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Topics - darkpaw101

Pages: [1] 2
1
Game Help / Stuck on "connecting to front server"
« on: June 02, 2014, 12:01:05 am »
When I try to log in to FH, it'll stay on connecting to front server. It was working fine a couple days ago, but now it seems to be stuck on that.  I added it to the list to let it connect to the internet, (firewall) and still nothing. I use norton security suite. When you try to add a program you can allow the program, block it, or do custom settings. I did allow. I don't know what to put for custom ;w; (I'm not 100% sure if norton is stopping it from connecting, though.

2
Game Help / Item download help?
« on: January 23, 2014, 04:40:41 pm »
I know there is already an item thing below but I don't think that's my problem.

1.I just downloaded pawesome item pack, and I already have another item pack. Will that effect my game in any way?

2.I pasted the mesh and texture files into media>items, but do I have to put this text in the item.cfg?: (I took some out because it was way too big it's in the spoiler)

3. I already have some items in pawesome item pack from my big item pack. Will this duplicate those items (such as wooden keyblade for an example) or effect my game?


 
#Bones:
#Main
#head, neck2, neck1, spine1, spine2, spine3, spine4
#tail1, tail2, tail3, tail4, tail5, tail6
#shoulder.L, arm1.L, arm2.L, arm3.L, arm4.L, (also .R)
#hand1.L, hand2.L, hand3.L, hand4.L, (also .R)
#finger1.L, finger2.L, finger3.L, finger4.L, (also .R)
#hip.L, leg1.L, leg2.L, leg3.L, (also .R)
#foot1.L, foot2.L, foot3.L, foot4.L, (also .R)
#toe1.L, toe2.L, toe3.L, toe4.L, (also .R)
#mouth, jaw, chin, forehead, nose1, nose2, toplip, botlip, tongue1, tongue2, tongue3
#toplip1.L, toplip2.L, toplip3.L, botlip1.L, botlip2.L, botlip3.L, (also .R)
#retina.L, eye.L, eyelid.L, cheek.L, brow1.L, brow2.L, (also .R)
#cochlea.L, ear.L, (also .R)
#Canine only: face.L, face.R

#offset_f: position offset for feline
#offset_c: position offset for canine
#rotation_f: rotation for feline
#rotation_c: rotation for canine


[=======Head=======]

[AceHat]
mesh=GHat.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

[Aged Antlers]
mesh=antlers.mesh
material=antlersB
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Angel Halo]
mesh=halo.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

[Antenna]
mesh=antenna.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0

[Antlers]
mesh=antlers.mesh
material=antlerMat
bone=forehead
offset_f=0.1 1.5 0.5
rotation_f=-10 180 0
offset_c=0.1 1.4 0.1
rotation_c=-40 180 0

[Antlers2]
mesh=antlers.mesh
bone=forehead
offset_f=0.0 1.0 0
rotation_f=100 0 0
offset_c=0.0 1.55 0
rotation_c=100 0 0

[AppleJackHat]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 -0.5 3.5
rotation_f=130 180 -4
offset_c=0.1 -1.5 1.5
rotation_c=100 180 -4

[AppleJackHatLow]
mesh=AppleJackHat.mesh
material=AJH
bone=forehead
offset_f=-0.1 0.7 3.5
rotation_f=155 180 -5
offset_c=0.1 -0.8 2.5
rotation_c=123 180 -5

[Bang Mane]
mesh=SephMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.7 -1
rotation_c=50 0 0

[Bang Mane Black]
mesh=SephMane.mesh
material=SephMane2Mat
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.7 -1
rotation_c=50 0 0

[Blinkie Hipster Glasses]
mesh=hipsterglasses.mesh
material=shuttershadesblinkie
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0

[Blinkie Hipster Glasses2]
mesh=hipsterglasses.mesh
material=shuttershadesblinkie2
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0

[Blue Glow Eye L]
mesh=gloweye3L.mesh
material=gloweye3Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[Blue Glow Eye R]
mesh=gloweye3R.mesh
material=gloweye3Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[Buck Antlers]
mesh=DeerAntlers.mesh
bone=forehead
offset_f=0 1 1.3
rotation_f=0 0 0
offset_c=0 1.5 .8
rotation_c=0 0 0

[Bull Horns 1]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0.3 1.5
rotation_f=-5 0 0
offset_c=0 0.3 1.5
rotation_c=0 0 0

[Bull Horns 2]
mesh=horns.mesh
material=bullhorn
bone=forehead
offset_f=0 0 -0.85
rotation_f=15 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0

[Chameleon]
mesh=chameleon.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 23

[CHat]
mesh=CHat.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15

[CreeperMask]
mesh=creeper.mesh
materials=CreeperMat
bone=forehead
offset_f=0 0.45 1.5
rotation_f=100 180 0
offset_c=0 0.48 0
rotation_c=70 180 0

