11
Request a Preset/Marking / a serval preset request
« on: March 16, 2020, 04:35:47 pm »spoiler
patches of fur messing and a scar across one of the eyes.
Preset set 6
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material preset_2_bodyMatL
{
technique
{
pass
{
scene_blend alpha_blend
alpha_rejection greater 128
texture_unit
{
texture preset_2body.png
}
texture_unit
{
texture preset_2scroll.png
colour_op alpha_blend
}
texture_unit
{
texture preset_2scroll.png
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
scroll_anim 0.0 0.1
}
}
}
}
material preset_2_bodyMatR
{
technique
{
pass
{
scene_blend alpha_blend
alpha_rejection greater 128
texture_unit
{
texture preset_2body.png
}
texture_unit
{
texture preset_2scroll.png
colour_op alpha_blend
}
texture_unit
{
texture preset_2scroll.png
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
scroll_anim 0.0 0.1
}
}
}
}
material preset_2_headMatL
{
technique
{
pass
{
scene_blend alpha_blend
alpha_rejection greater 128
texture_unit
{
texture preset_2head.png
}
texture_unit
{
texture preset_2scroll.png
colour_op alpha_blend
}
texture_unit
{
texture preset_2scroll.png
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
scroll_anim 0.0 0.1
}
}
}
}
material preset_2_headMatR
{
technique
{
pass
{
scene_blend alpha_blend
alpha_rejection greater 128
texture_unit
{
texture preset_2head.png
}
texture_unit
{
texture preset_2scroll.png
colour_op alpha_blend
}
texture_unit
{
texture preset_2scroll.gif
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
scroll_anim 0.0 0.1
}
}
}
}
material preset_2_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_2eye.jpg
}
}
}
}
material preset_2_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_2eye.jpg
}
}
}
}
material preset_2_tailMat
{
technique
{
pass
{
scene_blend alpha_blend
alpha_rejection greater 128
texture_unit
{
texture preset_2tail.png
}
texture_unit
{
texture preset_2scroll.png
colour_op alpha_blend
}
texture_unit
{
texture preset_2scroll.png
colour_op_ex blend_current_alpha src_texture src_current
tex_address_mode wrap
filtering trilinear
scroll_anim 0.0 0.1
}
}
}
}
material preset_2_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_2mane.png
}
}
}
}