I can tell you how to texture the current meshes if you want. I'll show you how to make a texture for a rock for example, so I will be using the Rocks folder, you can find it in the Media folder
The programs I would recommend using would be
Notepad++ and
GIMP or Photoshop.
So go to your Rocks folder and copy and paste one of the texture images and do the same to the rock.material file. You should
rename these pasted files. For this example I'm going to rename both pasted files as "
LittleRock"
Now this is where those programs I mention come in handy. You can use GIMP/Photoshop to edit the image you renamed. Make sure you keep it's format as .jpg.
With Notepad++, we will use it to open the "LittleRock".material file. Right-click>> Open/Open With>> Notepad++. What you will see is all of the rock textures:
material rockMat
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex.jpg
}
}
}
}
material rockMat1
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex1.jpg
}
}
}
}
material rockMat2
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex2.jpg
}
}
}
}
material rockMat3
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex3.jpg
}
}
}
}
material rockMat4
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex4.jpg
}
}
}
}
material rockMat5
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex5.jpg
}
}
}
}
material rockMat6
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture rockTex6.jpg
}
}
}
}
You don't need them all, so remove all but the first one. Which will give you this:
material
rockMat{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
texture_unit
{
texture
rockTex.jpg }
}
}
}
Rename it to whatever you like, I'm going to change it to "LittleRockMat" to match the image. This chooses the texture name (what to type in once you go to Object Maker)Your new/editted image's name is you type in here, remember to leave the .jpg at the end of the file name.
LitteRock.jpgOnce you've changed those two areas then go File>> Save and you've just made a texture!
Go to Object Maker>> Mesh and load a mesh such as
den1.mesh, then type in the material name in the Material box. So I will type in
LittleRockMat and that will change it to the texture I created. Your friend can use this method to create more realistic textures for the current Feralheart objects.
I will try and find some realistic meshes that your friend may like