Home
Forum
Staff
Manual
Download
Rules
Official DA
T's C's & Priv Policy
Play Game
Feral Heart
News:
The official 2023 Newsletter is out! Read here!
Home
Help
Search
Login
Register
Feral Heart
»
Game & Forum Discussion
»
Game Discussion
»
Game Suggestions & Ideas
»
Differences beetween Adults and Young
« previous
next »
Print
Pages: [
1
]
Author
Topic: Differences beetween Adults and Young (Read 1931 times)
wildspirit23
Curious Wanderer
Posts: 36
Floof-O-Meter: 8
Differences beetween Adults and Young
«
on:
April 18, 2011, 03:02:11 pm »
I think that if adults (wolves/lions) and young (pups/cubs) would have different apperances it would make the game more realistic. Of course, it's no big deal, just thinking it might improve gameplay.
E.x:
http://www.luminous-landscape.com/images/Lion_cub.jpg
http://windmillnetworking.com/wp-content/uploads/2008/07/800px-Lion_waiting_in_Nambia.jpg
http://www.billybear4kids.com/animal/whose-toes/wolf/WolfStanding.jpg
http://wolvesr4eva.webs.com/photos/Wolves/wolf_pup_wallpaper_1280x1024-1.jpg
Again, no big deal, though it might be nice for RP.
A way to implement it is by 'ticking a box'. A nice place for it would be below the name. Oh, and, the tails might be different too.
Please don't bomb if you don't like XD
Logged
GemWolf
Avani's Ninja Agent
Community Champion
Posts: 2,072
Country:
Floof-O-Meter: 191
play rain world
Re: Differences beetween Adults and Young
«
Reply #1 on:
April 18, 2011, 03:36:13 pm »
If you want them to be more realistic.. wouldn't that require making a
whole
new mesh for each species' offspring? I think we should stick with what we have, the sliders work fine in my opinion.
Logged
slycan
Guest
Re: Differences beetween Adults and Young
«
Reply #2 on:
April 19, 2011, 12:05:59 am »
can be doe easily with the sliders.
Logged
Liekos
Guest
Re: Differences beetween Adults and Young
«
Reply #3 on:
April 19, 2011, 05:49:54 am »
it would be nice to have adult and child options, but whatever.
I'm happy with what we've got, at least we HAVE sliders for pete's sake
Logged
wildspirit23
Curious Wanderer
Posts: 36
Floof-O-Meter: 8
Re: Differences beetween Adults and Young
«
Reply #4 on:
April 19, 2011, 08:57:59 am »
Haha, I agree. i simply suggested for furture reference, you know, to bring the game to a new level. Though yes, I'm happy we do have silders XD
Logged
EvilSock
Dedicated Supporter
Posts: 256
Country:
Floof-O-Meter: 28
Re: Differences beetween Adults and Young
«
Reply #5 on:
April 25, 2011, 12:13:08 am »
Nice idea. But for my puppets and cubbies- I just mess with the sliders to create the younger attributes.. Large eyes, ears, maybe a bit on the chubby side.. And so on 8D They can then steadily grow into their adult forms which seems realistic for me xD. But variation is good too.. I like the sound of new meshes anyways.
Logged
Sylph
? Ninja Time ?
Community Champion
Posts: 1,931
Floof-O-Meter: 136
Re: Differences beetween Adults and Young
«
Reply #6 on:
April 25, 2011, 12:17:22 am »
Hm. I do like it! But I agree with everyone else. The sliders seem to work fine for it. ;3
Logged
Print
Pages: [
1
]
« previous
next »
Feral Heart
»
Game & Forum Discussion
»
Game Discussion
»
Game Suggestions & Ideas
»
Differences beetween Adults and Young