I had just compressed m'preset using the tutorial made by the fab Raz- using the Indexed mode on GIMP. It worked splendidly and compressed it by over half. Bad news is that even though 'tis still transparent, the body and head no longer shimmer. The tail still works, though, which is rather odd because 'twas done the same way as the rest of the body. Anyone know what could 'ave happened? I tested the preset's .cfg file and 'tis not the cause of the matter. But, if it'll help, here's the coding.
material preset_1_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1bodyL.png
}
}
}
}
material preset_1_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1bodyR.png
}
}
}
}
material preset_1_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1headL.png
}
}
}
}
material preset_1_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1headR.png
}
}
}
}
material preset_1_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1eyeL.png
}
}
}
}
material preset_1_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1eyeR.png
}
}
}
}
material preset_1_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1tail.png
}
}
}
}
material preset_1_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_1mane.png
}
}
}
}
material preset_1_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1equip.png
}
}
}
}
material preset_1_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.01 1.01
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_1equip.png
}
}
}
}