#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R
#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine
[=======Head=======]
[AceHat]
mesh=GHat.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0
[Angel Halo]
mesh=halo.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
[Antenna]
mesh=antenna.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0
[Antlers2]
mesh=antlers.mesh
bone=forehead
offset_f=0.0 1.0 0
rotation_f=100 0 0
offset_c=0.0 1.55 0
rotation_c=100 0 0
[AppleJackHat]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 -0.5 3.5
rotation_f=130 180 -4
offset_c=0.1 -1.5 1.5
rotation_c=100 180 -4
[AppleJackHatLow]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 0.7 3.5
rotation_f=155 180 -5
offset_c=0.1 -0.8 2.5
rotation_c=123 180 -5
[Bang Mane]
mesh=SephMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.7 -1
rotation_c=50 0 0
[Bang Mane Black]
mesh=SephMane.mesh
material=SephMane2Mat
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.7 -1
rotation_c=50 0 0
[Blinkie Hipster Glasses]
mesh=hipsterglasses.mesh
material=shuttershadesblinkie
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0
[Blinkie Hipster Glasses2]
mesh=hipsterglasses.mesh
material=shuttershadesblinkie2
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0
[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Buck Antlers]
mesh=DeerAntlers.mesh
bone=forehead
offset_f=0 1 1.3
rotation_f=0 0 0
offset_c=0 1.5 .8
rotation_c=0 0 0
[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0
[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Chameleon]
mesh=chameleon.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 23
[CHat]
mesh=CHat.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
[CreeperMask]
mesh=creeper.mesh
materials=CreeperMat
bone=forehead
offset_f=0 0.45 1.5
rotation_f=100 180 0
offset_c=0 0.48 0
rotation_c=70 180 0
[Devil's Lock]
mesh=DevilsLockMane.mesh
bone=forehead
offset_f=0 .5 -.4
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=20 0 0
[Devil's Lock Black]
mesh=DevilsLockMane.mesh
material=DevilsLockMane2Mat
bone=forehead
offset_f=0 .5 -.4
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=20 0 0
[Dragon's Helm]
mesh=Dragon'sHelm.mesh
material=DH
bone=forehead
offset_f=0 1.2 -0.4
rotation_f=10 0 0
offset_c=0 2 -1
rotation_c=37 0 0
[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250
[Ear Ring Feathers]
mesh=Earfeathers.mesh
bone=ear.L
offset_f=-0.2 0.7 -0.7
rotation_f=-1 0 0
offset_c=0.4 0.7 0
rotation_c=-50 0.7 -0.7
[Fedora]
mesh=fedora2.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Feelers]
mesh=feelers.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Forver alone face mask]
mesh=mask2.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270
[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0
[Headcrab]
mesh=Headcrab.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0
[Headphones]
mesh=headphones.mesh
material=headphones
bone=head
offset_f=-1.7 0.75 -.4
rotation_f=165 0 0
offset_c=-1.7 0.75 -.3
rotation_c=180 0 0
[Hipster Glasses]
mesh=hipsterglasses.mesh
material=headphones
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0
[Horns]
mesh=horns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0
[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0
[Horns3]
mesh=horns3.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0
[Ifrit Horns]
mesh=IfritHorns.mesh
bone=forehead
offset_f=-.55 -.3 4
rotation_f=0 0 0
offset_c=-.58 0 3.5
rotation_c=0 0 0
[Ifrit X Horns]
mesh=IfritXHorns.mesh
bone=forehead
offset_f=-.1 0 3
rotation_f=0 0 0
offset_c=-.1 -1 1
rotation_c=40 0 0
[Irish Deer Antlers]
mesh=Irishdeerantlers.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[LOL mask]
mesh=mask3.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270
[Long Horns]
mesh=longhorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[Low Horns]
mesh=lowhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Mouse buddy]
mesh=mouse.mesh
bone=head
offset_f=-0.0 0.5 1.1
rotation_f=270 90 90
offset_c=-0.0 -0.75 1
rotation_c=0 0 180
[PigMask]
mesh=pighead.mesh
materials=PigMat
bone=forehead
offset_f=0 0 0.6
rotation_f=-15 0 0
offset_c=0 0.05 -0.3
rotation_c=30 0 0
[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0
[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0
[Pterasaur head crest]
mesh=pterasaurheadcrest.mesh
bone=forehead
offset_f=0 1 0
rotation_f=15 180 0
