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Messages - SmexyBadBoy

Pages: [1] 2 3
1
Request a Preset/Marking / Re: In Need Of Custom Eyes
« on: June 19, 2017, 11:36:41 pm »
Bump

2
Game Help / Re: Weird Spikes On Canine Preset Mane?
« on: June 18, 2017, 07:09:55 am »
To attach a picture, use this

[img]https://i.imgur.com/HzbQhrC.png[/img]


I used FlyingGrass' image url. Upload to a site like IMGUR and then copy and paste the Direct Image URL between the image tags shown above.

oh ok thanks :)

3
Game Help / Re: Weird Spikes On Canine Preset Mane?
« on: June 18, 2017, 06:04:54 am »
Are you using a spiky mane like this?



Why yes I am

4
Game Help / Weird Spikes On Canine Preset Mane?
« on: June 18, 2017, 05:29:59 am »
Ok so I have this weird error on a preset of mine where the "tufts" I guess they're called on the mane spike out ruining the smoothness of the appearance and I don't know how to fix it and unfortunately I don't know how to attach an image either but this is the mane code I use  ???

Code: [Select]
material preset_3_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_3mane.png
                }
          }
     }
}

5
Request a Preset/Marking / In Need Of Custom Eyes
« on: June 11, 2017, 01:44:36 am »
Hey Are there any preset makers out there who are good with fully custom eyes I wish to add them onto a partially transparent preset I have downloded for RP purposes I have a photo ready for the required colors & design, technically I need 1 fully customised and the other to be just a normal eye with a matching color to the previous eye I am willing to pay DA points if need be please respond as soon as possible thanks :)

6
Introduction / Re: *le wild furry approaches* :)
« on: June 10, 2017, 10:47:46 pm »
Hello furry sister let us engage in the furry handshake -hugs- 😊 & hey if you want to find me in game to chat just look up SmexyBadBoy don't ask about the name I was an Immature little -Content Removed by Moderator back some 6/7 years ago 😅

7
Forum Games / Re: What song are you listening to?
« on: June 10, 2017, 10:42:33 pm »
Alice In Chains - Man In The Box a classic creepy rock song 😊

8
Game Help / Combining Preset Codes?
« on: June 10, 2017, 09:33:52 am »
Ok so I'm trying to edit an old free preset I downloaded to where everything, except for the head & eyes are transparent, and I can't seem to find a forum on how to code this can anyone help me? it's been a long time since I coded so go easy on me ok ^^;

here is the preset's code;

Quote
material preset_6_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
         texture_unit
         {
            texture Transparentbody6.png
         }
      }
   }
}
material preset_6_bodyMatR
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture TransparentBody6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture TransparentBody6.png
         }
      }
   }
}
material preset_6_headMatL
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparenthead6.png
         }
      }
   }
}
material preset_6_headMatR
{
   
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparenthead6.png
         }
      }
   }
}
material preset_6_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenteye6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparenteye6.png
         }
      }
   }
}
material preset_6_eyeMatR
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenteye6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparenteye6.png
         }
      }
   }
}
material preset_6_tailMat
{
   receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenttail6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparenttail6.png
         }
      }
   }
}
material preset_6_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture Mane6.png
         }
      }
   }
}
material preset_6_equipMatL
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentequip6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparentequip6.png
         }
      }
   }
}
material preset_6_equipMatR
{
        receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentequip6.png
                         tex_address_mode wrap
                         filtering trilinear
         }
            texture Transparentequip6.png
         }
      }
   }
}

9
Game Help / Re: Invisible Friends In Map?
« on: June 10, 2017, 06:56:37 am »
we didnt try that instead we just whispered

I think it's very possible that because you entered the maps and didn't see each other that you both might possibly have different versions of the maps. There have been a couple versions of that map pack lately making that a likely possibility. Kwibjo updated the maps one time after encountering some issues so that might be the problem. I would both make sure you have downloaded and installed the latest versions from the thread and then try again.

Hope this helps!

We actually did I made sure of it I even sent her the link to the map & I think I saw double portals to cape after entering the maps so I think that might be the issue

10
Hey You have double portals in the main 2 maps Ficho & South I can't see my friends when we enter & I think only you can fix it wince you are the original map maker

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