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Topics - XeekyXeek

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1
Game Suggestions & Ideas / Game Installer + Suggested Downloads?
« on: February 18, 2016, 06:54:34 pm »
So I've been thinking about this for a while...

There seems to be consistent complications with how other people see additional markings and items (Mass Markings, PAWSOME items, etc.), and I try as often as I can--when people don't see my character designs properly--to encourage others to download the most recent Marking & Item packs.

I was thinking; on the download page. Could it possibly be modified to have the main installation, and then below it under something like "Suggested Downloads" could be the links for the latest Legendary Items and Legendary Markings packs? Perhaps include installation instructions in case the files don't have any.

That way everyone would see the proper designs from the start, and not see a bubble when someone's wearing cannons on their back!


Hope this is considered!
  ;)

2
Presets & Markings / [v1.09] Turbo's Presets~
« on: March 06, 2013, 04:47:34 pm »
Helloooo, my loyal subjects! <3 How be you?!~

I am here to introduce to you le presets I made and actually saw it fit enough to post on the forums.

Le Screenies:







Anyway YAS. Tis my preset for my kittysona, Aise.~ AKA myself as a kitty. c8 You likey?

Download to View: http://www.filesend.net/download.php?f=fdfbe89995a7a87a6f88397fc6607d31


Next on the list is: Chickionade!









Done as a present for my friend ~Chickionade on deviantART. <33
Download to View: http://www.filesend.net/download.php?f=7e6975a7cec07a366d6abdb9e1879228

3
Finished Maps / (v1.13) .:*Tres Terra*:. <Download is up!>
« on: November 12, 2012, 05:18:08 am »
Tres Terra


Hello all, and welcome to Tres Terra!





Quite the cozy little habitat, no? There are three starter dens you can explore:






There are holes to long, complex tunnels inside each den, and it's a dreadfully long trip if you're walking; but I believe it all to be worth it, for at the end of each tunnel there is a little surprise... each of which I will let you all see for yourself. c:

This is my second ever map posted up for download on the forums, so I hope you like it! It was originally for some friends, but they stopped playing FeralHeart, so... I thought, why not open it to the public? It gets awful lonely, anyhow... ;w;
But yes! Speaking of opening it to the public, onto the download!~

http://www.filedropper.com/tresterra Here you are, so have at it, poppets! Hope to see you there sometime!~ <3


4
Game Help / Annoying mapmaking issue(s). >A>;
« on: July 30, 2012, 03:09:16 am »
.:UPDATED POST:.

Okay, two problems here that I've tried to fix but have failed to do so.

The first of which is with a tunnel map that I'm working on as part of a map pack. Everything's fine except for the terrain. I can't seem to change it to the one I want without it going to another texture. I mean, the switch has happened twice, from a dark texture to a lighter stone texture, but it hasn't gone to the one I want. I have two other, IDENTICAL maps, same heightmap and all; they're taking the textures just fine. I don't know why it's being a jerk on this one. :c
Fixed this issue on my own; replaced the custom textures with default textures, problem fixed.


The second REAL problem is with destination placement. Now, I think this is more a glitch than anything but I don't know what to do about it. ;  ;
I have the coordinates set out in the tunnel map portal to it, and like with the tunnel map, I have two other maps identical to this one. Same size, same heightmap. For some reason, I ALWAYS end up in the corner of the map whenever I enter it from the tunnel, and I'm positive I have the correct coordinates, as well as no CODW portal. I had the problem before and I found the CODW portal, so I got rid of it but that didn't help. :c It doesn't make sense at all! Also, all the maps I'm speaking of in this post are connected through gates, in case I confuse/mislead more people. OTL

If anybody can help with/give advice on this, please do! ;A;

5
Game Discussion / I'm not sure if this is the right place for this?
« on: July 28, 2012, 04:14:45 pm »
..I guess this counts as an opinion and sort of a concern. If it's in the wrong thread or whatever feel free to move it.

I've been seeing a lot of... Dog Fighting RPs lately. Not that people can't RP what they want but it hurts to see Dog Fighting in particular. Not saying dogs can't generally fight either, but they're actually holding these fights in rings, the rings being made up of dogs. Now... I just don't like this because when I think of Dog Fighting, I remember that in the real it's illegal. Don't those RPers know that too? And if they don't, they should... I'm sorry, this is just something that's been bugging me for the past few days.
No, I'm not being "butthurt", I'm stating my solid opinion.

