I tried to bind the head move function to the right Alt key, and the function stayed put only until I restarted the game, now it's bound to both the left Alt key and the right Alt key. The video recorder I use uses the left Alt key, so each time I start recording, my character's head position goofs.
The question: How do I contain the power of the head move function within just the right Alt key, and leave the left Alt key empty(Or at least bound to a function that won't goof the film)?
I've looked inside the Keyboard.cfg and found this:Head Track=184
This is also happening with the Autorun key, so I have two autorun keys, the Q key and the Y key. I successfully bound the E Button Of Doom to the C key, with the chat window toggle bound to the E key, so I suspect there can't be a key left unbound when it was originally bound to something... But I don't know what to bind to my left Alt key that I press when I film, I don't want the left Alt key to cause anything to happen in the game.