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Messages - hellbent

Pages: [1] 2 3
1
Game Help / Re: Oh boy.. {Preset Coding}
« on: March 07, 2015, 03:19:12 am »
That's fine. I can send over the files in a moment.

2
Game Help / Re: Oh boy.. {Preset Coding}
« on: March 01, 2015, 10:49:06 pm »
I tested this out, still didn't work.
Is it possible to send the files to someone and have them code it/test it out?
It won't show up in the Preset maker, actually. xD

3
Game Help / Re: Oh boy.. {Preset Coding}
« on: February 27, 2015, 09:09:06 pm »
Positive. I double checked, all the files are saved as .png, do you think it could be an issue with the preset 5 folder itself?

4
Game Help / Re: Please Help Me!! I can't log into the game!
« on: February 27, 2015, 07:32:59 pm »
So you for sure, went into your email and accepted the activation code? And you tried re-installing FeralHeart?

5
Game Help / Re: Please Help Me!! I can't log into the game!
« on: February 27, 2015, 07:29:55 pm »
Have you activated your account? This is the only reason I can personally think of that would cause this. I would double check your email.
And if it's not this, then maybe try reinstalling the game? If not, I'd wait for another member to help you out.

6
Game Help / Re: Oh boy.. {Preset Coding}
« on: February 27, 2015, 07:21:32 pm »
Okay, so I started with a completely fresh coding layer. I pasted the coding you gave and changed it all to match the preset, and it still came out as the same old, black and yellow colored preset as if the files didn't exist.

Code: [Select]
material preset_5_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_5body.jpg
}
}
}
}
material preset_5_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_5body.jpg
}
}
}
}
material preset_5_headMatL
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 0.5
   }
  }
 }
}
material preset_5_headMatR
{
 technique
 {
  pass
  {
   cull_hardware none
   cull_software none
   alpha_rejection greater_equal 128
   texture_unit
   {
    anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 0.5
   }
  }
 }
}
material preset_5_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eye.jpg
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eye.jpg
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_5tail.jpg
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_5mane.png
}
}
}
}

7
Game Help / Oh boy.. {Preset Coding}
« on: February 27, 2015, 09:27:00 am »
So, I've recently began to make a preset for a new character of mine.
It's made to be a GIF type of preset {AKA Animated}, where the images flash by. I already have the head of the preset done, but I can't seem to get the coding correct because every time I try to use the preset, the whole body comes out with the bumblebee colors. This is what I have for the coding:
Code: [Select]
material preset_5_headMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 1
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.02
            }
        }
    }
}
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            scene_blend alpha_blend
            texture_unit
            {
                texture Texture.png
                tex_address_mode wrap
                filtering anisotropic
      max_anisotropy 16
            }
        }
    }
}
material preset_5_headMatR
{
    receive_shadows on
    technique
    {
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            texture_unit
            {
                anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 1
                tex_address_mode wrap
                filtering trilinear
                rotate_anim 0.02
            }
        }
    }
}
        pass
        {
            ambient 1.000000 1.000000 1.000000 1.000000
            diffuse 1.000000 1.000000 1.000000 1.000000
            specular 0.010000 0.010000 0.010000 1.000000
            emissive 0.000000 0.000000 0.000000 1.000000
            scene_blend alpha_blend
            texture_unit
            {
                texture Texture.png
                tex_address_mode wrap
                filtering anisotropic
      max_anisotropy 16
            }
        }
    }
}

All the files are saved as .png as well.

8
I was wondering if there was a code for the GIF preset, but for the head? I can't seem to figure it out. Dx Maybe I'm just not the sharpest knife in the kitchen. xD

9
Game Help / Re: Preset Problems... again.
« on: December 08, 2014, 06:14:57 am »
Re-downloaded, still the same problem.
Edit: Works!  :D Thank you!

10
Game Help / Re: Preset Problems... again.
« on: December 08, 2014, 01:32:59 am »
Should I save a copy of the whole FeralHeart folder?

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