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Topics - Callistis

Pages: [1] 2 3
1
Finished Maps / Lychyard City V2
« on: May 28, 2013, 04:23:12 pm »


If you have ever heard of my first Apacalyptic map, Lychyard City, you may be interested in this one as well. A dazzling sequel to the large map I made exactly one year ago, Lychyard City V2 has more detail, and more interesting faults in the changed world it has become.
The download is available, sadly, I will not be able to update the map anymore, something in the exporting corrupted my files, and now I'll have to download FH again, and I'll loose all my files... Check out the website here: www.lychyardcityv2.webs.com



I have given it its own custom, hazy looking sky. Smoke from fires has caused a deadly layer of smog to settle over the once beautiful city.


The swamp is as devastated as ever, sickly green sludge has filled its waters, the passage to the Sewers is linked to it also.

This map will be public for you other people to explore and enjoy, but it does have its rules:

-No Spamming the Chats, if someone asks you to stop, please do.
-No claiming the map, or any part of it, it is PUBLIC meaning anyone can go ANYWHERE in the map
-No sexual suggestions towards others unless it is in whisper, there may be kids in the map, they don't need to hear that.
-Most important of all, have fun! If you have trouble with the map, whisper x-Pale Wolf-x in game and I will see how I can help.




Earthquakes have broken a large crack in the earth in the South part of the City, toppling a few buildings and creating a large, deadly pool of toxic waste in its depts.




http://www.youtube.com/watch?v=21qA9UpkH9o

2
I know how some people may be having trouble with two-sided transparent stuff,
so I put a code together myself that is two sided. Of course you'll need all the right files, but
for now I'm here with the code.

To Make it work, just change the numbers in the code to the ones of your preset, use the
eraser with the alpha channel on -- So when you erase it's a gray checkerboard background --
and there you go, it'll work.


Code: [Select]
material preset_3_bodyMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3bodyL.png
}
}
}
}
material preset_3_bodyMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3bodyR.png
}
}
}
}
material preset_3_headMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3headL.png
}
}
}
}
material preset_3_headMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3headR.png
}
}
}
}
material preset_3_eyeMatL
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eyeL.png
}
}
}
}
material preset_3_eyeMatR
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
cull_hardware none
cull_software none
texture_unit
{
texture preset_3eyeR.png
}
}
}
}
material preset_3_tailMat
{
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
texture_unit
{
texture preset_3tail.png
}
}
}
}
material preset_3_maneMat
{
        technique
        {
                pass
                {
                       cull_hardware none
                       cull_software none
                       alpha_rejection greater_equal 128
                       texture_unit
                       {
                                texture preset_3mane.png
                }
          }
     }
}

 Here is how I used it:


3
Request/Find Meshes / Headphone Items?
« on: January 02, 2013, 03:15:20 am »
Just been looking for some headphone items for my charrie, I've had them before on a different
laptop, and now I want to get them on this one. However I forgot where I downloaded it from

4
Other Mods/Creations / Realistic Canine Texture Needed
« on: December 28, 2012, 11:24:19 pm »
I like the textures I have now, but I am looking for a more detailed one. If anyone has any texture packs they
will be willing to let me download, please reply here.

5
Art Gallery / The Bras Look way better on him.
« on: December 02, 2012, 05:38:23 pm »
          The Truth.


        Yea.. it was drawn on paper, so sorry for the crappy quality.

6
Request a Preset/Marking / Two-Sided Preset Request
« on: November 13, 2012, 01:14:39 am »
See here, I can only get the twosided code to work for preset 9 folder.
Would someone please make preset files, two-sided ones, for the preset 5 folder, then I can draw
the preset on the files.

Thanks to whoever will do this, some help with why the codes aren't working would be nice to.

7
Presets & Markings / My first feline Preset *o*
« on: November 12, 2012, 11:27:14 pm »
Yewp

8
Finished Maps / :Lychyard City:~An Apacalyptic Map Pack
« on: November 07, 2012, 01:31:52 am »
      Yep, it's been done for a long while, and is now public for you guys to enjoy. It was used for a few rps in like.. June 2012, but they all got discarded and such. Anywho, hope you guys love it and al it's accessories. Derp. I have a few rules though.
And to those of you wondering, you may:
-Use this map for your rps
-Derp around in it, have fun
-Give your friends the link and let them download it, (be sure to give me credit though)



  • Do not claim the map, you will be looked upon rather ignorant by others because my user is on the map c:

  • This map is public, you cannot claim any part of it for your pack/group in it
  • If someone is claiming places in the map and being a bother, be free to whisper me, x-Pale Wolf-x, I'll handle it.

  • Have fun with your rps and the map


That's all, Enjoy the map :3
~Pale Wolf


DOWNLOAD: http://www.mediafire.com/?3bxr2ao4jgcxmc0
You'll also need this: http://www.mediafire.com/?e1qpyml9yv1ru86
I do not own the water texture, Courtney made it.








More screenies coming soon

9
Screenshots / I think Caged has an Ear Infection..~Funny Screenshot
« on: October 27, 2012, 02:21:25 am »

Derpa derp. I was sitting around with my friend CagedSparrow in a warrior group, and his ear... was red..

10
Presets & Markings / TransParent code for Presets needed
« on: October 18, 2012, 02:33:29 pm »
I am working on my first transparent preset, so I need the code for the material file,
anyone have it? :3

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