[Devil's Lock]
mesh=DevilsLockMane.mesh
bone=forehead
offset_f=0 .5 -.4
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=20 0 0

[Devil's Lock Black]
mesh=DevilsLockMane.mesh
material=DevilsLockMane2Mat
bone=forehead
offset_f=0 .5 -.4
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=20 0 0

[Dragon's Helm]
mesh=Dragon'sHelm.mesh
material=DH
bone=forehead
offset_f=0 1.2 -0.4
rotation_f=10 0 0
offset_c=0 2 -1
rotation_c=37 0 0

[Ear Feather]
mesh=feather_02.mesh
material=earFeatherMAT
bone=forehead
offset_f=-1 1 0.5
rotation_f=0 300 -250
offset_c=-1 1 -.3
rotation_c=-0 300 -250

[Ear Ring Feathers]
mesh=Earfeathers.mesh
bone=ear.L
offset_f=-0.2 0.7 -0.7
rotation_f=-1 0 0
offset_c=0.4 0.7 0
rotation_c=-50 0.7 -0.7

[Fedora]
mesh=fedora2.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0

[Feelers]
mesh=feelers.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0

[Forver alone face mask]
mesh=mask2.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270

[Glasses]
mesh=glasses1.mesh
material=silver
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90

[Grad's Helmet]
mesh=helmet2.mesh
material=silver
bone=forehead
offset_f=0 0 -.7
rotation_f=0 180 0
offset_c=0 1 -1.5
rotation_c=-30 180 0

[Headcrab]
mesh=Headcrab.mesh
bone=forehead
offset_f=0.0 1.2 -0.2
rotation_f=23 180 0
offset_c=0.0 1.7 -0.4
rotation_c=0 180 0

[Headphones]
mesh=headphones.mesh
material=headphones
bone=head
offset_f=-1.7 0.75 -.4
rotation_f=165 0 0
offset_c=-1.7 0.75 -.3
rotation_c=180 0 0

[Hipster Glasses]
mesh=hipsterglasses.mesh
material=headphones
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0

[Horns]
mesh=horns.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0

[Horns2]
mesh=horns2.mesh
material=horntex
bone=forehead
offset_f=0 0.2 -0.85
rotation_f=-5 180 0
offset_c=-0 1.2 -2.0
rotation_c=-30 180 0

[Horns3]
mesh=horns3.mesh
bone=forehead
offset_f=0.0 0.0 1.7
rotation_f=0 0 0
offset_c=0.0 0.0 1.7
rotation_c=0 0 0

[Ifrit Horns]
mesh=IfritHorns.mesh
bone=forehead
offset_f=-.55 -.3 4
rotation_f=0 0 0
offset_c=-.58 0 3.5
rotation_c=0 0 0

[Ifrit X Horns]
mesh=IfritXHorns.mesh
bone=forehead
offset_f=-.1 0 3
rotation_f=0 0 0
offset_c=-.1 -1 1
rotation_c=40 0 0

[Irish Deer Antlers]
mesh=Irishdeerantlers.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[LOL mask]
mesh=mask3.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270

[Long Horns]
mesh=longhorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0

[Low Horns]
mesh=lowhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90

[Mouse buddy]
mesh=mouse.mesh
bone=head
offset_f=-0.0 0.5 1.1
rotation_f=270 90 90
offset_c=-0.0 -0.75 1
rotation_c=0 0 180

[PigMask]
mesh=pighead.mesh
materials=PigMat
bone=forehead
offset_f=0 0 0.6
rotation_f=-15 0 0
offset_c=0 0.05 -0.3
rotation_c=30 0 0

[Pink Earring L]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=-1.0 1.8 0.8
rotation_f=10 0 0
offset_c=-.8 2.3 0.5
rotation_c=0 0 0

[Pink Earring R]
mesh=earrings2.mesh
material=erPINK
bone=forehead
offset_f=1.0 1.8 0.8
rotation_f=10 0 0
offset_c=.8 2.3 0.5
rotation_c=0 0 0

[Pterasaur head crest]
mesh=pterasaurheadcrest.mesh
bone=forehead
offset_f=0 1 0
rotation_f=15 180 0
offset_c=0 1.1 0.1
rotation_c=-15 180 0

[Pumpkin Head]
mesh=pumpkin.mesh
material=pumpkinMat
bone=forehead
offset_f=0 -1.5 -.8
rotation_f=0 180 0
offset_c=0 0 -2.7
rotation_c=-30 180 0

[Ram Horns]
mesh=ramhorns.mesh
material=ramhorntex
bone=forehead
offset_f=0 2.3 .5
rotation_f=180 180 0
offset_c=0 2.3 0
rotation_c=180 180 0

[Raven Mask]
mesh=CarrionMask.mesh
material=RavenMask
bone=forehead
offset_f=0.07 -3.5 1
rotation_f=15 180 0
offset_c=0.07 -3.25 -1.5
rotation_c=-15 180 0

