Thanks for the tutorials! The scrolling one looks awesome, but I don't understand why the mane is totally fine on one of them but the mane is white/textureless on another. Also, the back legs turned out a bit weird on the one with leg markings. These are most likely mistakes I've made because my preset skills are rusty lmao, and I'm still kind of a beginner, but I don't know why they happened.
I didn't know if you need the code for them but here it is.
The one with the mane issue:
material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9tail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 129
texture_unit
{
texture preset_9mane.png
scroll_anim 0.1 0.1
}
}
}
}material preset_9_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9body.png
}
}
}
}
material preset_9_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9head.png
}
}
}
}
material preset_9_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9eye.png
}
}
}
}
material preset_9_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_9scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_9tail.png
}
}
}
}
material preset_9_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_9mane.png
scroll_anim 0.1 0.1
}
}
}
}
The one with the leg issue:
material preset_8_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8body.png
}
}
}
}
material preset_8_headMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_headMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8head.png
}
}
}
}
material preset_8_eyeMatL
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_eyeMatR
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8eye.png
}
}
}
}
material preset_8_tailMat
{
technique
{
pass
{
texture_unit
{
texture preset_8scroll.png
scroll_anim 0.1 0.1
}
}
pass
{
scene_blend alpha_blend
texture_unit
{
texture preset_8tail.png
}
}
}
}
material preset_8_maneMat
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture preset_8mane.png
scroll_anim 0.1 0.1
}
}
}
}
Fyi, the picture I used for the mane is a solid color 512x512 png, instead of the mane with the jaggedy looking edge. Manes are the one thing I don't really get when it comes to presets.
Thanks in advance to whoever helps.