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Messages - Callistis

Pages: [1] 2 3 ... 10
1
Finished Maps / Lychyard City V2
« on: May 28, 2013, 04:23:12 pm »


If you have ever heard of my first Apacalyptic map, Lychyard City, you may be interested in this one as well. A dazzling sequel to the large map I made exactly one year ago, Lychyard City V2 has more detail, and more interesting faults in the changed world it has become.
The download is available, sadly, I will not be able to update the map anymore, something in the exporting corrupted my files, and now I'll have to download FH again, and I'll loose all my files... Check out the website here: www.lychyardcityv2.webs.com



I have given it its own custom, hazy looking sky. Smoke from fires has caused a deadly layer of smog to settle over the once beautiful city.


The swamp is as devastated as ever, sickly green sludge has filled its waters, the passage to the Sewers is linked to it also.

This map will be public for you other people to explore and enjoy, but it does have its rules:

-No Spamming the Chats, if someone asks you to stop, please do.
-No claiming the map, or any part of it, it is PUBLIC meaning anyone can go ANYWHERE in the map
-No sexual suggestions towards others unless it is in whisper, there may be kids in the map, they don't need to hear that.
-Most important of all, have fun! If you have trouble with the map, whisper x-Pale Wolf-x in game and I will see how I can help.




Earthquakes have broken a large crack in the earth in the South part of the City, toppling a few buildings and creating a large, deadly pool of toxic waste in its depts.




http://www.youtube.com/watch?v=21qA9UpkH9o

2
I'm not sure about your first question.. and no the whole body can have transparency, even
the eyes and the tail

3
I know how some people may be having trouble with two-sided transparent stuff,
so I put a code together myself that is two sided. Of course you'll need all the right files, but
for now I'm here with the code.

To Make it work, just change the numbers in the code to the ones of your preset, use the
eraser with the alpha channel on -- So when you erase it's a gray checkerboard background --
and there you go, it'll work.


Code: [Select]
material preset_3_bodyMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3bodyL.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3bodyR.png
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3headL.png
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3headR.png
}
}
}
}
material preset_3_eyeMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eyeL.png
}
}
}
}
material preset_3_eyeMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eyeR.png
}
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3tail.png
}
}
}
}
material preset_3_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_3mane.png
                }
          }
     }
}

 Here is how I used it:


4
Request/Find Meshes / Headphone Items?
« on: January 02, 2013, 03:15:20 am »
Just been looking for some headphone items for my charrie, I've had them before on a different
laptop, and now I want to get them on this one. However I forgot where I downloaded it from

5
Finished Maps / Re: :Lychyard City:~An Apacalyptic Map Pack
« on: January 02, 2013, 12:08:27 am »
Got it from Courtney's water texture thread, I don't have the link though.

6
Request a Preset/Marking / Re: Black Veil Brides Request
« on: December 29, 2012, 03:57:08 pm »
This belongs in the Request Presets and Markings Tab, or you can repost on someone's thread who is taking requests.

7
Meshes / Re: Dragons from How to Train Your Dragon
« on: December 29, 2012, 04:09:01 am »
These are amazing.

8
Presets & Markings / Re: Lunar's presets
« on: December 29, 2012, 03:56:26 am »
Very nice. Hope to see more.

9
Other Mods/Creations / Re: Realistic Canine Texture Needed
« on: December 29, 2012, 12:06:04 am »
Those are amazing. Thank you. ^^

10
Other Mods/Creations / Realistic Canine Texture Needed
« on: December 28, 2012, 11:24:19 pm »
I like the textures I have now, but I am looking for a more detailed one. If anyone has any texture packs they
will be willing to let me download, please reply here.

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