6
Other Mods/Creations / Item Needed, Please Respond!
« on: June 10, 2012, 01:05:37 am »
Howdy y'all!

Listen here, I uh... I need a certain item made, I think it's relatively easy.



I apologize for the blurryness, but you can tell what it is, can't you?

Yes, a gold, lightning-bolt necklace. I would greatly appreciate it if somebody could make this single item for me, for I need it for a character I use often...

Anywho, hopes are high, I've seen much more complicated items like silver and gold helmets with the most intricate design and shapes...

So yeah. If you think you can do it, please post below!

Thank you!

7
I've played FH for the longest time now, and 'bout a year or half a year back, everything was fine. But I'm beginning to believe, in all honesty, the high number of players entering Fluorite Plains every minute/hour is becoming a little too much to handle. Fluorite Plains is a common place for people to go, yes. But Kovu, 'n everyone who works on the game... we need Dimensions, like IT/IW had/has. There should be the option to go to other dimensions, to separate the players, bring down the chances of overloading the map server. I'm saying all this because it seems to me that when too many people enter the Plains at once, the game crashes for me, but works completely fine otherwise. I've had this idea in mind, to deal with the issue for a long time but now it's really come to my attention.

I just hope some action is taken, eventually.

8
Characters / Ace's Charries
« on: March 18, 2012, 12:24:54 am »
List of Characters [Username XeekyXeek]

I saw other people making lists like these, and considering there's a Characters section... I may as well post up my Charries. o3o

So here we go. ovo



Ace Tracker

Ace's story is different from most other foxes' tales; she's normally a human who learned to spellcast, becoming able to shapeshift. She chose one animal in particular, that being a Red Fox. Her personality is all the same, in and out of the FeralHeart program; she's a nice girl, often happy to meet most anybody, whatever the species. She's caring and sometimes goes completely out of her way to to help others. Anything involving murder or fighting, she wants no part of; she's more a pacifist than anything, although she will fight if absolutely neccessary. She also has a habit of getting herself into very dangerous situations, a few of which have left her physically scarred. This hasn't stopped her from getting into more trouble, though.

Ace can be a bit... dense, sometimes. Which is expected of a typical 16-year-old (no offense to others of this age) She enjoys being a Red Fox, although it does become a bit lonely in the FeralHeart program.


General Dimensions/details:
Height - 5'1" (human) | 2'8" (fox)
Length (fox exclusively) - 5'1" [Nose to Tailtip]
Eyes - Grey/Silver (human & fox)
Hair (human exclusively) - Dark brown
Mate - None
Emblem (Exclusive to Roleplays)



XeCo.EXE

XeCo is typically a feline, fire-based NetNavi [MegaMan NT Warrior-based] with a very high tolerance level and a laid-back personality. Her "AI" is around 23 years, and her main attitude is that of a very indifferent-don't-really-mind/care sort of individual, but she can be a bit bouncy and/or affectionate. One of her most defining traits is her fondness of children, often no matter the species. She occasionally does like to fight but mostly avoids conflict, for fear of her NetOp Aize being injured, considering she has been before. That said, XeCo is honestly, and she'll admit it, very protective of Aize. If there's a chance to avoid conflict and Aize is involved, she'll take it.

Her FeralHeart form is basically a grey cheetah, with a fluffy/soft tuft of red-orange fur extending from the back of her neck to the middle of her back. Normally and as a NetNavi, she has the ability to fly, but the newfound speed that comes with being wingless makes well up for that.

XeCo at one point considered Burner to basically be her best friend, considering they go back quite a ways; they don't meet up, anymore, though. She's also fond of Verse.EXE, likely because of his child-like appearance and nature.


General Dimensions/details:
Height - 5'11" (NetNavi) | 4'10" (Cheetah)
Length (Cheetah exclusively) - 6'4"
Eyes - Sapphire
Mate - None
Emblem



Aize Tracker

This is Aize. Like Ace, she's normally a human, one who also learned to shapeshift through spells; she chose her main shifted form to be a wolf rather than a fox, however. And she's older than Ace, 4 years older. She's also her cousin.

Unlike Ace, or XeCo, she doesn't have an emblem. She is XeCo.EXE's NetOp outside of the FeralHeart program, as a human, as well as a roboticist. She's a BLU Scout in the Team Fortress 2 universe, and as a result has quite a skill in aiming/throwing objects. As a wolf in Feral-Heart, she's larger than a normal wolf, and has an odd pelt color combination; black with purple dorsal markings, and a banded tail, with streaks under her eyes and a nose all of the same color. Purple.

