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material preset_6_headMatL{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture preset_6head.png } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture headglow.png } } }}material preset_6_headMatR{ technique { pass { ambient 0.5 0.5 0.5 texture_unit { texture preset_6head.png } }pass { emissive 1.0 1.0 1.0 scene_blend alpha_blend texture_unit { texture headglow.png } } }}
material preset_6_headMatL{ technique { pass { ambient 0.5 0.5 0.5 1 texture_unit { texture preset_6head.png } } pass { scene_blend alpha_blend emissive 1.0 1.0 1.0 1 texture_unit { texture preset_6headglow.png } } }}material preset_6_headMatR{ technique { pass { ambient 0.5 0.5 0.5 1 texture_unit { texture preset_6head.png } } pass { scene_blend alpha_blend emissive 1.0 1.0 1.0 1 texture_unit { texture preset_6headglow.png } } }}
i tired playing around with an old preset of mine and i dicided to do the ghost effect but when i followed the instrutions it went like this
material preset_3_bodyMatL{ technique { pass { texture_unit { texture preset_3bodyL.jpg } scene_blend add texture_unit { texture preset_3ghost.png } } }}material preset_3_bodyMatR{ technique { pass { texture_unit { texture preset_3bodyR.jpg } scene_blend add texture_unit { texture preset_3ghost.png } } }}material preset_3_headMatL{ technique { pass { texture_unit { texture preset_3head.jpg } scene_blend add texture_unit { texture preset_3ghost.png } } }}material preset_3_headMatR{ technique { pass { texture_unit { texture preset_3head.jpg } scene_blend add texture_unit { texture preset_3ghost.png } } }}material preset_3_eyeMatL{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_3eye.png } } }}material preset_3_eyeMatR{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_3eye.png } } }}material preset_3_tailMat{ technique { pass { texture_unit { texture preset_3tail.jpg } scene_blend add texture_unit { texture preset_3ghost.png } } }}material preset_3_maneMat{ technique { pass { cull_hardware none cull_software none alpha_rejection greater_equal 128 texture_unit { texture preset_3mane.png } scene_blend add texture_unit { texture preset_3ghost.png } } }}