offset_c=0 1.1 0.1
rotation_c=-15 180 0
[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0
[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0
[Raven Mask]
mesh=CarrionMask.mesh
material=RavenMask
bone=forehead
offset_f=0.07 -3.5 1
rotation_f=15 180 0
offset_c=0.07 -3.25 -1.5
rotation_c=-15 180 0
[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Red Hipster Glasses]
mesh=hipsterglasses.mesh
material=shuttershadesred
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0
[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0
[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0
[Round Mane]
mesh=RoundMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.3 -1
rotation_c=20 0 0
[Round Mane Black]
mesh=RoundMane.mesh
material=RoundMane2Mat
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.3 -1
rotation_c=20 0 0
[Saw Horns1]
mesh=sawhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Saw Horns2]
mesh=sawhorns2.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90
[Scouter Blue]
mesh=ScouterBlue.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0
[Scouter Gold]
mesh=ScouterGold.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0
[Scouter Green]
mesh=ScouterGreen.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0
[Scouter Purple]
mesh=ScouterPurple.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0
[Scouter Red]
mesh=ScouterRed.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0
[Short Horns]
mesh=shorthorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0
[ShutterShades Blinkie]
mesh=shuttershades.mesh
material=shuttershadesblinkie2
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3 0.1
rotation_c=-90 170 0
[ShutterShades Blue]
mesh=shuttershades.mesh
material=shuttershadesblue
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[ShutterShades Green]
mesh=shuttershades.mesh
material=shuttershades
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[ShutterShades Pink]
mesh=shuttershades.mesh
material=shuttershadespink
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[ShutterShades Red]
mesh=shuttershades.mesh
material=shuttershadesred
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[ShutterShades Strobe]
mesh=shuttershades.mesh
material=strobe
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3 0.1
rotation_c=-90 170 0
[ShutterShades White]
mesh=shuttershades.mesh
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[ShutterShades Yellow]
mesh=shuttershades.mesh
material=shuttershadesyellow
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0
[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0
[Steve?Mask]
mesh=stevehead.mesh
materials=steveMat
bone=forehead
offset_f=0 0.45 1.5
rotation_f=100 180 0
offset_c=0 0.48 0
rotation_c=70 180 0
[Strobe Hipster Glasses]
mesh=hipsterglasses.mesh
material=strobe
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0
[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90
[Sunglasses2]
mesh=SG.mesh
bone=nose1
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0 1 0.5
rotation_c=10 80 -10
[Thanator headress]
mesh=Thantorheadress.mesh
bone=forehead
offset_f=0 -1 0.5
rotation_f=15 180 0
offset_c=0 -0.5 -1.3
rotation_c=-15 180 0
[Troll face mask]
mesh=mask1.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270
[Unicorn Horn]
mesh=UniHorn.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0
[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0
[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0
[=======Muzzle=======]
[Beak Black]
mesh=Beak2.mesh
material=BeakTexBlack
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Brown]
mesh=Beak2.mesh
material=BeakTexBrown
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Orange]
mesh=Beak2.mesh
material=BeakTexOrange
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Gray]
mesh=Beak2.mesh
material=BeakTexGray
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Red]
mesh=Beak2.mesh
material=BeakTexRed
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[Beak Tan]
mesh=Beak2.mesh
material=BeakTexTan
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0
[CrocMask]
mesh=crocmask.mesh
bone=forehead
offset_f=0 .2 -1
rotation_f=-10 180 0
offset_c=0 .8 -1.2
rotation_c=-40 180 0
[Dodobeak]
mesh=Dodobeak.mesh
bone=nose1
offset_f=0 2.3 -0.4
rotation_f=-60 180 0
offset_c=0 2.3 -0.4
rotation_c=-60 180 0
[GZ Whiskers]
mesh=GZWhiskers.mesh
