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Messages - RedWine

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1
Leaving / Re: No longer coming back
« on: April 26, 2014, 12:31:14 am »
There isn't really anyone that I'm good friends with on here. A lot of good people though. Anyway, thank you for the replies you guys. I might end up announcing my game on here when it's done or ready for testing, but it'll probably be a long time before then. I have a lot of plans for it.

2
Leaving / No longer coming back
« on: April 25, 2014, 06:01:16 pm »
I've decided that I'll be leaving. It's been a lot harder than I thought it would be to fit in here. I honestly feel like all I'm doing is annoying people both on the forum and inside the game. It also seems that not a lot of people are interested in projects I'm doing for the community to benefit from.

I've also decided that I'll he making my own game. I've had one in planning for a few years now, and now I think maybe I should get working on it. I was debating on using the Impressive Title source code at first, but I'll be making it from scratch.

There are a few things I'll finish up before I stop showing up here. Some art requests and private objects for other people. You won't be seeing me post anywhere new or go back in-game though. Goodbye.

3
Game Discussion / A Sync Pack Mod
« on: April 23, 2014, 08:26:59 am »
I just had an interesting idea to make a sort of "sync pack/mod" to try and sync everyone's items and markings. These might end up being very large files, but they would provide markings and items from all over this forum and other websites. I know there are already a few large packs for both items and markings, though, the whole point of this would be to make sure everyone sees the same thing on each others characters.

A little confused as to why a sync pack would be useful? Apparently, the way FeralHeart works their items and markings is by grabbing either of them where they are down the list and slapping it on your character. It also does the same for all the other characters who are online, but it uses your list. It does not sync at all through the server by using the name or mesh put down in the .cgf files of the stuff you put on (syncing stuff like that through the server might actually cause severe lag since there's so much variety). What it pretty much does is "Oh, you picked #15 in the list, and so you shall have #15. Including everyone else who picked #15." And everyone's #15 could be completely different; the entire order of nearly everyone's custom media is mostly likely completely different. So someone could have placed antlers on their character while you see them with wings. And they could've also put on stripe markings while you see spots. Do you get the picture now?

This sync pack would end up replacing your items.cgf and markings.cgf files to ensure they're in the same order for everyone. The only downfall would be that you will need to fix almost all of your character's markings and items you put on them after you install the pack.

I should ask you guys if there are any packs you have downloaded and link me to them so I can get as much of everyone's stuff in there as possible. It may take me a while to come out with this since there's so much media for these two things.

Anyway. I hope you guys will support me with this. I noticed a few people asking for FH to release an update to sync everything on it's own. But the problem with that is FH hasn't been updated in, from what I've heard, nearly two years, and most likely won't update anytime soon. So if you would like to help, feel free to pm me links to packs you have downloaded if you can.

Why not create a mod that will sync markings and items a different way that doesn't include changing your .cgf files? I'm not sure it's even possible to do that without the source code. And since almost no one has access to the source code and the owner of this game couldn't be bothered enough to release a new update, we'll just have to deal with the only options that will work without it.

4
Game Discussion / Re: Your character is after you, How doomed are you?
« on: April 23, 2014, 03:33:09 am »
Aria... I'm in for lots of cuddles. Too cute and fluffy to be scary. x3 Oh, not to mention clumsy.

5
Game Help / Re: Items.cfg Help
« on: April 22, 2014, 06:27:17 am »
I've noticed that some item packs don't come with the .cgf codes. I could probably help you make your own if you can't find the .cgf codes for some of the items you've downloaded.

Give me a sec. I'm going to edit this with a tutorial on how to do the coding. It should be pretty easy once you know what to do, so don't worry.

EDIT:
Okay. So let me try to break down the code and explain it as simply as I can. Sorry it's kind of long, btw.


Code: [Select]
[Christmas Hat]
mesh=hat1.mesh
bone=forehead
offset_f=0.1 1.2 0.5
rotation_f=10 90 -10
offset_c=0.1 1.4 0.1
rotation_c=10 90 15
Here's all of the coding you need for each individual item.


Code: (Line #1) [Select]
[Christmas Hat]This line should be pretty simple to understand. It is the name of the item that will be displayed in your list of items inside the game. Make sure you put [ and ] around it.

Example 1: [Your Item Name Here]
Example 2: [Master Sword]



Code: (Line #2) [Select]
mesh=hat1.meshThis tells the game which mesh to put on your character as an item.