[Red Glow Eye L]
mesh=gloweye1L.mesh
material=gloweye1Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[Red Glow Eye R]
mesh=gloweye1R.mesh
material=gloweye1Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[Red Hipster Glasses]
mesh=hipsterglasses.mesh
material=shuttershadesred
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0

[Rose Behind Left Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=-.5 .25 1.7
rotation_f=-60 0 0
offset_c=-.2 0 .2
rotation_c=-30 0 0

[Rose Behind Right Ear]
mesh=rose.mesh
material=roseMat
bone=forehead
offset_f=.5 .25 1.7
rotation_f=-60 0 0
offset_c=.2 0 .2
rotation_c=-30 0 0

[Round Mane]
mesh=RoundMane.mesh
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.3 -1
rotation_c=20 0 0

[Round Mane Black]
mesh=RoundMane.mesh
material=RoundMane2Mat
bone=forehead
offset_f=0 .7 -.4
rotation_f=0 0 0
offset_c=0 1.3 -1
rotation_c=20 0 0

[Saw Horns1]
mesh=sawhorns.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90

[Saw Horns2]
mesh=sawhorns2.mesh
bone=forehead
offset_f=0.25 -1 -1.5
rotation_f=-45 0 90
offset_c=0.25 0.5 -3
rotation_c=-15 0 90

[Scouter Blue]
mesh=ScouterBlue.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0

[Scouter Gold]
mesh=ScouterGold.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0

[Scouter Green]
mesh=ScouterGreen.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0

[Scouter Purple]
mesh=ScouterPurple.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0

[Scouter Red]
mesh=ScouterRed.mesh
material=
bone=head
offset_f=-1.3 1.0 1.0
rotation_f=0.0 0.0 0.0
offset_c=-1.4 -0.2 1.45
rotation_c=60.0 15.0 10.0

[Short Horns]
mesh=shorthorns.mesh
bone=forehead
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0.75 -1.5
rotation_c=-28 180 0

[ShutterShades Blinkie]
mesh=shuttershades.mesh
material=shuttershadesblinkie2
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3 0.1
rotation_c=-90 170 0

[ShutterShades Blue]
mesh=shuttershades.mesh
material=shuttershadesblue
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[ShutterShades Green]
mesh=shuttershades.mesh
material=shuttershades
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[ShutterShades Pink]
mesh=shuttershades.mesh
material=shuttershadespink
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[ShutterShades Red]
mesh=shuttershades.mesh
material=shuttershadesred
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[ShutterShades Strobe]
mesh=shuttershades.mesh
material=strobe
bone=nose1
offset_f=1.5 3.5 -.25
rotation_f=-90 180 0
offset_c=1.5 3 0.1
rotation_c=-90 170 0

[ShutterShades White]
mesh=shuttershades.mesh
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[ShutterShades Yellow]
mesh=shuttershades.mesh
material=shuttershadesyellow
bone=nose1
offset_f=1.5 3 -.25
rotation_f=-90 180 0
offset_c=1.5 3.5 0.1
rotation_c=-90 170 0

[Spikey Earrings G]
mesh=earrings.mesh
material=gold
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0

[Spikey Earrings S]
mesh=earrings.mesh
material=silver
bone=forehead
offset_f=0 1.8 0.8
rotation_f=10 0 0
offset_c=0 2.3 0.5
rotation_c=10 0 0

[Steve?Mask]
mesh=stevehead.mesh
materials=steveMat
bone=forehead
offset_f=0 0.45 1.5
rotation_f=100 180 0
offset_c=0 0.48 0
rotation_c=70 180 0

[Strobe Hipster Glasses]
mesh=hipsterglasses.mesh
material=strobe
bone=nose1
offset_f=1.3 2.5 0
rotation_f=-90 180 0
offset_c=1.25 1.8 0.3
rotation_c=-90 170 0

[Sunglasses]
mesh=glasses2.mesh
material=glassesMat2
bone=nose1
offset_f=0 2 .3
rotation_f=0 90 90
offset_c=0 1.8 .3
rotation_c=0 80 90

[Sunglasses2]
mesh=SG.mesh
bone=nose1
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0 1 0.5
rotation_c=10 80 -10

[Thanator headress]
mesh=Thantorheadress.mesh
bone=forehead
offset_f=0 -1 0.5
rotation_f=15 180 0
offset_c=0 -0.5 -1.3
rotation_c=-15 180 0

[Troll face mask]
mesh=mask1.mesh
bone=head
offset_f=0 0.3 1.4
rotation_f=360 0 270
offset_c=0 0.6 3.25
rotation_c=360 0 270

[Unicorn Horn]
mesh=UniHorn.mesh
bone=forehead
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Xaph Horns]
mesh=xaphhorns.mesh
material=xaph
bone=forehead
offset_f=0 2.2 1.5
rotation_f=230 0 0
offset_c=0 1.5 2
rotation_c=260 0 0

