The issues I see atm are:
1) Accessibility: People lack the time to come home from work and play FH due to chores etc. but they are able to use Discord more due to there being a mobile version
Fix: Make a mobile version of FH.
Discord is most certainly a factor in FeralHeart's decline, but it's not the sole factor. Simply making a mobile version for FH will not fix this issue. If anything, people lack the drive to get on due to the lack of "content" more or less. Things to do in general, on top of juggling real life struggles for most now a days. Due to how quiet things are, people rather go elsewhere for content than sit online. Back when FH was still "booming", there were always things to do. Did the game offer those things? In short, no, save Ascension and Skys Rim serving as intended platforming challenges. What made the game lively, gave people things to do, were the very players that got on and goofed off. Those players would create the things we cherish; Mate Centers (and other centers), climbing the mountains in Fluorite, making it a challenge to climb Ascension without falling, stopping, setting your home, etc., people roleplaying everywhere, Ficho and it's creepy pasta/fandom hub, Bonfire and it's crazy nature that so many would find amusing...and don't get me started on the TLK roleplays that would happen there. All of these things and so much more were player made, and it was a constant draw for so many, even in busy times some people would still make the time to get online because there was this charm. Then you will always have your easy-going players who just like to make characters and relax while looking at the chat, or just have the game on in the background. Everyone had their piece of cake and ate it too.
What the game needs is a bit more content to inspire people to get online again. Bring back platforming, have maps that are fun to explore and have many secrets and "treasures" you can find after completing a platforming challenge or just by adventuring, and let's not forget the big elephant in the room; the old maps. Bring back familiarity for the oldies, and at the same time introduce new experiences for newcomers, with the added cherry on top of stories galore of good times in said areas.
Now, could the game use a little more content in terms of game play mechanics? Possibly yes, but right now focus needs to be put on the essentials and what the game once had but is now lacking in, circling back to the point that making a mobile version won't magically fix this issue. It would be the same exact environment we have now, but on a phone. Hardly anything to do but RP, talk, and sit online as you tab, all to most likely be disconnected if you tab out of the "FeralHeart App" in this scenario.
The staff can provide one part of this puzzle, but the rest lies on the community and what they do with it.
2) Lack of Ideas: Not everyone is the creative type of person. Those sort of people get bored easily when the creative people are unable to play because they get on FH expecting to see other players roleplaying etc. Them they either lay around bored or just leave (not necessarily permanently ofc).
Fix: Add features to FH (could be optional per player) that would keep the non-creative types entertained.
Agreed! Voiced as much in my previous answer.
3) Missing the Past or Friends: People loose motivation to play when there is too much change. Loosing too many game features or friends all at once unexpectedly is a sure way to loose players.
Fix: Change of features should be gradual, however loss of friends is a social issue that is out of our control. Also, existing game features should not be removed unless absolutely necessary (like things that pose a safety or security or performance issue). And notice should be given before removing something. We cannot fix the past, but we can at least build a brighter future. It is time to move on and let go of past negative experiences. No more grudges. A fresh start.
Agreed wholeheartedly. The update that changed FH drastically in terms of maps and familiarity was by no means handled well. The biggest mistake of that whole update was the sudden change that was dropped in front of everyone, including myself. Nobody knew the update was going to happen, it was like a huge carpet being pulled out from under the entire community. Now all of the staff that worked on that update did a fantastic job creating those maps most certainly, but the way they were all presented left almost everyone with a bad taste in their mouths for them. Personally, I can see the reason behind why it all had to be done, namely removing the old maps in place of new ones due to the issues they caused, and I can forgive the sudden change and enjoy the new maps now because I understand, but that's not the case for many out there, and understandably so. Those maps were and still are very special to so many that played FeralHeart, and they were all stripped of that very thing. All of those memories, the friends they made, adventures they had, hardships and good times they experienced, now all gone in the blink of an eye. Many people grew up with those maps, and now they're gone. It's truly heartbreaking.
4) Lack of Community Trust: Many people still do not trust the current staff due to incidents that arose from the actions of past staff.
Fix: Time. Even though only one of the old staff remains, new staff always inherit the good or bad reputation of past staff and it takes time for the opinion of the community to "catch up" with the change in staff.
Yup yup. This is why I always try to make it an effort to be around others and always extend a friendly hand. I've said it many times in the past, I'm not just a staff member, I'm a community member that loves this game just like everyone else. Just because I have a special title over my head or a special badge on my chest doesn't mean I'm any more important. I'm just like everyone else.
5) Conflicting Ideals and Lack of Compromise: There are many conflicting ideals in the community. If person A wants a map with just red roses and person B wants a map with just white roses, it is impossible to please them both unless both people are willing to compromise (perhaps a map that is half red roses and half white roses?). This situation makes it very difficult for any positive change if both people refuse to be happy unless things are perfectly their way.
Fix: Focus on concepts that the majority of players are interested in and attempt to come to a compromise when ideals conflict. If certain individuals cannot be satisfied, that isn't something anyone else can fix because it would be a personal issue.
While you cannot please everyone, and you most certainly shouldn't be a people pleaser, it's very important to listen and compromise when you can, provided it's reasonable and beneficial for the game.
6) Bullying and Drama: I know several people who have been bullied and all too often said bullying occurs via private chats or in FH related Discord servers. Also, many bullying victims are too afraid to report said incidents, which just feeds the bully because they feel they are getting away with it. Also, some people are quick to start violent protests over issues they feel strongly about.
Fix: Teach people to not be afraid of reporting bullies. Perhaps anti-bullying workshops of some kind would help. Make sure there are stiff penalties for those caught bullying (I would have a minimum 24 hour suspension for offenders). There is no excuse for bullying anyone and can result in great mental and emotional trauma. If you feel strongly about something, don't start a big scene over it. That sort of thing helps nobody. In fact, it makes people stop listening to you and even drives people away.
There are still amazing floofs out there that do still report rule breakers, and for them I am always grateful. It's no brainer that staff can't be online 24/7, and that's where the community steps in. The community as a whole are countless players while the staff are just so few individuates. what would really help is a proper report system via a working report button.
As for bullying, the absolute #1 thing to do is ignore and block. For some instances this won't fix the problem, but a lot of times this is all you need to rid of someone you do not wish to interact with. If they continuously harass you, then it's up to the individual to take matters into their own hands and stand up for themselves. Take screenshots, document the harassment, record it on your phone or through a screen capture program, anything and everything you can to save those instances of abuse/harassment so you can warn others. Encourage those around you to care for themselves and take action against their harasser rather than let them stand there and let it happen.
7) Misplaced Blame: Ultimately, it isn't just the staff who determine the rise or fall of any game, it is both staff and community who determine whether a game succeeds or fails. No one person or group of people is to blame. Everyone contributes to the success or failure of a game.
Fix: Stop looking for scapegoats to pin things on when things go wrong.
TTHHIIIISSSSS- AALLLL OF THIISSSS
ahem- Blame gets tossed around left and right way too often. There are many factors that play into FeralHeart being in the state it's in. In a sense, everyone is at fault. What we need to do is stop wasting our time trying to place blame, but instead spend our time on what matters: working together to get this game back on track. Though as a final note on this particular matter, things seemed to have moved on from blaming (for the most part) in the immediate circle/community we have now in FeralHeart, so I think it's safe to say we can put this to rest, move on from it and focus on the future. Blame is not what we need to focus on.