This has been bugging me for a while ^^;
Now, we know that a collar/chains marking, as well as tribal markings such as the swirl pattern, have been made for the FeralHeart game, including the very interesting marking 'scars' which adds even more realism to a feral animal. The problem?
Only lions/completely plain characters can use these markings.
Beautiful marked characters such as tigers, leopards, jaguars, ocelots, foxes, and any other animals that require a certain marking to be what they are, are simultaneously denied having tribal swirls or realistic scars. While FeralHeart is a wonderful game, I can't help but to see this particular part of it a bit.... unfair.
My suggestion is to separate the tribal markings and scars into a secondary marking category of its own, that would cover any natural markings. Layers would be a nice way of getting this done.
Of course, I'm also aware of the fact that Kov wants to keep the game as lag free as possible, but... would characters having a second layer cause much lag? If not....