[Yellow Glow Eye L]
mesh=gloweye2L.mesh
material=gloweye2Mat
bone=eye.L
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[Yellow Glow Eye R]
mesh=gloweye2R.mesh
material=gloweye2Mat
bone=eye.R
offset_f=0 -.09 0
rotation_f=0 0 0
offset_c=0 -.09 0
rotation_c=0 0 0

[ZT Helmet Dark]
mesh=helmet3.mesh
material=zthelmMatDARK
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0

[ZT Helmet Gold]
mesh=helmet3.mesh
material=zthelmMatGOLD
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0

[ZT Helmet Silver]
mesh=helmet3.mesh
material=zthelmMatSILVER
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0

[ZT Helmet Snow]
mesh=helmet3.mesh
material=zthelmMatSNOW
bone=forehead
offset_f=0 0.2 0.4
rotation_f=-20 180 0
offset_c=0 .5 -.5
rotation_c=-50 180 0


[=======Muzzle=======]

[Beak Black]
mesh=Beak2.mesh
material=BeakTexBlack
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Brown]
mesh=Beak2.mesh
material=BeakTexBrown
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Orange]
mesh=Beak2.mesh
material=BeakTexOrange
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Gray]
mesh=Beak2.mesh
material=BeakTexGray
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Red]
mesh=Beak2.mesh
material=BeakTexRed
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[Beak Tan]
mesh=Beak2.mesh
material=BeakTexTan
bone=mouth
offset_f=0 1.8 -0.03
rotation_f=-84 180 0
offset_c=0 1.3 0.1
rotation_c=-90 180 0

[CrocMask]
mesh=crocmask.mesh
bone=forehead
offset_f=0 .2 -1
rotation_f=-10 180 0
offset_c=0 .8 -1.2
rotation_c=-40 180 0

[Dodobeak]
mesh=Dodobeak.mesh
bone=nose1
offset_f=0 2.3 -0.4
rotation_f=-60 180 0
offset_c=0 2.3 -0.4
rotation_c=-60 180 0

[GZ Whiskers]
mesh=GZWhiskers.mesh
material=GZWhiskersBlack
bone=toplip
offset_f=.0 -11.6 -2.2
rotation_f=-61 179 .20
offset_c=0 -12.1 2.7
rotation_c=-60 0 0

[Mammoth Tusks]
mesh=Mammothtusks.mesh
bone=mouth
offset_f=-0 2 0
rotation_f=180 90 90
offset_c=0 1 0
rotation_c=0180 90 90

[Muzzle]
mesh=muzzle.mesh
bone=forehead
offset_f=0 .1 -1.2
rotation_f=-10 180 0
offset_c=0 1.3 -2.2
rotation_c=-40 180 0

[Nosering G]
mesh=nosering.mesh
material=gold
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0

[Nosering S]
mesh=nosering.mesh
material=silver
bone=nose2
offset_f=0 -.1 -.85
rotation_f=20 180 0
offset_c=0 -.1 -1.3
rotation_c=20 180 0

[Tusks]
mesh=tusks.mesh
bone=jaw
offset_f=0.20 2.90 -1
rotation_f=45 -4 90
offset_c=0.20 2.15 -0.9
rotation_c=45 -4 90


[=======Neck=======]

[Amethyst Necklace]
mesh=necklace11.mesh
material=NecklaceMatAmethyst
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Aquamarine Necklace]
mesh=necklace11.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Bat Necklace]
mesh=necklace13.mesh
material=bat
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Bell Collar]
mesh=bell.mesh
material=bellcollarMAT
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 0 -1.3
rotation_c=0 180 0

[Bigbell]
mesh=bigbell.mesh
bone=neck2
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0 -0.5
rotation_c=0 180 0

[Black collar]
mesh=bell.mesh
material=blackcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[BlueCircleNecklace]
mesh=circlenecklace.mesh
material=necklaceMat3
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Blue collar]
mesh=bell.mesh
material=bluecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Brown collar]
mesh=bell.mesh
material=browncollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Chain Collar]
mesh=neckchain.mesh
bone=neck1
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -.1
rotation_c=0 0 0

[ChainLink Collar]
mesh=chainlinkcollar.mesh
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Checkered Tie]
mesh=tie.mesh
material=tie
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0

[DagTie]
mesh=tie4.mesh
bone=neck1
offset_f=0.0 2.50 1.2
rotation_f=0 180 0
offset_c=0.0 2.50 .55
rotation_c=0 180 0

