.

Offline lugailover

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Re: The running.
« Reply #11 on: May 20, 2011, 04:16:06 pm »
i would like better running animations but i dont want to put pressure on the creators so id say

no
i want to but Kov and the others spent a LONG time trying to match the speed you go with the ground
if you dont know what im talking about look up arokai trailer and the walking is completely out of harmony

Wudiin

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Re: The running.
« Reply #12 on: May 20, 2011, 05:17:59 pm »
I would LOVE better running animations. The current ones kinda make the game look cheepish if you ask me.

Offline Tigg

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Re: The running.
« Reply #13 on: May 20, 2011, 06:01:33 pm »
Kov hisself says, hes not a pro in Animating. If there is someone being very good with Animating, it would be apreciated if this one would help. Of course we would need an example of the Skills and Animating the Models is only possible with Blender.

So, yeah.. Kov cant improve the Running, since he says he cant do them any better. Thats was his skills allow him to do.

Offline lugailover

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Re: The running.
« Reply #14 on: May 21, 2011, 12:28:56 pm »
i agree Tigg Kov isnt a computer GENIUS not a human calculator (no offense kovu im not saying your not smart just that nobodys perfect)
if i could do animation we'd have my running animations by the v 1.06 patch

Liekos

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Re: The running.
« Reply #15 on: May 21, 2011, 12:59:41 pm »
// the slowmo dog run is very addicting to watch..

AoN64

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Re: The running.
« Reply #16 on: May 22, 2011, 01:51:15 am »
^On a more relevant note, I agree that the running is a bit flawed, but it is MUCH better than IT had it. It would be nice, but if it happened at all, an update on this would probably not come for quite awhile.

Offline Tigg

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Re: The running.
« Reply #17 on: May 22, 2011, 06:56:27 pm »
^On a more relevant note, I agree that the running is a bit flawed, but it is MUCH better than IT had it. It would be nice, but if it happened at all, an update on this would probably not come for quite awhile.

If we cant find someone who is proper good in anmiating, we will never get it updated. Kov sed its the best animt he was able to do. And he has too much to do to bother further with the anims D:

Offline arcticwarrior

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Re: The running.
« Reply #18 on: June 03, 2011, 05:18:50 pm »
hey tigg, speaking of running cycles, how did you get your FH charry in your siggy to run like that??? it looks epic!


sure im in love, but at least im in love. <3