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Messages - AntsyCat

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21
Game Help / Re: Making a map/crash
« on: November 06, 2018, 07:44:43 am »
Ahh! You people are GLORIOUS! XD I fixed it, thank you.

Feel free to lock this up.

Great to hear it was fixed!! <3

22
Art Gallery / Re: Daffolily ~ Art Requests! {OPEN}
« on: November 06, 2018, 07:40:15 am »
1.) Username: AntsyCat
2.) Character's name: Vermincry
3.) Character reference:
https://sta.sh/0r5xvt3b1nk
4.) Character's personality: Dull and judgmental, but very intelligent (almost annoyingly so)
5.) Fullbody/headshot?: Up to you! I don't want to ask too much c:

Also I must say you have gorgeous art! Thank you for the opportunity <3


23
Discussion Board / Re: Thanksgiving Favorites
« on: November 06, 2018, 07:35:04 am »
What makes your Thanksgiving day special?
The fact I have 3 different Thanksgivings *drools* one at my house, a HUGE one at my cousins house, and usually another and my g'mas. All filled with wonderful food

What are you most thankful for? What are your favorite things about the holiday?
I should probably say family since they're wonderful, but I honestly think it is school. I'm having such an amazing and productive time in college I could never be more happy than I am right now. Wonderful friends, wonderful professors, wonderful classes (except like.. One bad egg)

Are you planning on going out for Black Friday? Or are you going to lock yourself in your house until the craziness is all over?
I have never went black Friday shopping and nneevveerr wwiilll. Online Black friday? Sure thing, but I live in the middle of a city and going into a crowded city Walmart on Black Friday seems horrifying

24
Game Help / Re: Making a map/crash
« on: November 06, 2018, 07:28:52 am »
I did that, still no dice. I even removed all the map contents and FH still crashes as soon as i click on the icon.

If that's the case then possibly try running it in a different rendering system. Like if it opens to at least the startup then use the drop down menu to select OpenGL if it is on Direct3D9 or if it is on Direct3D9 change it to OpenGL

if that doesn't work you'll probably just have to result in uninstalling completely and reinstalling because it could be a corrupted file issue

25
Introduction / Re: Antsycat! Hello to me~
« on: November 06, 2018, 07:23:15 am »
Welcome to the forums, Antsycat!! I hope to see you around in-game, catch me in Kibou Ridge, that's my new home xD
Thanks! I haven't gotten much of a chance to look around the new maps yet but I'll see if I see ya there when I do c;

Welcome back after taking a while off! It's a pleasure to see you around. <3 If you ever wanna chat, just PM me! I hope you enjoy the updates and whatnot!

Awh thank you! It's lovely to see such warm mods welcome me back! <3

Oh, I love your username!
I'm happy that you've decided to return! :) Always lovely to see familiar faces coming back.
I've only seen you around a few times before, but I'm glad you've returned!

Feel free to chat anytime!

Thanks for the compliment! You have a lovely user as well <3
I'm glad I'm somewhat recognizable even if you've only seen me around a few times cx! Thanks!

26
Game Help / Re: Making a map/crash
« on: November 06, 2018, 07:14:58 am »
Have you tried making a blank heightmap (just plain gray) and loading it up into Feralheart to see if it is a heightmap? Sometimes it really is just with a specific heightmap.

Here is a little check list:
-no particles ending in _0 or _1
Make sure your heightmap is the following:
-513x513
-Grayscale
-One Layer (merged before save)
-Flattened Image

27
Presets & Markings / Re: Some new presets/chars
« on: November 06, 2018, 02:41:31 am »
Wow! These are so gorgeous

28
Presets & Markings / Re: June's Preset
« on: November 06, 2018, 02:35:29 am »
Ohhh! It looks so great with that texture! Amazing job <3

29
Presets & Markings / Re: i made bolt!
« on: November 06, 2018, 02:34:34 am »
Awwhh! Super cute! <3

30
Presets & Markings / Re: Flame Doggo Alpha
« on: November 06, 2018, 02:33:40 am »
Wonderful work! I think this is fantastic <3

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