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Messages - Azon

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Forum Games / Re: Count to 2020 before 2020
« on: October 31, 2019, 03:57:59 pm »
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Forum Games / Re: Count to 2020 before 2020
« on: October 29, 2019, 06:31:34 am »
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Presets & Markings Tutorials / HOW TO ADD TEXTURE INSIDE A PRESET!
« on: October 24, 2019, 11:02:48 pm »
Hello all! This is the first time I've actually made my own post on the forums, cool!

Anyway this is from someone else's code and I haven't found it ever since I did, if anyone knows who made it, please let me know! I did not create this code, but I would like to re-update you guys on it! It's a very hard code to explain without it sounding like a double sided/ asymetrical preset. It is NOT the same!

Anyway on with the tutorial!

So this code actually works as an inside and outside texture. Usually when you look inside someone in feral heart they're actually transparent as seen right here:


 
Now for what you're aiming for is actually to have texture inside, like this preset right here:



As you can see the inside of this preset has texture. In this preset I decided to make Inside and Outside the same texture. It works as a double sided texture, because it goes right under the preset. So one is on TOP and one is on the BOTTOM.

So in terms it works like the insides of the preset. This code is mainly used for transparent coding, as in like showing the insides of presets and making cuts look more realistic than just a cut off transparent wound. This code can be used for anything, removal of limbs, ears, noses, tails, etc. Even eyes can be double sided, though they won't be so easy to see!

BOTTOM TEXTURE, means the INSIDE of the preset, while TOP TEXTURE means the regular texture thats outside the preset.
This code can be applied to any part, I'm just giving the bodyMat so you can have the code. As seen on the preset it has been used on the tail and limbs.


Your files should look something like this, your regular outside texture, and you're inside texture:




THIS IS ALL FOR NOW! I hope you guys found this helpful and this enhances your preset making abilities for the future!



The code is right here:
Quote
material preset_4_bodyMatL
{
   receive_shadows off
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture BOTTOM TEXTURE.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture TOP TEXTURE.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}
material preset_4_bodyMatR
{
   receive_shadows off
   technique
   {
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture BOTTOM TEXTURE.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
      pass
      {
         ambient 1.000000 1.000000 1.000000 1.000000
         diffuse 1.000000 1.000000 1.000000 1.000000
         specular 0.010000 0.010000 0.010000 1.000000
         emissive 0.000000 0.000000 0.000000 1.000000
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture TOP TEXTURE.png
            tex_address_mode wrap
            filtering trilinear
         }
      }
   }
}



4
Game Discussion / Re: The mixed future of FeralHeart
« on: September 23, 2019, 01:05:42 am »


•   The 2019 up-roar.
I'm not exactly sure what to call this one, but you should all know what I mean. This specific drama was created between "old staff" (the staff that left during No Mod October), and the "new staff" (the staff that were recruited after No Mod October), along with some influential members of the community who sided more with the "new staff" and their situations/experiences, rather than the "old staff". Just oof. This scared people off for sure. Long-term and short-term.



Even though FH has gone through a rough patch after rough patch, I still believe that with the right staff team the game could be brought back to life. But I don't feel confident enough with that at the moment, hence one of the reasons why I decided to reduce my activity around here to almost non-existence. But, I found this topic pretty interesting.
[/quote]


I agree completely with your statements Bawfle! I believe the removal of general and all these events killed off some of the community. The events as of late,  I believe they split the community entirely. Some felt fed up and others felt the need to stay. I think the community can come together to work together to make the community better! I believe the community has also become very closed due to I would like to call Classic Feral Heart. This I believe is because from 2011-2013 was when general died, and I would call Classic Feral Heart. General Chats removal was what made many members leave. It also was when most original players decided to stay or leave. They were the years where the game was the MOST active. While from 2014 and 2015 were the more stagnant years, due to the transition of the games community. New players joined but didn’t know much about the game before they joined and sort of made it a bit different. I feel that the community did shut down themselves a bit more from newer community members.
In my personal opinion I believe the new maps made people upset because of the way they were made. I do not think the new maps are inferior to the old maps. I believe it is the settings and the textures. Instead of being the default some of the textures tend to stick out. I believe they should of been made using all the meshes and textures the game has by default, so that it could of blended in better with the game. However with the source code being figured out and now able to be altered this is a whole new situation. Instead of replacing we could ADD to the game. If the game can be updated to add more to the character models and maybe add more animals it can change the game for the better.
 The game before the discovery of the Source Code was looking bleak. Before the events of 2019 people were excited for the possibilities of the source code. If instead of holding grudges we look past and actually learn from the mistakes of before and change the way the community is shut off by being old and new players together this game can improve.
I would like to try to make a contest that involves recruiting new players to the game and making the community diverse again. I believe with the right advertising the game has a bright future.

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