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Topics - Kuri

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31
Ok so... i have a not quite finished noughts & crosses map where a non playable character challenges you to a game of what in some countries is called noughts & crosses, other countries call it tictactoe?  i think?
http://tinyurl.com/yb2r3sj5

youtu.be/7LCHrvELSqA

Should show up at the cape as "Dragons little lair" or something, i can't remember.

Can someone tell me if it works thus far?  dialogue, no missing textures or portals?

32
From a noob to newbs.
People ask me how.. idk why though, lots of tutorials out there so here is mine, on how i do it, the noobish way!
Noobish being i have GIMP and can almost use it. Photoshop should be similar. MSpaint.. i can't help you much...


Ok start with a base.  Here is the standard 512x512 pixels most people use, as a greenscreen.

Bonus snippet of code if you want to glow or have no shadows at all on your body


Ok so this one uses metal buckles on their legs because the character wears sock/gauntlet things but the same technique can be used for all metal and cut stone jewlery.

Notice i put the UV wrap from the preset folder in as a guide

Here is the metal parts drawn on as a separate layer.


Once you drew them on a separate layer, make the other layers invisible using the eye icon (i imagine this is standard across all versions of GIMP and probably photoshop-type things i've used?)

Save it with it's own name, probably the body part it's for with the name of the metal part like "NoseRing.PNG"
Notice it must be .PNG so as to appear transparent.

Not only did i use specular code i also used re-coloured water or something as a reflection in the metal.
snippet of code to use .jpg
Have seen clouds and forests used as reflections too.

Notice i made the eyes and eyelids separate layers with transparency in the square where the eyelid is or isn't.
This is so you don't close your eyes and look like you have shiny plastic eyelids with fur drawn on them.

Should look like so

See how the metal that faces the sun shines?  If the character moves or rolls over the other metal bits shine while the previously shining metal moves into shade and goes dull.

In theory a reflection of the environment can be used in a characters eyes, i've seen this done with a forest, only once.





SO you want dripping scars?



Similar deal

Using the head texture as a guide.  Add a few new layers.

Notice this layer has a wet shiny nose, you don't have to do that for scars.  It's only there because i wanted a wet shiny nose & tongue.


Notice how i copy-pasted the fur from around the scars?  That's going to act as a mask for the dripping effect to run down.


Literally just a few drips drawn.  You can draw your own drips/tears/bubbles/glittercandy in whatever pattern you like and make it rather random.

You can reverse the direction they run so they scroll upwards of you want flames instead of scars.
Flames were so hot last year.  This year?  Not so much.
Code i used that you can use as a base
Code: [Select]
material preset_#_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_#head.jpg
}
}
pass
{
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8headLscars.png
}
}
pass
{
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8headLscars.png
}
lighting on
specular 0.9 0.4 0.5 1 128
texture_unit
{
texture preset_8headLscardrips.png
scroll_anim 0.0 0.1
}
}
}
}
Notice the scars are listed twice. This is so they show properly.  If you were doing flames this probably isn't necessary.


 



Glitch areas?
Someone wondered how i did what they called "Glitch teeth"

then this mask and texture


Code: [Select]
material preset_8_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
scene_blend alpha_blend

specular 0.447059 0.498039 0.454902 1 61.44
texture_unit
{
texture preset_8eyeL.png
}
}
pass
{
cull_hardware none
cull_software none
scene_blend alpha_blend

texture_unit
{
texture preset_8eyelids.png
}
}
pass
{
scene_blend add
cull_hardware none
cull_software none
alpha_rejection greater_equal 128

texture_unit
{
texture preset_8toothmaskL.png
}
cull_hardware none
cull_software none
alpha_rejection greater_equal 128

texture_unit
{
texture preset_8toothmatrixL.png
scroll_anim 0.05 0.0
}
}
}
}
Code i used for said teeth
Notice the eyelids are separate.

