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Game Help / Re: Oh boy.. {Preset Coding}
« on: March 07, 2015, 03:19:12 am »
That's fine. I can send over the files in a moment.
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material preset_5_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_5body.jpg
}
}
}
}
material preset_5_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_5body.jpg
}
}
}
}
material preset_5_headMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 0.5
}
}
}
}
material preset_5_headMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 0.5
}
}
}
}
material preset_5_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eye.jpg
}
}
}
}
material preset_5_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture preset_5eye.jpg
}
}
}
}
material preset_5_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_5tail.jpg
}
}
}
}
material preset_5_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_5mane.png
}
}
}
}
material preset_5_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 1
tex_address_mode wrap
filtering trilinear
rotate_anim 0.02
}
}
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering anisotropic
max_anisotropy 16
}
}
}
}
material preset_5_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
texture_unit
{
anim_texture body1.png body2.png body3.png body4.png body5.png body6.png body7.png 1
tex_address_mode wrap
filtering trilinear
rotate_anim 0.02
}
}
}
}
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.010000 0.010000 0.010000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering anisotropic
max_anisotropy 16
}
}
}
}