Like XeCo, she has motherly affections for Verse.EXE. Both she and XeCo, outside the FeralHeart program, will do practically anything to protect their friends and family, going as far as Crossfusion and fighting off the threat, whether it be more powerful or not. Even if it means death, they'll still fight. Although XeCo much prefers that Aize herself remain unwounded, Aize could care less about her own life being in danger, only ensuring the safety of everybody she knows and cares about.


General dimensions/details:
Height - 5'8" (human) | 5'0" (wolf)
Length (Wolf exclusively) - 6'7" (Nose to Tailtip)
Hair Color (Human exclusively) - Black with purple tips/highlights
Eyes - Darkish Cyan

Mate - [REDACTED]


Verse.EXE

And here we have the kid of the bunch; Verse! Verse's normal form is a small, avian, sound-based child NetNavi, who turned out to be a Darkloid. Inside the FeralHeart program, his form is really just a blue canine with wings, but meant to look like a Barn Swallow, in a way. He doesn't really like to acknowledge his status as a Darkloid; it involves fighting, which he prefers to avoid; it's part of the reason he's purposefully designed himself as a child.

As a result of being bird/sound/music-based, he doesn't speak English, or any other human language. Instead, he communicates through chirps, whistles, musical notes, etc. He can understand English, but again, he cannot speak it. His flight capabilities are unlimited within FeralHeart, but he's still learning outside of it. He still behaves a lot like an innocent & playful 9-year-old, regardless of his status or true ability.

Verse's personality can change, depending on the situation; if there's trouble, he'll become more violent. But normally he's an affectionate little thing. Being a Darkloid, he does have high power capabilities, but he only uses them if absolutely neccessary. Otherwise and as earlier mentioned, he prefers not to fight.


General Dimensions/details:
Height - 4'2" (NetNavi) | 1'1" (FH Swallow)
Length (FH Swallow Exclusively) 1'7" (nose to tailtip)
Eyes - A painter's blend of sea green and bright blue (NetNavi) | Very light greenish-blue (FH Swallow)
Mate - None (obviously)
Emblem




Xeek

Here we have Xeek the feral cat. Her normal form is basically a feline reploid who always wears a hooded cloak, shadowing the top half of her face; her fur (ears and tail) is a soft white, both with black bands along them, to the tips; she has two blades on either horizontal side of her tail that are both the same color as her eyes.

Her FeralHeart form is just as it looks to be; a simple, silver, black and white feral cat. She's also a longcat. Longcat is long, especially when running at full pelt. Outside of the FeralHeart program she's XeCo.EXE's 'robot counterpart'. Most robots from the Mega Man series have .EXE (NetNavi) counterparts; XeCo.EXE is Xeek's NetNavi counterpart. They usually interact like sisters, the relation being obvious. Aize built and programmed her; her advanced programming and design is typical of a Reploid.

Xeek's real-life history is actually a bit sad; she's been mentally scarred by those she's believed to have betrayed her, and it's happened more than once... she can't exactly stick to one opinion or decision, and she can go off at completely random times, making her very mentally unstable. She's coherent most of the time, but sometimes she just kind of... well. The way Xeek ticks is like a Maverick, but on different terms; evil on the inside (or insane, in her case), while acting almost completely "normal" toward others.


General Dimensions/details:
Height - 5'3" (Reploid) | 2'1" (Wild cat)
Length (Wild cat exclusively) - 3'4" (nose to tailtip)
Eyes - Bright, glowing Cyan

Mate - NONE.


Mal.EXE

Mal is a rather infamous character; outside of the FeralHeart program, he's a viral NetNavi, designed after a sparrow. 'Viral' meaning he has the ability to control viruses and infect other NetNavis' with them. He usually doesn't go too far with this, mostly using said viruses just to mess around; he doesn't fight much and as a result doesn't have much of a means to defend himself, aside from  the aforementioned viruses. He does have a sort of feather-saber, but he hasn't used that in public yet. He's just remained a doormat to whoever whacks him around.

Mal's FeralHeart form is a orangeish-red Sparrow (full grown, explaining why he's bigger than Verse). He occasionally does go around, trying to find other birds, but there really aren't any others of his kind. There -are- hawks and owls, but, of course, those will kill and eat sparrows if given the chance. And Mal would much prefer to keep his skin.

