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Messages - Vilivikhorith

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11
Game Help / Re: Has FH ever done this to anyone else?
« on: March 24, 2019, 06:20:24 am »
That image is full of GPU artifacts. The RAM on your GPU is probably no good. Sometimes the memory on your GPU goes bad. You'll probably have to replace it, if you're on a laptop that probably won't be an option. If other games do this or your desktop gets filled with garbage on screen, you can be positive that's the problem.

12
Game Help / Re: I made a walk sound but it won't play
« on: March 08, 2019, 06:38:50 am »
I haven't looked, but I believe your audio must be in mono (one channel only). This is a requirement for spatialized audio (playing sounds in a 3D environment).

13
Game Help / Re: How big is FH?
« on: February 23, 2019, 12:48:09 am »
Modern disc storage nowadays is always several GiB, so storing the game should never be an issue (especially with many modern games being 20GiB or so in size average...). If this link is anything to go by, you also have more than enough memory at 8GiB. The game itself uses like 512MiB-1GiB of memory depending on mods installed.

14
Game Help / Re: Faulty terrain texture in old map
« on: February 16, 2019, 04:46:45 pm »
This sounds like an issue inside the game's code somewhere or Ogre itself, where the texture fails to load. I'm not sure what the circumstances would have to be. Is there anything different about your installation since two years ago?

15
Game Help / Re: Why I wasn't online since days
« on: February 05, 2019, 06:26:10 am »
Sounds to me like you filled your disc too far up or it's failing. Your wallpaper is a setting that is kinda stored on disc; it defaults to black if it doesn't load right (or at least I believe it does). If you can't write to disc, that's gonna cause an issue. :P (this is assuming not enough space and wallpaper is black, not back)

16
Game Help / Re: Terrain/Mask crashing game
« on: February 05, 2019, 05:57:55 am »
hmmm, I could load the terrain + mask just fine. I would guess the issue is something else.

I think particles are an unlikely suspect -- they usually make you crash immediately when duplicate (via Ogre::IdentityException) and fresh maps don't have particles in them.

17
Game Help / Re: FeralHeart Plus Maps for download?
« on: February 05, 2019, 05:39:15 am »
Well, if you really want it...
https://www.dropbox.com/s/l9z259rhzpp28lt/FeralHeart%2B.exe?dl=0

I was lucky to snag it from the torrent before all the seeders disappeared some years ago. You'll probably have to move object groups around a bunch, for when you want to visit FH+ maps and whatnot. Really, it will be a hassle to get it to work in the long run. :P

oh yeah, it's also a version before that aforementioned update I believe.

18
Game Help / Re: Not this again!
« on: October 25, 2018, 12:31:25 am »
Oh, it's this issue again. Seems like this always happens when you don't have write permissions to the FeralHeart directory. You'll have to run it as an administrator or install the game somewhere other than `Program Files` and where you have write access for your user (I think just on `C:/` is good enough).

19
Game Help / Re: Repeatedly Crashing on Windows 10
« on: October 25, 2018, 12:26:54 am »
No amount of lag, firewall etcetra itself should cause a crash. Using any kind of booster/CPU overclocking probably won't make a difference (don't most CPUs nowadays have turbo enabled by default anyways?). Your cooling system should probably be fine, given how new your system is. CPUs will throttle themselves when hot, so there is no way to 'strain' a CPU. If you do decide to look at running temperatures, just make sure they stay below 105C or my assumption about good cooling may be wrong (Your GPU is on the same chip, so maybe worth looking at...). FH will run fine on x64 CPUs, since all x64 CPUs are backwards compatible with x86 instructions (and Windows has the library support for both sets), so no worries there.

If you hadn't made sure you're using the newest graphics driver, I'd check that first. Your CPU has an integrated GPU and sometimes they can go a bit awry (especially one as new as this running something as old as this).

Failing any of that, I'd say the sudden closing of the game to be a bit odd, as if the process is being killed. Are you running any kind of security software (antivirus and such)? Empty badfile.reminder?

20
News Archives / Re: A couple of notes
« on: September 27, 2018, 07:26:25 pm »
I guess I ought to add on to some of my original sentiments.

The fact he will not give implementation details is suspect. He claims he cannot so the system cannot be abused. This implies that the system will have the capacity for abuse. Anyone with any understanding of what data machines require and how they use it can guess implementation details. You cannot do security through obscurity. Or I guess in this case, validity. This is why one must construct a solid system. If the system is solid, the details shouldn't be a concern if made public.

However, he could just be bluffing to get us to block users that offend us, having us believe they will be banned.

From how I interperet it, it means there'll be some sort of algorithm that will be so many blocks for specific acrions you did or say will eventual lead to a ban, after so many times, but the question remains if the ban will be perm or it'll be a temp.
Algorithms are notoriously bad at context. It sounds good, but it can be manipulated, too, if you know the troublesome contexts.

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