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Messages - Ruby1234

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21
Game Help / Re: Presets
« on: September 04, 2016, 04:28:41 pm »
Once you make a preset, you export it from the Preset Maker, and it will spit out a .fhp file. Give your friends that file in order for them to see it in-game.

You should search the Member Made Tutorials board for help on presets, if you need it!

23
Some of the pictures don't show up (I'm currently looking at transparent and semi-transparent and nothing's showing up)
Yeah, tinypic was blocked on this site, so I need to redo some of the pictures. I'll fix them eventually.

Ayyy, was trying out the ghost code, and for some reason it keeps on looking extremely bizarre. Think you could help? ;w; I can send you the files and code. I'd prefer it to be that the eyes and mouth are visible too, but it just doesn't seem to come out right. Using the canine model if that makes a difference, but it doesn't seem too. I purposefully put the code back to it's original state because I couldn't tell what part of it I was messing up, so I just put it make to normal.
I'm not sure what you mean, could you code it how you did again and show a picture? Or code it how you did before and then PM me the files. Either way, I'll try and fix it up for you. cx

24
Member Bio & Journals / Re: About Me, Phloxenfree (or Ruby, I guess)
« on: August 27, 2016, 12:26:29 pm »

25
Member Bio & Journals / Re: About Me, Phloxenfree (or Ruby, I guess)
« on: August 27, 2016, 12:32:03 am »

26
Praise / Re: Birfday Balloons f'er da Pandeer
« on: August 26, 2016, 09:39:50 pm »
Happy birthday!~?

27
Member Bio & Journals / Re: About Me, Phloxenfree (or Ruby, I guess)
« on: August 26, 2016, 09:36:06 pm »

28
Breathe, friend. xD
I'm glad you find this useful though.

29
Game Help / Re: Nobody else can see presets, what step am i missing?
« on: August 23, 2016, 09:24:46 pm »
I believe they are referring to the fact that the file and login need to match.
The game doesn't force you to capitalize any of your user when you login. For example, I can login as:
Phloxenfree
phloxenfree
PhlOxEnFrEE
etc.

The game allows this, but if you export a preset as Phloxenfree_1.fhp, then I need to login specifically matching that, as Phloxenfree.

30
Game Help / Re: Help On Preset Coding
« on: August 23, 2016, 12:35:28 pm »
Went through my PMs right quick, since I knew I had sent one on masking before.
This may help you @EscapeReality, and maybe even @HidenShadow.

Here I illustrated the difference between using your actual texture and making it double as the mask, versus black/white masking, which usually leaves edges. (I promise I'm not trying to overwhelm you aaa)

Hullo, hullo!

No worries, a scrolling mane is possible without looking all gross!

All you need to do is split your scrolling texture into two separate textures, one will serve as a mask, the other as the actual scrolling source.

Copy your scrolling texture and cut it out according to fmanemask, found in:
FeralHeart > media > textures


Save the new cutout version as whatever you want, I just use preset_#manemask.png

Use this code:
Code: [Select]
material preset_1_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 200
texture_unit
{
texture preset_1manemask.png
}
texture_unit
{
texture preset_1manemask.png
colour_op alpha_blend
}
texture_unit
{
texture preset_1scroll.png
scroll_anim 1.0 1.0
colour_op_ex blend_current_alpha src_texture src_current
}
}
}
}

Make sure you use the first two texture spots for the MASK, then only the last one is for the original scrolly texture.

Boom.
Done. c:


((ignore the fact that that is someone else's preset who also needed help. shhh.))

So you can see on the last .gif, the mane is using this method, and the head is using white masking.

Hope that also gives some insight. ;n;

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