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Messages - Misterwives

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[update] I'm still seeking a Terra tribe leader and staff members!

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I wish all the best for your roleplay! Elemental-themed stuff are always very intriguing to me. +floof


and thank you!~

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This brings back some memory's of a old elemental wolf rp i was in. If possible I would love to help grow and mold this rp to be successful.
Message me on discord! c:

sent you a friend request on discord!
Sent you a friend request on Discord. :3 This RP sounds intriguing.
I've accepted all my friend requests on discord so send me a message! c:

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Ah this roleplay looks very interesting and well thought out, I wish you luck in attaining the staff you need for it. ^^
Thank you!

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SPIRITUM; A multi-mapped, fantasy, elemental-themed wolf roleplay seeking active and dedicated leaders!

Tribe of Nympha (Water) Chief: Taken.
Tribe of Ignis (Fire) Chief: Taken.
Tribe of Terra (Earth) Chief: Taken.
Tribe of Caeli (Air) Chief: Taken by me.

Nympha staff: 0/2
Ignis staff: 0/2
Terra staff: 0/2
Caeli staff: 0/2

Spiritum is a realm in which the veil between the living world and the spirit world is thin, allowing the tribes that have called Spiritum home for centuries to feed off the energy of the spirits, gifting them with abilities beyond any mortal. These spirits are not mere ghosts - instead, they are much more like nature nymphs, their souls taking the form of crystals that litter Spiritum. Each tribe has settled into the bay of these crystals, allowing them to gain control over their element, the spirits gifting them power.

The four tribes have lived together in harmony for centuries. The Tribe of Caeli, or the tribe of air. The Tribe of Nympha, or the tribe of water. The Tribe of Ignis, or the tribe of fire - and finally, the Tribe of Terra, or the tribe of earth; have found balance since their ancestors settled Spiritum as their home. They recognize that they could easily destroy each other - but each element cannot truly exist without it's other three partners. Thus, the tribes found peace, finding war a direct disrespect on both each other, and the spirits that grant them the powers to both protect one another, or destroy one another.

However, unrest has begun to rattle the Tribe of Ignis, a greed growing in their bellies. A recent death in the Tribe of Caeli leaves power in shifty hands. A Terra Shaman faces a mysterious death. A desire for power throws the natural harmony of Spiritum off scale, triggering the four tribes into a war that could destroy the very fabric of their lives, and the peace that Spiritum once could call it's own.



The Tribe of Nympha is known for being fiercely honorable and proud, and would much rather die a death of glory than living a life of shame. Although the water tribe can be a fierce force to mess with because of their honor, the Tribe of Nympha is also known for their diplomatic abilities. Nympha warriors are swift and fierce, although, The Nympha Tribe would much rather handle matters through words before resulting in the possibility of death. The Nympha honor all life. This tribe lives by a fierce honor code, but are overall very peaceful. The Nympha center their abilities around water.

The Nympha leader must be strong but honorable, and well-respected. The Nympha leader will be fighting against Caeli and Ignis alongside Terra, and will be fighting to preserve the natural order of Spiritum.


The Tribe of Ignis is known for brute strength, as many of their bending abilities do not only focus on fire, but on the strength of the body as well. This tribe will sometimes let it's pride get the best of it, and overstep it's boundaries with the other tribes. The Tribe of Ignis desires power, and fiercely protect their own. Ignis wolves are loyal to a fault, thus making this tribe the perfect army. This tribe is a dangerous force to mess with. The Ignis center their abilities around fire.

The Ignis leader will be an antagonist in this roleplay, and therefor must have a power-hungry drive. Ignis seeks control over all four domains, so this leader must be a dominating force. Alongside Caeli, Ignis will be fighting to take control over Spiritum.


The Tribe of Terra is intensely spiritual, and often keep to themselves. They tend to stay out of matters of other tribes, preferring to be hidden away in their lush domain. The Terra are rumored to be closest with the nature spirits than any other tribe. The Terra tribe is smaller in numbers, and rely on stealth, and the magic of the spirits. The Terra center their abilities around earth.

The Terra leader must be spiritual, and keep to their own. Terra will eventually join the battle alongside Nympha.
[/i]

This roleplay is still a major work in progress, which is why I am seeking staff and leaders. I'm looking to plot develop with my leaders while I finish the maps, as well as give those leaders and staff members adequate time to work on characters, ranks, etc, and presets if they wish to do so. I'm looking for ACTIVE and DEDICATED leaders.

This roleplay is literate, unrealistic, and soon to be mapped, with a plot. Leaders and high ranks get the privilege of having "signature moves", techniques with their element that are unique to them only. Seeking three leaders and a hand full of active staff members, and staff members will get first dibs on ranks.

Please message me if you're interested, either on here, or message me through my discord, mysty #1162.


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In-Game Roleplay & Group Advertisement / Looking for a rival pack(s)!
« on: March 22, 2018, 11:29:08 pm »
A friend and I have decided to make a pack and are looking for a pack or two to be rivals! Our pack is headed by a tyrannical, war rampaging wolf, so there will always be plenty of drama! and we can work out a plot together. please pm if you're interested.
this roleplay is also semi-realistic, literate, and mapped.

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I'd be interested in helping out with this! Perhaps as a moderator.

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Hey there, if this is still a thing, I'd be open to helping out with the group.
Sure thing, do you have a discord?

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I'm seeking two-three literate roleplayers who would be interested in creating a multi-packed roleplay with me. It would be mapped, and realistic to semi, and literate. I have a basic, apocalyptic plot idea, and I'd love to make a group chat and build a plot with people! Is anyone interested?

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Game Help / Re: Exporting my maps - help?
« on: July 28, 2017, 05:01:00 am »
If you mean the .map file that gets saved to FeralHeart > media > terrains, this is normal as that is the actual map file created when saving for the first time, it is not an exports file. When you click the export button, it saves your work and then exports the map as a .fhm with any other exported files to FeralHeart > exports. It may just be that when you export, it decides to create duplicate particle files in FeralHeart > media > particles that would show up like this "name_0".

That was the issue, thank you!

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