material=GZWhiskersBlack
bone=toplip
offset_f=.0 -11.6 -2.2
rotation_f=-61 179 .20
offset_c=0 -12.1 2.7
rotation_c=-60 0 0
[Mammoth Tusks]
mesh=Mammothtusks.mesh
bone=mouth
offset_f=-0 2 0
rotation_f=180 90 90
offset_c=0 1 0
rotation_c=0180 90 90
[Muzzle]
mesh=muzzle.mesh
bone=forehead
offset_f=0 .1 -1.2
rotation_f=-10 180 0
offset_c=0 1.3 -2.2
rotation_c=-40 180 0
[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0
[Tusks]
mesh=tusks.mesh
bone=jaw
offset_f=0.20 2.90 -1
rotation_f=45 -4 90
offset_c=0.20 2.15 -0.9
rotation_c=45 -4 90
[=======Neck=======]
[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0
[Bigbell]
mesh=bigbell.mesh
bone=neck2
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0 -0.5
rotation_c=0 180 0
[Black collar]
mesh=bell.mesh
material=blackcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[BlueCircleNecklace]
mesh=circlenecklace.mesh
material=necklaceMat3
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Blue collar]
mesh=bell.mesh
material=bluecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Brown collar]
mesh=bell.mesh
material=browncollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Chain Collar]
mesh=neckchain.mesh
bone=neck1
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -.1
rotation_c=0 0 0
[ChainLink Collar]
mesh=chainlinkcollar.mesh
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[DagTie]
mesh=tie4.mesh
bone=neck1
offset_f=0.0 2.50 1.2
rotation_f=0 180 0
offset_c=0.0 2.50 .55
rotation_c=0 180 0
[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Green collar]
mesh=bell.mesh
material=greencollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Grey collar]
mesh=bell.mesh
material=greycollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Headphones around neck]
mesh=headphones.mesh
material=headphones
bone=neck2
offset_f=-1.7 -0.9 -0.75
rotation_f=80 0 0
offset_c=-1.7 -0.9 -0.75
rotation_c=80 0 0
[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Ice Crystal Collar]
mesh=CrystalCollar.mesh
material=crystalMat
bone=neck1
offset_f=0.03 0.03 2.9
rotation_f=-205 3 175
offset_c=0 0 -2.4
rotation_c=-0 0 -10
[Jade Necklace]
mesh=necklace6.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Key Necklace]
mesh=key.mesh
material=silver
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Lupine Pendant]
mesh=necklace5.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[O-Collar Belgum]
mesh=collar1.mesh
material=OcollarBelgumMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Black]
mesh=collar1.mesh
material=OcollarBlackMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Blue]
mesh=collar1.mesh
material=OcollarBlueMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Brown]
mesh=collar1.mesh
material=OcollarBrownMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar France]
mesh=collar1.mesh
material=OcollarFranceMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Germany]
mesh=collar1.mesh
material=OcollarGermanyMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Green]
mesh=collar1.mesh
material=OcollarGreenMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Italy]
mesh=collar1.mesh
material=OcollarItalyMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Orange]
mesh=collar1.mesh
material=OcollarOrangeMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Red]
mesh=collar1.mesh
material=OcollarRedMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar Russian]
mesh=collar1.mesh
material=OcollarRusianMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[O-Collar White]
mesh=collar1.mesh
material=OcollarWhiteMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Orange collar]
mesh=bell.mesh
material=orangecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Purple collar]
mesh=bell.mesh
material=purplecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Radio Collar]
mesh=TrackCollar.mesh
material=TrackCollarMAT
bone=neck2
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0 -0.5
rotation_c=0 180 0
[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[RedCircleNecklace]
mesh=circlenecklace.mesh
material=necklaceMat
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Red collar]
mesh=bell.mesh
material=redcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sanctum Pendant]
mesh=necklace9.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Sharktooth Necklace]
mesh=necklace10.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0
