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Messages - Ruby1234

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41
Protip: Destroy Norton.
Never used it or any antivirus. Never had problems. Just don't click on suspicious things and that's really it.
Also AdBlock. A miracle.?

ANYWAY,
I do believe the current version of Ogre that FH utilizes doesn't allow for dynamic ambient lighting on terrain. I could be wrong, but I know IT didn't, and FH wasn't far off from that. The best bet is outside shaders, like ENB and SweetFX.

42
Game Help / Re: Preset not working
« on: August 21, 2016, 11:03:08 pm »
Could you upload the files to mediafire so I could take a look then?

43
Game Suggestions & Ideas / Re: Reverse engineer + Clean room design
« on: August 18, 2016, 02:55:31 am »
It's probably something that's going to be difficult to address and agree on, so I guess it might just take time to formulate a response.
Hopefully we'll hear something soon.

44
Game Help / Re: Preset not working
« on: August 18, 2016, 02:46:09 am »
Oh good.

Have you tried switching the Rendering Subsystem, just to check?

45
Game Help / Re: Preset not working
« on: August 17, 2016, 12:33:51 pm »
Wow, my brain is not working as of late.

Yeah, you don't even need the alpha_rejection lines, as NaruWolf said. (+fluff)

I forgot since it produces the same effect within my game, and I always added it as a baseline. ^^'

I apologise.

46
Game Help / Re: Preset not working
« on: August 16, 2016, 09:56:47 pm »
Ech, gonna rule that out. The same exact code works just fine for me:


If you want, you could upload your files somewhere and I can download and check them?

Otherwise I'd suggest checking your graphics card drivers and seeing if they're up to date.


Shhh don't listen to me

47
Game Help / Re: Preset not working
« on: August 16, 2016, 12:00:16 am »
Well, it seems like a display issue.

Try changing the Rendering Subsystem.

If it crashes, you can always change it back outside of the game, just by launching 2 FeralHearts, which will open the Rendering Setup screen:


If neither Rendering Subsystems work, we should discuss the possibility of outdated drivers, or maybe a few other things.

48
Game Help / Re: Preset not working
« on: August 15, 2016, 12:30:39 pm »
Does the same happen if you change Rendering Subsystems in Options > Video ?

49
Game Help / Re: Preset not working
« on: August 15, 2016, 02:52:11 am »
Picture?

50
Game Help / Re: Preset not working
« on: August 15, 2016, 02:17:29 am »
Mmm, alright.

Give me a minute to recreate the head, body, and tail.

I'll update this post in a minute with a new code for you.

-

Edit:

Give this a go, yeah?
Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11body.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11head.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_11eye.jpg
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
ambient 0.5 0.5 0.5 1
texture_unit
{
texture scroll.png
scroll_anim 1.0 1.0
}
}
pass
{
ambient 0.5 0.5 0.5 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture preset_11tail.png
}
}
pass
{
emissive 1.0 1.0 1.0 1
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture glow.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_11mane.png
}
}
}
}
material preset_11_equipMatL
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}
material preset_11_equipMatR
{
technique
{
pass
{
texture_unit
{
texture preset_11equip.jpg
}
}
}
}

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