[Diamond Necklace]
mesh=necklace11.mesh
material=NecklaceMatDiamond
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Emerald Necklace]
mesh=necklace11.mesh
material=NecklaceMatEmerald
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Garnet Necklace]
mesh=necklace11.mesh
material=NecklaceMatGarnet
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Green collar]
mesh=bell.mesh
material=greencollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Grey collar]
mesh=bell.mesh
material=greycollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Headphones around neck]
mesh=headphones.mesh
material=headphones
bone=neck2
offset_f=-1.7 -0.9 -0.75
rotation_f=80 0 0
offset_c=-1.7 -0.9 -0.75
rotation_c=80 0 0

[Heart Necklace G]
mesh=necklace8.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Heart Necklace S]
mesh=necklace8.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Ice Crystal Collar]
mesh=CrystalCollar.mesh
material=crystalMat
bone=neck1
offset_f=0.03 0.03 2.9
rotation_f=-205 3 175
offset_c=0 0 -2.4
rotation_c=-0 0 -10

[Jade Necklace]
mesh=necklace6.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Key Necklace]
mesh=key.mesh
material=silver
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Lupine Pendant]
mesh=necklace5.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[O-Collar Belgum]
mesh=collar1.mesh
material=OcollarBelgumMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Black]
mesh=collar1.mesh
material=OcollarBlackMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Blue]
mesh=collar1.mesh
material=OcollarBlueMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Brown]
mesh=collar1.mesh
material=OcollarBrownMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar France]
mesh=collar1.mesh
material=OcollarFranceMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Germany]
mesh=collar1.mesh
material=OcollarGermanyMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Green]
mesh=collar1.mesh
material=OcollarGreenMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Italy]
mesh=collar1.mesh
material=OcollarItalyMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Orange]
mesh=collar1.mesh
material=OcollarOrangeMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Red]
mesh=collar1.mesh
material=OcollarRedMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar Russian]
mesh=collar1.mesh
material=OcollarRusianMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[O-Collar White]
mesh=collar1.mesh
material=OcollarWhiteMat
bone=neck2
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Opal Necklace]
mesh=necklace11.mesh
material=NecklaceMatOpal
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Orange collar]
mesh=bell.mesh
material=orangecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Pearl Necklace]
mesh=necklace11.mesh
material=NecklaceMatPearl
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Peridot Necklace]
mesh=necklace11.mesh
material=NecklaceMatPeridot
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Purple collar]
mesh=bell.mesh
material=purplecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Radio Collar]
mesh=TrackCollar.mesh
material=TrackCollarMAT
bone=neck2
offset_f=0 0 -0.5
rotation_f=0 180 0
offset_c=0 0 -0.5
rotation_c=0 180 0

[Rainbow Tie]
mesh=tie.mesh
material=tie2
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0

[RedCircleNecklace]
mesh=circlenecklace.mesh
material=necklaceMat
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Red collar]
mesh=bell.mesh
material=redcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Ruby Necklace]
mesh=necklace11.mesh
material=NecklaceMatRuby
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Sanctum Pendant]
mesh=necklace9.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Sapphire Necklace]
mesh=necklace11.mesh
material=NecklaceMatSapphire
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Sharktooth Necklace]
mesh=necklace10.mesh
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Spikey Collar]
mesh=collar3.mesh
material=collarMat
bone=neck2
offset_f=0 0 .5
rotation_f=0 0 0
offset_c=0 .2 .3
rotation_c=0 0 0

[Spikey Collar2]
mesh=collar3.mesh
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Smiley Tie]
mesh=tie.mesh
material=tie3
bone=neck2
offset_f=0 .5 1.2
rotation_f=0 180 0
offset_c=0 .3 .3
rotation_c=0 180 0

[Telly Necklace G]
mesh=necklace2.mesh
material=gold
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Telly Necklace S]
mesh=necklace2.mesh
material=silver
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[Topaz Necklace]
mesh=necklace11.mesh
material=NecklaceMatTopaz
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180

[Vanity Necklace]
mesh=necklace3.mesh
material=NecklaceMatAquamarine
bone=neck1
offset_f=0.05 2.3 0.8
rotation_f=-205 0 180
offset_c=0.05 3.6 0.2
rotation_c=-205 0 180

[White collar]
mesh=bell.mesh
material=whitecollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Yellow collar]
mesh=bell.mesh
material=yellowcollarMAT
bone=neck2
offset_f=0.01 -0.1 -0.5
rotation_f=1 180 1
offset_c=0.01 -0.1 -0.7
rotation_c=-15 180 1

[Zircon Necklace]
mesh=necklace11.mesh
material=NecklaceMatZircon
bone=neck1
offset_f=0.05 2.1 0.8
rotation_f=-205 0 180
offset_c=0.05 3.4 0.2
rotation_c=-205 0 180



[=======Tail=======]

[Doedectail]
mesh=Doedectail.mesh
bone=tail6
offset_f=0 2 0
rotation_f=90 0 0
offset_c=0 2 0
rotation_c=90 0 0