[Spikey Collar2]
mesh=collar3.mesh
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0
[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180
[White collar]
mesh=bell.mesh
material=whitecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Yellow collar]
mesh=bell.mesh
material=yellowcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1
[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180
[=======Tail=======]
[Doedectail]
mesh=Doedectail.mesh
bone=tail6
offset_f=0 2 0
rotation_f=90 0 0
offset_c=0 2 0
rotation_c=90 0 0
[Night Fury Tail]
mesh=Nightfurytail.mesh
bone=tail6
offset_f=0.1 2.8 0.4
rotation_f= 100 0 0
offset_c=0 1.6 0.2
rotation_c=100 0 0
[Ninetails tail]
mesh=PokeNinetailstail.mesh
bone=spine4
offset_f=0 0 0
rotation_f=90 180 0
offset_c=0 0 0
rotation_c=90 180 0
[Pikachu tail]
mesh=PokePikatail.mesh
bone=spine4
offset_f=0 0 0
rotation_f=90 180 0
offset_c=0 0 0
rotation_c=90 180 0
[Shark tail]
mesh=sharktail.mesh
bone=tail6
offset_f=0 2.3 -1
rotation_f=90 0 0
offset_c=0 1.7 -1
rotation_c=90 0 0
[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0
[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180
[Xenomorpthtail]
mesh=Xenotail.mesh
bone=tail6
offset_f=0 2.5 -1
rotation_f=-90 0 180
offset_c=0 0.85 -0.02
rotation_c=-90 0 180
[=======Legs=======]
[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Glow Bracelet]
mesh=glowbraceR1.mesh
material=glowhoop2Mat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[I'm a Preset!]
mesh=bracelet1.mesh
material=braceletMat2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Python RB]
mesh=pythoRB.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5.5 0
offset_c=2 -4 0.5
rotation_c=0 0 2
[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Raptor claw L]
mesh=Raptorclaw.mesh
bone=toe2.L
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180
[Raptor claw R]
mesh=Raptorclaw.mesh
bone=toe2.R
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180
[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Shackle]
mesh=Shackle.mesh
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Smith&Wesson B]
mesh=S&W.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Smith&Wesson G]
mesh=S&W2.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Toboe's Bracelet]
mesh=Toboesbracelet.mesh
bone=arm4.R
offset_f=0.0 0 0
rotation_f=0 0 0
offset_c=0.0 0 0
rotation_c=0 0 0
[=======Back=======]
[AK-74 Custom]
mesh=AK74FC.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=2.5 -11 11
[Amaterastu's Mirror]
mesh=kagami.mesh
bone=Main
offset_f=0 -7 0
rotation_f=0 0 0
offset_c=0 -7 0
rotation_c=0 0 0
[Aquila Wings]
mesh=AquilaWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -1
rotation_c=0 0 0
[AUG B]
mesh=AUG.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[AUG G]
mesh=AUG2.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Buster Sword]
mesh=buster.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Barren Demon Wings]
mesh=BarrenWings.mesh
bone=Main
offset_f=0 0 1
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Barret]
mesh=Bar.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -4 1
rotation_c=3 -6 1
[Blanket]
mesh=blanket.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=-19.2 -23.5 -7.5
rotation_c=10 180 6
[Crow Wings]
mesh=CrowWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1 1
rotation_c=0 0 0
[Dark Mini Wings]
mesh=MiniWings_BLACK.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 0
rotation_c=0 0 0
[Dark Wings]
mesh=Wings_BLACK.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0
[Dark Winged 2]
mesh=Sephwings2.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -2
rotation_c=0 0 0
[Dark Winged Angel]
mesh=SephWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -1
rotation_c=0 0 0
[Devil Wings]
mesh=SuccuWings.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=0 0 0
[Diablo Wings]
mesh=DiabWings.mesh
bone=Main
offset_f=0 -1 2
rotation_f=0 0 0
offset_c=0 -1 1
rotation_c=0 0 0
[Dimetrodon Sail]
mesh=Demsail.mesh
bone=spine3
offset_f=0 -2.5 0
rotation_f=-80 0 0
offset_c=0 0.8 2
rotation_c=-80 0 0
[Duckling Rider]
mesh=duckling.mesh
bone=Main
offset_f=0 2.2 0
rotation_f=0 0 0
offset_c=0 2.3 0
rotation_c=0 0 0
[Frog buddy]
mesh=frog.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0
[Garuda Wings]
mesh=GarudaWings.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=0 0 0
[I'm a Present!]