Mal seems to have a sort of crush on XeCo, which is rather ironic. He's a bird, she's a cat... not much sense in it. He doesn't care though. Even considering XeCo often bats him around/away from her, he still likes her, and that's probably the reason. As of late, though, he's become rather jealous of another character; Nightmare (Nightmare Zero, when the name is drawn out). XeCo's clearly had a thing for Nightmare, but Mal isn't exactly content with this... not much he can do about it, though.


Dimensions/details:
Height - 5'4" (NetNavi) | 1'4" (Sparrow (a bit oversized, eh?)
Length (Sparrow exclusively) - 1'10" (nose to tail)
Eyes - Green
Mate - None (yet)
Emblem




Ais

This is Ais, pronounced like 'ice'. She's a wild cat with a bite to kill and a huge ego. She's also the 'sona of the characters in this list.
Ais' ego can be explained in Two Words One Term: Boston Kitty. Yes, she refers to herself as the one and only Boston Kitty. Her personality isn't like everyone else's on this listing; it's absolutely, completely and utterly unpredictable. She can be happy one minute, hostile as hell the next, etc etc. You'll never really know what she's going to do, she switches moods unlike anything you've ever seen... moodswings, perhaps, but really, really abrupt moodswings. I myself think the character is terribly bipolar, but who knows...

Ais, behind her massive ego and take-no-bull attitude, knows there's something wrong. She'll fight for as long as she can, paying no mind to the possible consequences, whether they involve pain or not. She knows she needs help, to get over all of it, but considering she feels betrayed by everybody through even the slightest and possibly most harmless comment, she refuses to accept anybody bothering to reach out to her. She's truly insane, but can only hide it for so long; she doesn't feel right, not in this kind of life, it doesn't feel normal... it all feels so wrong, like she doesn't belong in this kind of world...

.....

Anyway.
Ais constantly wears a gold-chain necklace with a pure-gold lightning bolt charm; she won't hesitate to attempt tearing apart anybody who touches it. She's that protective over it. She feels the necklace is the only thing she has to hold on to just to keep from going completely over the edge.


Dimensions/details.
Height - 2'5" (ears perked)
Length - 5'10"
Eyes - Blue-grey



Xeno

Xeno is Xeek's son. The father can't be named, but it's still legitimate. Xeno never seems to grow any larger than an extremely undersized cat in FeralHeart, but outside said program this is very different, as he's practically full-grown. In any case, there isn't much to say about him other that he's a very swift kitten; you shouldn't judge him just for his size. Although, considering he prefers not to fight much... this assumption can usually also be assumed correct.
*Dimensions Unavailable*


CRX

CRX is, in a sense, Xeek's twin. Granted, an evil twin, but a twin nonetheless. She's become less evil as of late, though, and it's curious; it could be because of her fur pattern that Xeno could look like he does, being so similar.
CRX could be considered an aunt to Xeno, not only since her nature has changed to be more considerate, but because she's turning to be more of a sister to Xeek than anything.

*Dimensions Unavailable*

9
Okay, so this... this is basically a map I had decided to make, that I saw in a dream. It was, as the title says, beyond the Cape of Distant Worlds, behind the portal back to Fluorite Plains.

It's a rather... dark map. Awkwardly enough.

Here's a few screenies.







Sorry they're not many, but as you can see, it's not a very detailed map. I only did my best to duplicate what I saw in my dream, and this is my first public map, so don't be too harsh, okay? :c

Now, onto the download...

http://www.filedropper.com/beyondcodw .:New file:.

I-I hope you guys like it, even if somewhat! OTL
(No music, sadly, guys. There's a problem and I don't know how to fix it. :c)

10
Game Help / Help please, my characters are trapped in certain maps. :c
« on: February 26, 2012, 08:34:36 pm »
I've gotten repeated "Failed to connect to map server. Retry?" error messages whenever I try to log into two of my characters, who happen to be in downloaded maps. Now, one of the two maps had previously been working perfectly, no "Failed to connect" errors or anything. But why is it acting up now? It makes no sense! Mal and Verse (the two characters) are both stuck in either map (I updated one of the two maps recently, that specific map actually being a map pack that used to work perfectly). The only reason I'm posting about it is because I've gotten this "Failed to connect to map server" error message for almost three days now, and only with those two maps (I'm pretty sure every other map works perfectly fine). Now Verse, Mal, and just today my other character XeCo are all stuck. :c I don't know what to do, I read about resetting the map server or something in the Big Help Thread but I don't know what that's implying, probably something to be done by the game admins/developers, or something along those lines. ;

Help please? ; ;

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