[Night Fury Tail]
mesh=Nightfurytail.mesh
bone=tail6
offset_f=0.1 2.8 0.4
rotation_f= 100 0 0
offset_c=0 1.6 0.2
rotation_c=100 0 0

[Ninetails tail]
mesh=PokeNinetailstail.mesh
bone=spine4
offset_f=0 0 0
rotation_f=90 180 0
offset_c=0 0 0
rotation_c=90 180 0

[Pikachu tail]
mesh=PokePikatail.mesh
bone=spine4
offset_f=0 0 0
rotation_f=90 180 0
offset_c=0 0 0
rotation_c=90 180 0

[Shark tail]
mesh=sharktail.mesh
bone=tail6
offset_f=0 2.3 -1
rotation_f=90 0 0
offset_c=0 1.7 -1
rotation_c=90 0 0

[Tail Ribbon]
mesh=ribbon.mesh
material=ribbonMat
bone=tail5
offset_f=0 0 -.5
rotation_f=0 180 0
offset_c=0 -1.0 .5
rotation_c=0 180 0

[Tail Leaf]
mesh=feather.mesh
material=feather
bone=tail6
offset_f=0 2.8 1.0
rotation_f=60 180 180
offset_c=0 2.1 1.0
rotation_c=60 180 180

[Xenomorpthtail]
mesh=Xenotail.mesh
bone=tail6
offset_f=0 2.5 -1
rotation_f=-90 0 180
offset_c=0 0.85 -0.02
rotation_c=-90 0 180



[=======Legs=======]

[Checkered Bracelet L]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Checkered Bracelet R]
mesh=bracelet1.mesh
material=checkeredbracelet
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Glow Bracelet]
mesh=glowbraceR1.mesh
material=glowhoop2Mat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[I'm a Preset!]
mesh=bracelet1.mesh
material=braceletMat2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Python RB]
mesh=pythoRB.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5.5 0
offset_c=2 -4 0.5
rotation_c=0 0 2

[Rainbow Bracelet L]
mesh=bracelet4L.mesh
material=tie2
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Rainbow Bracelet R]
mesh=bracelet4R.mesh
material=tie2
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Raptor claw L]
mesh=Raptorclaw.mesh
bone=toe2.L
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180

[Raptor claw R]
mesh=Raptorclaw.mesh
bone=toe2.R
offset_f=0 0 0
rotation_f=-90 0 180
offset_c=0 0 0
rotation_c=-90 0 180

[Red Bracelet L]
mesh=bracelet1.mesh
material=bred
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Red Bracelet R]
mesh=bracelet1.mesh
material=bred
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Shackle]
mesh=Shackle.mesh
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Smith&Wesson B]
mesh=S&W.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Smith&Wesson G]
mesh=S&W2.mesh
bone=shoulder.L
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Spikey Bracelet L]
mesh=bracelet6L.mesh
material=collarMat
bone=arm4.L
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Spikey Bracelet R]
mesh=bracelet6R.mesh
material=collarMat
bone=arm4.R
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Toboe's Bracelet]
mesh=Toboesbracelet.mesh
bone=arm4.R
offset_f=0.0 0 0
rotation_f=0 0 0
offset_c=0.0 0 0
rotation_c=0 0 0



[=======Back=======]

[AK-74 Custom]
mesh=AK74FC.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=2.5 -11 11

[Amaterastu's Mirror]
mesh=kagami.mesh
bone=Main
offset_f=0 -7 0
rotation_f=0 0 0
offset_c=0 -7 0
rotation_c=0 0 0

[Aquila Wings]
mesh=AquilaWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -1
rotation_c=0 0 0

[AUG B]
mesh=AUG.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[AUG G]
mesh=AUG2.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Buster Sword]
mesh=buster.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Barren Demon Wings]
mesh=BarrenWings.mesh
bone=Main
offset_f=0 0 1
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Barret]
mesh=Bar.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -4 1
rotation_c=3 -6 1

[Blanket]
mesh=blanket.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=-19.2 -23.5 -7.5
rotation_c=10 180 6

[Crow Wings]
mesh=CrowWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1 1
rotation_c=0 0 0

[Dark Mini Wings]
mesh=MiniWings_BLACK.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 0
rotation_c=0 0 0

[Dark Wings]
mesh=Wings_BLACK.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0

[Dark Winged 2]
mesh=Sephwings2.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -2
rotation_c=0 0 0

[Dark Winged Angel]
mesh=SephWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 -1
rotation_c=0 0 0

[Devil Wings]
mesh=SuccuWings.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=0 0 0

[Diablo Wings]
mesh=DiabWings.mesh
bone=Main
offset_f=0 -1 2
rotation_f=0 0 0
offset_c=0 -1 1
rotation_c=0 0 0

[Dimetrodon Sail]
mesh=Demsail.mesh
bone=spine3
offset_f=0 -2.5 0
rotation_f=-80 0 0
offset_c=0 0.8 2
rotation_c=-80 0 0