Example 1: mesh=YourMeshHere.mesh
Example 2: mesh=mastersword.mesh



Code: (Line #3) [Select]
bone=foreheadThis tells the game which bone on your character's skeleton to put the item on. The items.cgf file lists off all of the bones you can put your items on before you see the coding for the first item.

Example 1: bone=tail1
Example 2: bone=leg3.R

Note that the bone you put the item on matters. If you put it on the head bone, it will follow the movement of the head. If you put it on the jaw bone, it will follow the jaw when your character opens its mouth. If you put it on the hand1.L bone, it will follow the movement of the left paw. So what you want to do is place the item on the bone that's closest to where you want to see the item, and that also follows the movement that you want it to.

A bad example would be putting the item on an arm bone (most likely arm1.R or arm1.L) when you want it to be laying on your character's back or against their side. Use the spine bones instead (spine1, spine2, spine3, and spine4).

For a quick suggestion, you could probably put Midna on the "spine2" bone. I'm not really sure where you want the master sword to be, but if you let me know I can suggest a bone or two for you to put it on.



Code: (Line #4 & #6) [Select]
offset_f=0.1 1.2 0.5
offset_c=0.1 1.4 0.1
This is to move your item to the exact position you want it to be. The default position is directly on the bone, and you probably don't want that since it'll be inside of your character.

There are two different offsets. One is for the feline (offset_f) and the other is for the canine (offset_c). Using the same exact coordinates for both the feline and canine will give you different results. You'll have to set both of them with their own coordinates, unless you only plan on using the item on one of them. If that's the case, go ahead and leave the coordinates for whichever model you are not going to use it on as "0 0 0".

This might get a little complex, but I'll try my best to tell you how the numbers work. I'll use images to help.

Each number has an axis that you can move the item along (each number being the three after "offset_f=" or "offset_c="). The value of each number is the location where the item will sit on that axis. It is very much like a graph you usually see on paper with the x and y axis, but with a third axis known as z. The z axis is the depth. Allow me to give you a visual.

This is the x and y axis on your character:


This is the z axis on your character:

Please note that the 0 point where each axis meets varies for each bone. It is not in the same exact position on your character for every bone. The 0 point is at the beginning of each individual bone. Also, it would be useful for you to know that you can use both positive and negative numbers to set the location, just like you would be able to on a paper with a graph on it.

I'm going to color code each axis to the same exact color as you see them in the pictures.
X = Red
Y = Green
Z = Blue

The order of the axis' in the coding are x z and y. I think it might be best if I move onto the examples to give you a visual of the order.

Example 1: offset_f=0 0 0
Example 2: offset_f=1 0.5 -3



Code: (Line #5 & #7) [Select]
rotation_f=10 90 -10
rotation_c=10 90 15
I'll update this part in the morning. I'm too tired to think straight.

6
Game Help / Re: Map interfered with my items?
« on: April 22, 2014, 01:55:57 am »
Did you also look inside the items.cgf file in the main folder? And what kind of files did the map have you copy into the media folders?

Hm... Nevermind the second question. I think maybe I'll download the map myself to see if it had anything to do with your items issue. Would you be able to link me to it?

7
Game Help / Re: Map interfered with my items?
« on: April 20, 2014, 07:42:11 pm »
Check your items.cgf file or items folder to see if anything happened to them. If there's nothing missing, then I'm not quite sure what could be going on.

8
Art Gallery / Re: Aria's Art [Taking Requests]
« on: April 19, 2014, 07:34:08 pm »
I'm very glad you like your new drawing of Vespian. C: Thank you so much for the compliments!

And oh my goodness. So many requests. xD You guys make me feel so loved. All of these requests are firing me up and making me want to do more. It's been a long time since I've done digital art.

9
Art Gallery / Re: Aria's Art [Taking Requests]
« on: April 17, 2014, 06:38:16 pm »
Haha! xD That's cute. Thank you.

10
Art Gallery / Re: Aria's Art [Taking Requests]
« on: April 17, 2014, 06:26:30 pm »
I'm sorry to hear about your throat. As a suggestion, perhaps you should put honey in your tea, or eat honey itself. It might help. Also, sucking on a peppermint may help, I'm not totally sure. Otherwise, I hope you feel better soon. ?
Oh yes~ I've definitely been putting honey in my tea. xD I should probably eat lots of fruits and vegetables too, to help me fight off this cold. Sometimes I can end up being sick for an entire month. Lets hope that doesn't happen...

I guess I can save you a spot, along with Brittnie, since you guys have already posted your characters.

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