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Messages - VehementlyVamp

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You'll want to use a color that's significantly lighter than your ground color to make the mountains high. Using a textured brush that's lumpy/jagged will create realistic, uneven ground for the mountains. If you're looking to make pointed peaks, a circle with smudged/blended edges will create a sharp point depending how you set the height. c:

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Videos / Nocturnia Map Pack Preview Video
« on: September 17, 2016, 05:57:58 pm »
https://www.youtube.com/watch?v=gf2ntucG4Nw

The link to the download can be found in the video description c:

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Finished Maps / Re: Nocturnia Map Pack (will be updated in the future)
« on: September 14, 2016, 03:48:51 am »
Gorgeous looking map you got here! I may have to download it sometime, it's so captivating and majestic looking. c:

Thank you!

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Finished Maps / Re: Nocturnia Map Pack (will be updated in the future)
« on: September 13, 2016, 03:55:19 pm »
Really liked it. It was kinda like I was in an alternate dimension or something. Particles were really neat ^^ Can't wait to see more.
It had a real dreamlike quality to it. Loved it. Can't wait to see more updates! ^^

Thank you both! That's exactly the effect I wanted it to have. n_n

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Finished Maps / Nocturnia Map Pack (will be updated in the future)
« on: September 13, 2016, 01:58:36 am »
This is the start of my map pack, Nocturnia, the home realm of my original species, Nocturnes. (not an FH species. I just decided to portray the realm this way versus in drawings)



Click the link below for information on the map and species + the download!

http://vehementlyvampirical.deviantart.com/art/Nocturnia-1-0-Public-FeralHeart-Map-Pack-634166938

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Finished Maps / Re: ~Spring Forest~
« on: September 02, 2016, 07:53:17 pm »
The Tree of Harmony map crashes as soon as I try to enter it :c

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Finished Maps / Re: Between the Moon (public warrior's map)
« on: August 14, 2016, 05:05:05 pm »
The water at the front of the map right by the portal shows up white for me

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Game Help / Re: Game not reading presets correctly
« on: August 13, 2016, 11:10:04 pm »
There must have been something wrong with the coding that I couldn't find because I got it working now. Thanks for trying to help!

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Game Help / Re: Game not reading presets correctly
« on: August 13, 2016, 11:01:39 pm »
The game usually only refuses to load beyond a certain preset if there is an error with that preset.
Have you double checked those presets' files?

Did you do anything weird lately, like a system restore?

I've double checked everything and re-typed the coding several times
The entire preset displays solid white other than the tail
I did a factory reset a few weeks ago and installed FH 1.15 for the first time after that and haven't had any problems besides this

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Game Help / Solved
« on: August 13, 2016, 10:41:56 pm »
I've just begun to work on a preset pack and went to check how my first preset looked in-game to discover that the game isn't reading any of my presets correctly. All of presets are displayed black and yellow, white or a design that's not even contained in the preset folders. I am an experienced preset maker and have never run into this problem before. The material file is coded correctly, so I'm not sure what to do from here

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