Hi there!
If you're looking for the coding for frame animation on presets, then look no further, you have it right there! Not sure what you mean by full coding, because it all depends on what parts the body want to be animated, how many frames the body parts have, and the file names of each of the frames. Allow me to break it down for you:
Format for Frame Animated Presets: anim_texture <frame1> <frame2> ... <duration in seconds>
Example: anim_texture presetBodya.png presetBodyb.png ... 2.0
--------------------
anim_texture is the keyword that makes it so the texture is animated frame by frame.
The second part is the frames in the order they need to appear. In your coding's case, it would be presetbodya.png presetBodyb.png presetBodyc.png .... and so forth. These are the file names of each frame. Make sure you include them all in order to get the effect you like. In the coding you provided, it fades in and out. Meaning, that the files go up to the frame file presetBodyk.png, then go back down to presetBodya.png
The final part of animated preset coding is the number at the end. This is pretty self explanatory. The number, in seconds, is the duration it takes to get to the first frame to the final frame. The shorter the number, the faster the animation. The longer the number, the slower the animation. I suggest messing with this until you get the speed and look you desire. It will take a few tries.
Note: Make sure you have all the frame files in your preset's folder under C:\FeralHeart\my_presets\preset_#
--------------------------------------------------
In the coding, like you said, you have the body. What you need to do if you want more animation on your preset (such as on the head, the eyes, the tail etc) is make brand new frame files with a brand new code for each part you want to animate. The placement of the anim_texture will be the same for each, but the difference will be in the names of the frames. As I don't know what format you are choosing to name your friends and what body parts you are wanting to animate, let me show you what it will look like under the left head part:
material preset_#_headMatL
{
technique
{
pass
{
texture_unit
{
anim_texture presetHeada.png presetHeadb.png presetHeadc.png presetHeadd.png presetHeade.png presetHeadf.png presetHeadg.png presetHeadh.png presetHeadi.png presetHeadj.png presetHeadk.png presetHeadk.png presetHeadj.png presetHeadi.png presetHeadh.png presetHeadg.png presetHeadf.png presetHeade.png presetHeadd.png presetHeadc.png presetHeadb.png presetHeada.png 2.0
}
}
}
}
}
Now, that is assuming you want the same effect for each body part, with the same number of frames, going at the same speed as everything else. They do not all have to be the same. Each body part can have a different animation to it with different numbers of frames to it than other body parts. In order for me to post your entire code, I would need to know what parts you needed animating, how many frames they each had, what the file names were for the different part's frames, and how fast you wanted it to go. This is not an easy task for someone not knowing what the preset needs to look like, so this is why I've given you this information ^^. All you need to do for your coding is place an anim_texture where there's just a texture only under the body parts that you need to be animated and follow the anim_texture format.
If you have questions, feel free to continue to ask! I hope I explained myself clearly.