[Duckling Rider]
mesh=duckling.mesh
bone=Main
offset_f=0 2.2 0
rotation_f=0 0 0
offset_c=0 2.3 0
rotation_c=0 0 0

[Frog buddy]
mesh=frog.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0

[Garuda Wings]
mesh=GarudaWings.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 -1
rotation_c=0 0 0

[I'm a Present!]
mesh=Im-a-present.mesh
bone=spine3
offset_f=0 0 0.3
rotation_f=270 0 0
offset_c=0 0 0.4
rotation_c=270 0 0

[Kitty buddy]
mesh=kitten.mesh
bone=Main
offset_f=0.0 2 0.0
rotation_f=0 0 0
offset_c=0.0 2 0.0
rotation_c=0 0 0

[Link Weapons]
mesh=swordshield.mesh
bone=Main
offset_f=0 -7.8 0
rotation_f=0 0 0
offset_c=0 -7.5 0
rotation_c=0 0 0

[M4A2]
mesh=M4.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Masamune]
mesh=masamune.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Midna]
mesh=Midna.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 1.3 63
rotation_c=0 0 0

[Mini Devil Wings]
mesh=MiniSuccuWings.mesh
bone=Main
offset_f=0 1 3
rotation_f=0 0 0
offset_c=0 1 2
rotation_c=0 0 0

[Mini Feather Wings]
mesh=TinyFeather.mesh
bone=Main
offset_f=0 1.3 3.2
rotation_f=0 0 0
offset_c=0 1.3 2
rotation_c=0 0 0

[One Winged Angel]
mesh=Seph1wing.mesh
bone=Main
offset_f=-1.8 1 1
rotation_f=0 0 0
offset_c=-1.5 1 -.5
rotation_c=0 0 0

[Pink Wings]
mesh=PinkWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1.5 -.5
rotation_c=0 0 0

[Prayingmantis buddy]
mesh=prayingmantis.mesh
bone=Main
offset_f=0.0 2.4 -2.0
rotation_f=0 0 0
offset_c=-0.0 2.4 -2.0
rotation_c=0 0 0

[Pretty Wings]
mesh=PrettyWings.mesh
bone=Main
offset_f=0 1 1
rotation_f=0 0 0
offset_c=0 1 -.5
rotation_c=0 0 0

[Pull Cart]
mesh=pullcart.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=3 12 6
rotation_c=10 180 20

[Purple Wings]
mesh=PurpleWings.mesh
bone=Main
offset_f=0 0 1
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Red Wings]
mesh=RedWings.mesh
bone=Main
offset_f=0 0 0
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Rib Armor]
mesh=ribs.mesh
bone=spine1
offset_f=1.25 0 3.25
rotation_f=0 181 0
offset_c=1.25 -2 3
rotation_c=0 181 0

[RPG-7]
mesh=RPG7.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Saddle]
mesh=saddlez.mesh
bone=spine1
offset_f=-1.2 2 -2.5
rotation_f=10 50 0
offset_c=47 -12 -69
rotation_c=0 100 100

[Saddle2]
mesh=saddle2.mesh
bone=spine2
offset_f=0.1 1.2 0.5
rotation_f=3 60 5
offset_c=0 -3.4 0
rotation_c=10 180 0

[Samurai sword]
mesh=Sword.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Scar L St]
mesh=Scar2.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Scar RC]
mesh=Scar3.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=0 -8 0

[Seraph Wings]
mesh=SeraphWings.mesh
bone=Main
offset_f=0 0 2
rotation_f=0 0 0
offset_c=0 0 0
rotation_c=0 0 0

[Shotgun]
mesh=Shotgun.mesh
bone=spine2
bone=spine1
offset_f=0.0 0 1.5
rotation_f=95 0 180
offset_c=0.0 0 1.5
rotation_c=95 0 180

[Shoulder Cannons]
mesh=Shoulder_cannons.mesh
material=Shoulder_cannonsMat
bone=spine2
offset_f=0.0 -3.75 -0.0
rotation_f=280 0 0
offset_c=0.0 -2.55 -0.0
rotation_c=280 0 0

[Spine 1]
mesh=spine1.mesh
material=spine
bone=spine1
offset_f=-1.2 3 3.3
rotation_f=190 0 0
offset_c=-1.2 2 3.6
rotation_c=200 0 0

[Spine 2]
mesh=spine2.mesh
material=spine
bone=spine2
offset_f=-1.2 2 -2.5
rotation_f=10 0 0
offset_c=-1.2 2 -2.5
rotation_c=10 0 0

[Tommy Gun G]
mesh=M1928G.mesh
bone=spine1
offset_f=2 -4 1
rotation_f=0 -5 0
offset_c=2 -6 1
rotation_c=2.5 -11 11

