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Topics - IcexWolf1

Pages: [1] 2
1
Game Help / Mane Issues??
« on: November 18, 2016, 05:53:04 pm »
For whatever reason my mane keeps appearing black where it should be transparent on the preset.
Help >.<
This is the code I have. As you can see, I have it set up so I can have glowing parts if I want, not that it's likely, but you never know. The layer named "preset_1maneG.png" is 100% transparent, but when I go into the preset maker, it shows up as being black.
Code: [Select]
material preset_1_maneMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_1mane.png
}
}
pass
{
emissive 1.0 0.0 0.0
scene_blend alpha_blend
texture_unit
{
texture preset_1maneG.png
}
}
}
}
This is "preset_1mane.png"
Not sure what's going on here. I've had this setup since I started making presets and never had this issue.

2
Request a Preset/Marking / Skin Texture?
« on: December 20, 2014, 03:02:08 pm »
Hai.~ I wanna do a preset that doesn't have fur, but I can't find any such textures that replicate skin. If anyone knows of a downloadable texture like that out there, please share it with me. Or if anyone would be willing to make this texture for me, I would be most grateful.
=(^o.o^)=

3
Game Help / Not Starting >.<
« on: September 12, 2014, 08:22:49 pm »
Every time I go to get onto Feral Heart it stops working. I think it might be a corrupted file, but I haven't the slightest idea what file could have been corrupted. I just exported a map not too long ago. I don't know if that has anything to do with my current problem or not, though.

4
Game Help / ~A Litte Question~
« on: August 03, 2013, 04:49:28 am »
I was wondering if it would at all be possible to make a map using Blender. If so, can you point me to a tutorial or tell me how? I saw this same question on a mesh making tutorial, and the tutorial maker said it was. Thanks. ^.^

5
Game Help / Preset Coding
« on: July 10, 2013, 09:01:34 pm »
Hey. So, I wanted to make a preset that glowed and had a missing part, but I don't know how to combine the codes. I'm trying to mix this one:
Code: [Select]
material preset_1_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1bodyL.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
         texture_unit
         {
            texture preset_1bodyL.png
         }
      }
   }
}
material preset_1_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1bodyR.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1bodyR.png
         }
      }
   }
}
material preset_1_headMatL
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1headL.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1headL.png
         }
      }
   }
}
material preset_1_headMatR
{
   
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1headR.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1headR.png
         }
      }
   }
}
material preset_1_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1eyeL.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1eyeL.png
         }
      }
   }
}
material preset_1_eyeMatR
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1eyeR.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1eyeR.png
         }
      }
   }
}
material preset_1_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture preset_1tail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture preset_1tail.png
         }
      }
   }
}
material preset_1_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_1mane.png
                }
          }
     }
}
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_1mane.png
         }
      }
   }
}
with this one:
Code: [Select]
material preset_10_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10bodyL.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10bodyLglow.png
}
}
}
}
material preset_10_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10bodyR.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10bodyRglow.png
}
}
}
}
material preset_10_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10headL.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10headLglow.png
}
}
}
}
material preset_10_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10headR.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10headRglow.png
}
}

}
}
material preset_10_eyeMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10eyeL.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10eyeLglow.png
}
}

}
}
material preset_10_eyeMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset_10eyeR.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10eyeRglow.png
}
}

}
}
material preset_10_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5
texture_unit
{
texture preset__10tail.png
}
}
pass
{
emissive 1.0 1.0 1.0
scene_blend alpha_blend
texture_unit
{
texture preset_10tailglow.png
}
}
}
}
material preset_10_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_10mane.png
                }
          }
     }
}
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_10mane.png
         }
      }
   }
}
But I don't know how I would go about doing that. If someone would be nice enough to show me how, or combine them for me, that'd be great. :3 Thanks~

6
Request/Find Meshes / ~*Need Some Meshes*~
« on: June 02, 2013, 05:41:31 am »
I'm making a map for a buddy of mine, and I need a few meshes to make it turn out how I imagine it.
I need:
An anvil,
a forge,
an iceberg,
some food(Like vegetables and meat and stuff),
a weapon rack or wall,
a training dummy,
a bed(Preferably one without a whole lot of modern influence),
prison cells,
a bucket,
dinning things(Silverware, plate, glasses, etc.),
livestock(Sheep, pigs, cattle, chickens, and so on),
and a bare bookshelf with no books or anything on it.

If someone can point me in the right direction, that'd be amazing. Thanks.~ <3

7
Other Mods/Creations / Plushie Fur Texture?
« on: May 18, 2013, 01:55:04 pm »
My friend showed me a plushie fur texture and I went to download it and it kept saying there was an error. It's by ToXiC, so if anyone has seen the original link for the download please tell me. ^^ This was the link he gave me. Maybe my computer is just a spazz. I dunno.
 
http://www.mediafire.com/?jxbyeee929p6t78


8
Game Help / Original Files?
« on: May 05, 2013, 10:25:22 pm »
So... I stumbled upon a good darkness mod, it makes everything darker and night time looks epic, but during the day anything white looks like it got pee'd on. .-. It's all yellow and junk. And me, being the der I am, forgot to save the original files. u.u If someone could send me the original files, that would be wonderful! All I need are the Items, Materials, Objects, Particles, and Sky files. Thanks again. ^^'

9
Request/Find Meshes / Anyone Know?
« on: January 28, 2013, 01:07:02 pm »
I need a dragon mesh for a map I'm making, and I remember seeing one, but I have no clue where. My searches led me to this: http://www.youtube.com/watch?v=VQjLQ-2cRpo but the link in the description was broken. Has anyone else seen this mesh? If so, could you tell me please? Thanks so much.~

10
Presets & Markings / .:CLOSED:.
« on: June 09, 2012, 07:18:01 pm »
Hello~ Feel free to post ideas for presets here, I'm in need of practice so I thought: 'What better way to get practice than to take requests?' So, here I am. I can do asymetrical presets, and I'm still practicing with transparent ones. Both of the screenshots below were made before I learned how to do an asymetrical preset, so the one with the scars is kinda old. Ill update that later, I'm too lazy to redo the body and make it one-sided. =^.^= Although I specialize in canine presets, I can do feline presets as well. Make it at least slightly challenging, life is boring without challenges. :D

Username: (If I do not have your username I cannot put a link up on here for other people to see, so if you want me to make the link for you, DON'T FORGET THE USERNAME.)
Model: (C/F)
Mane: (Y/N, if yes, what color(s))
Asymetrical: (Y/N)
Claws: (Color)
Eye: (Color and Type)
Fur Texture: (Y/N)
Image:
(If you don't have an image you'll have to describe both sides to me.)






~Finished Presets~
Dafniforfree:



Makayla:



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