33
Game Help / lol How to use blenduh?
« on: June 01, 2017, 10:25:01 pm »
Hello i'm a noob with no idea what i'm doing.
Someone asked me to make them weird horns, ok, sounds easy enough right?
 So i thought i was doing ok until i realized i messed the UV wrap.  Ok....
Then how do i make them smalled?  i tried scaling them in object mode, in edit mode, with proportion scaling enabled ect, why are they still so big?

And as an object hung in the air they have texture. As an item, it's missing.  Huh?  Explain this like i'm denser than the earths core?  Or not, probably get 0 replies but that's ok too.

34
Other Mods/Creations / Random traffic cone on your head item
« on: May 27, 2017, 10:19:32 pm »
Sometimes i get bored...
Mediafire.zip download


Proof i shouldn't be allowed to use a computer?

35
Finished Maps / Moon base 0.8
« on: May 17, 2017, 08:32:56 am »
Ok so... i wanted to try making a moon base with low gravity.

The low gravity caused lag so it's mostly outside the big crater and a small portion over the desk chairs, between the radar dishes is very low and a mushroom.  Press R while jumping to see if you can float.

Keep an eye out in the wilderness for a ..surprise?  (i only know one person that found it on their own!)


Because my object maker is broken i can't complete the trip into space complete with black holes inhaling gasses and planets, visiting distant stars or ghost ships and the aliens.


All things working correctly you should see the earth instead of a moon or sun.


Maybe you'll find a rabbit in one of the domes.  Chase it. Turn your head to activate the escape perspective.

Mostly a big dark expanse of lifeless dust.  Pretty barren.

But the domes have a few things in them.
That's about it.   Something to amuse yourself with for 5 minutes or more.

http://www.mediafire.com/file/d6woayxvqcgzqyd/MoonBaseTest.zip

36
Finished Maps / Portal concept map + parts for make new better one..
« on: April 13, 2017, 08:19:52 am »
So i asked one of the staff and they said it would fit better here?  It was that time i tried to make a map inspired by that "Portal" game.  It's not actually finished but they said it could go here anyway.
Video >>>Link Here<<< hosted by youtube

The barely playable version here

http://www.mediafire.com/file/5efx7w0ronm5ia4/AzPortal.zip[/u]]http://www.mediafire.com/file/5efx7w0ronm5ia4/AzPortal.zipThe mesh-texture objects and map files here

Umm...  So yeah, there's the concept in the video but it's not brought to full achievement.  Feel free to adopt this as your own pet project.

Disclaimer, this is fan made purely for fun and does not in any way represent actual game publishers that exist in real life.


 Have fun?

37
Game Help / Where to put exported textures for map sky?
« on: April 07, 2017, 12:53:10 am »
Where would the texture go if you made a map with a different type of sun and moon?  They show up find in map maker but don't display when exported.  i tried sky, textures ect where the sky items are normally found..  No luck.

38
Other Mods/Creations / (ugly) Chasable Rabbit Sprite Thingy
« on: March 15, 2017, 10:12:10 am »
Hello, someone asked for this so i thought i'd share it for everyone.

Youtube video of sprite thing being chased


(Just in case you didn't notice, the rabbit is the little brown thing the lion in that .gif is chasing. I'ts not a very good .gif either.)

And to download the basics for object maker or to put in your own maps as a chase-able thing...
Protorabbit sprite type thingy.zip folder @ mediafire.com

Eww needs retexturing ASAP (where's Taiser when you need them?)


Come on people! i want to see you create things!

39
Videos / How a day breaks in feralheart
« on: March 08, 2017, 08:13:05 am »
Sunrise has truly broken <--clickable link.


Now go out there & make videos better than this & post them on the forums please.

40
Videos / This video gives 8 year olds nighmares
« on: March 08, 2017, 08:09:49 am »
Le horror scene. youtube dot com

Now go out there & make something better than this cheap green screen monstrosity.

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