[Tutu]
mesh=tutu.mesh
bone=spine3
offset_f=0.1 1.1 0.5
rotation_f=180 1 1
offset_c=0.1 1.1 0.5
rotation_c=180 1 1

[White Mini Wings]
mesh=MiniWings_WHITE.mesh
bone=Main
offset_f=0 1 0
rotation_f=0 0 0
offset_c=0 1 0
rotation_c=0 0 0

[White Wings]
mesh=Wings_WHITE.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0

[Wings]
mesh=Wings.mesh
bone=Main
offset_f=0 .5 0
rotation_f=0 0 0
offset_c=0 .5 0
rotation_c=0 0 0


[=====Mouth/Inside=====]

[Aqua's Keyblade]
mesh=AQUA1.mesh
bone=jaw
offset_f=-1.6 2.2 0
rotation_f=100 11 10
offset_c=-1.6 1.2 0
rotation_c=100 11 10

[Blue Glowstick]
mesh=glowstick.mesh
material=blueglowMat
bone=botlip
offset_f=-1.5 0.1 0.2
rotation_f=0 0 0
offset_c=-1.5 0 0.3
rotation_c=0 0 0

[Candy Cane]
mesh=candycane.mesh
material=candycaneMat
bone=botlip
offset_f=.2 1 0
rotation_f=90 -90 0
offset_c=.2 1 .4
rotation_c=90 -90 0

 

3
Game Help / More preset help? ;-; .:Unsolved:.
« on: July 05, 2013, 12:31:04 am »
This time I found a preset for your charater to wear, in the description I did everything but I forgot two things. ;-; I forgot to replace any existing files in the preset 11 folder and I forgot to extract the files before I put them in the preset 11 folder. ;-; So now it just shows a all white body with purple eyes... (It's an enderman preset, ok? xD) I don't wanna mess up my game here, so do I just delete all the pictures of textures in preset 11 and replace them with the extracted file texture pictures or whatever? ;-; Help meh please

4
Request a Preset/Marking / I has a request.
« on: July 04, 2013, 04:26:44 pm »
Hello, I would like a preset made. Pwease i'll give you candy!  I want it to be a glow preset, and I want it to be a cat. I want the preset to look something like this: http://kobusdrike.deviantart.com/art/Brompton-Preset-215387059   
This preset is not mine, but can someone make one like it? This preset is only so you can see this person in-game. :c So as I was saying, can someone make one like this? When you finish it, pm me a picture of it. Thanks!

5
Game Help / Help downloading a preset please? ;-;
« on: July 04, 2013, 02:58:57 pm »
I downloaded a preset from Devianart, saw some tutorials, and tried both. First, I tried to put the preset in the 'presets' folder. That didn't work so I went into the file and a file called preset showed up. I clicked it and found the preset texture (I think Q~Q) it had the number 10 on the file. But for some reason there was only one file and no jpeg images. So anyways, I put the file in 'preset 10' from the 'my_presets' folder. That didn't work ethier! :c Can someone please help me?

6
Game Help / (Not that important) Video of Thierry's Race map?
« on: May 08, 2013, 10:02:14 pm »
So I was wondering if someone could make a video tour for me so I can see Thierry's race whole race map. Someone told me there was traps, so I would like to find those out myself. If you fall in a trap in the video, I won't really care. (As long as you don't show me them.) If you make a video for me, post the link in the comment box! ^_^

7
Game Help / Account help please? (Not solved.)
« on: April 18, 2013, 10:28:09 pm »
So once I used my friends computer for FH, Then I noticed that our accounts are linked now. Is there a way to un-link accounts? I don't want her getting banned, or me. Sorry if i'm talking about bans and reports, Admins feel free to lock this if you need to.

8
Game Help / pokeisland?
« on: March 30, 2013, 09:28:11 pm »
I have seen pokeisland on the list that displays maps in-game and custom maps anyone know the download thread for this??? I saw some pictures on devianart but there was no link anyone have the link to the thread? I really want to download it.  :-\

9
Game Suggestions & Ideas / FH for wii? :p
« on: March 28, 2013, 12:25:32 am »
I just came up with this crazy idea while looking at FH for tablet threads. FH for wii! Likely this will never happen, maybe you can use the controller stick for moving your camera, and then the cursor can be the wii remote you could click A to move your character and for clicking on the chat box and login. When you clicked those, a keyboard would pop up and you would use a to type your username and password. oh and the wii case for the game could maybe be all black with the FH logo on it :D  what do you think of this idea? And on the back cover it could say NOTE: you must have a account to play this game.
  Hope you liked this idea ^_^

10
Request Maps / Needing a map for my rp
« on: February 16, 2013, 11:02:59 pm »
Hey peeps I made a rp and need a map for it. I need a very realistic forest map but a little fantasy in it. You can post the thread in finished maps . Thanks  ;) P.S please post screenies too

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