mesh=Im-a-present.mesh
bone=spine3
offset_f=0 0 0.3
rotation_f=270 0 0
offset_c=0 0 0.4
rotation_c=270 0 0
[Kitty buddy]
mesh=kitten.mesh
bone=Main
offset_f=0.0 2 0.0
rotation_f=0 0 0
offset_c=0.0 2 0.0
rotation_c=0 0 0
[Link Weapons]
mesh=swordshield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0
[M4A2]
mesh=M4.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Masamune]
mesh=masamune.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Midna]
mesh=Midna.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 1.3 63
rotation_c=0 0 0
[Mini Devil Wings]
mesh=MiniSuccuWings.mesh
bone=Main
offset_f=0 1 3
rotation_f=0 0 0
offset_c=0 1 2
rotation_c=0 0 0
[Mini Feather Wings]
mesh=TinyFeather.mesh
bone=Main
offset_f=0 1.3 3.2
rotation_f=0 0 0
offset_c=0 1.3 2
rotation_c=0 0 0
[One Winged Angel]
mesh=Seph1wing.mesh
bone=Main
offset_f=-1.8 1 1
rotation_f=0 0 0
offset_c=-1.5 1 -.5
rotation_c=0 0 0
[Pink Wings]
mesh=PinkWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1.5 -.5
rotation_c=0 0 0
[Prayingmantis buddy]
mesh=prayingmantis.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0
[Pretty Wings]
mesh=PrettyWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1 -.5
rotation_c=0 0 0
[Pull Cart]
mesh=pullcart.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=3 12 6
rotation_c=10 180 20
[Purple Wings]
mesh=PurpleWings.mesh
bone=Main
offset_f=0 0 1
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Red Wings]
mesh=RedWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Rib Armor]
mesh=ribs.mesh
bone=spine1
offset_f=1.25 0 3.25
rotation_f=0 181 0
offset_c=1.25 -2 3
rotation_c=0 181 0
[RPG-7]
mesh=RPG7.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Saddle]
mesh=saddlez.mesh
bone=spine1
offset_f=-1.2 2 -2.5
rotation_f=10 50 0
offset_c=47 -12 -69
rotation_c=0 100 100
[Saddle2]
mesh=saddle2.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=0 -3.4 0
rotation_c=10 180 0
[Samurai sword]
mesh=Sword.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Scar L St]
mesh=Scar2.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Scar RC]
mesh=Scar3.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0
[Seraph Wings]
mesh=SeraphWings.mesh
bone=Main
offset_f=0 0 2
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0
[Shotgun]
mesh=Shotgun.mesh
bone=spine2
bone=spine1
offset_f=0.0 0 1.5
rotation_f=95 0 180
offset_c=0.0 0 1.5
rotation_c=95 0 180
[Shoulder Cannons]
mesh=Shoulder_cannons.mesh
material=Shoulder_cannonsMat
bone=spine2
offset_f=0.0 -3.75 -0.0
rotation_f=280 0 0
offset_c=0.0 -2.55 -0.0
rotation_c=280 0 0
[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0
[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0
[Tommy Gun G]
mesh=M1928G.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=2.5 -11 11
[Tutu]
mesh=tutu.mesh
bone=spine3
offset_f=0.1 1.1 0.5
rotation_f=180 1 1
offset_c=0.1 1.1 0.5
rotation_c=180 1 1
[White Mini Wings]
mesh=MiniWings_WHITE.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 0
rotation_c=0 0 0
[White Wings]
mesh=Wings_WHITE.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0
[Wings]
mesh=Wings.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0
[=====Mouth/Inside=====]
[Aqua's Keyblade]
mesh=AQUA1.mesh
bone=jaw
offset_f=-1.6 2.2 0
rotation_f=100 11 10
offset_c=-1.6 1.2 0
rotation_c=100 11 10
[Blue Glowstick]
mesh=glowstick.mesh
material=blueglowMat
bone=botlip
offset_f=-1.5 0.1 0.2
rotation_f=0 0 0
offset_c=-1.5 0 0.3
rotation_c=0 0 0
[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0